I’m planning on running a unit of 30 obsidian guard with great weapons and 30 warriors with great weapons, as well as two block of 20 annihilators with command, so they can double up as a combat unit if needs be. I’m considering two deamoneaters after seeing them perform well in a recent tales of battle game report. What do folks think the optimal size for these units is? I bumped the obsidian guard from 20 to thirty, and it seems 30 is almost a standard size for infantry units these days unless they are super elite.
I run 20 annihilators, 5x4, so they can second as a combat unit. 2 units of 5 wolves with musician and champion for flanking and redirecting. I’m running a unit of 30 obsidian guard. I love those guys.
@Glimpse: I’m certainly taking 6 inferno golems, I think I’ll have to try two units of three and then try one of six and see how they perform.
I’ve played a few tournaments with my Valina dwarfs and I love the 40 strong hordes of Longbeards and Hammerers (kinda like the obsidian guard) and yes those units are expensive, but they do stick around and if you dont kill them all no point (:
(oh And I did quite well on those tournaments as well)
I am seriously considering a gigantinormouos (40 - 60) unit of rabble beside the general's unit.
thats not that big. I run units like that all the time and they get taken out every game. Ive seen skaven slaves units being run in 100 at a tournament before. really nasty bt a nice tar pit thats for sure. since I use the RH list these guys are only 2 pts each. not sure about the indy gt list.
100+, wow. I’m still thinking in terms of 7th ed for unit size. Rabble are 2pts in the Indy GT too. Steadfast using generals ld with a bsb re-roll is nice, for 200 pts for 100, it would be quite the distraction unit. Hmm. Is it worth giving them spears or shields? I think no.