Grimstonefire:
In their fervent wish to provide sacrifices to Hashut, some Dawi Zharr choose to become Slave Hunters. The Slave Hunters spend most of their lives outside of the great cities, traveling the Dark Lands in search of victims to enslave.
When summoned to war the Slave Hunters select their deadly weapons with a specific race in mind. Those they cannot enslave will have battlefield executions, their bones crushed under the immense pressure of these specially designed weapons.
CORE UNIT
Slave Hunters … 11pts/ model
M WS BS S T W I A LdUnit Size: 5-10
3 4 3 3 4 1 2 1 9 Slave Hunter
3 4 3 3 4 1 2 2 9 Skull Crusher
Weapons and Armour:
Slave Catcher (Armour piercing Great Weapon)
Hand Weapon
Heavy Armour
Options:
- May be equipped with shield (+1 pt/model)
- Upgrade one Slave Hunter to Musician (+5 pts)
- Promote one Slave Hunter to Skull Crusher (+10 pts)
- May be upgraded to Skirmishers (+3 pts/ model), but will no longer count towards the core minimum units required.
And to put it in overall context:
CD Army Rules:
Iron Will
As harsh as the environment they control, Chaos Dwarfs flee and pursue 2D6"-1 instead of the normal 2D6".
Damned
Chaos Dwarfs gain the Hatred special rule against Dwarfs, as described in the Warhammer Rulebook. The Chaos Dwarf army will only generate the 2 basic dispel dice.
Slavers
Chaos Dwarfs must re-roll successful restrain pursuit leadership tests. They will not move the full pursuit distance, their maximum pursuit is only equal to the flee distance if they catch their enemy. They may overrun as normal, but at 2D6"-1. Chaos Dwarfs also receive +25 VP for captured standards. War machine crew can choose not to pursue.
DESTROYERS (upgrade)
* Units of Warriors or Slave Hunters can be upgraded to Destroyers for +4 points/ model.
* Destroyers have +1 Weapon Skill and +1 Strength.
* Their Damned special rule is increased to a Hatred of everyone.
* You cannot have more units of Destroyers than Chaos Dwarf Warriors and Slave Hunters combined.
The way I have justified removing the 0-1 restriction on them is to have 10 as the maximum unit size, an enforced balancing factor of sorts. So seeing as this will always be a relatively fragile unit, I didn’t think it was worth it to force skirmish into their rules (if you want to run cheaper MSU).
If someone chose to run 3 core, then 10 units of skirmishing MSU it wouldn’t be that bad imo, as they are not elite troops that are hard to kill, they are just regular warriors.