Norngahl:
Hello,
I'd love to discuss the best set up for a Sorcerer Prophet on foot!
I love the idea to have fighting sorcerer but well, the big question is: "improve his fighting skills or use him as a magician"?
For my first battle ever with FW list I tried this setting:
Level IV
Talisman 4+ ward save, item to repeat first miscast roll, sword of might and item giving 6+ save against warmachine fire.
I found him really resilient (T5, 4+ armor save, 4+ ward save) but not a great mage nor a great fighter (3 S5 attacks are ok but not really powerfull).
I do not think there is a way to make him a killing machine even tough his combat capabilities can be boosted by Voice of Hatred (I love this spell and the augmented version). So I choose Sword of Might, it's cheap and give a little of punch. Do you like another weapon/no magic weapon?
Do you suggest to go magic heavy? And how?
Let the discussion begin :hat off
Bassman
I guess the Sorcerer Prophet on foot and his magical battle gear really depends on the special magic rules for chaos dwarves.
If the chaos dwarves sorcerers suffer an additional wound from a misscast in exchange for +1T then the potion of healing is almost mandantory. The "reroll misscast chart"-item might be worth it as well in this case.
If they only suffer a common misscast, I wouldn´t buy that potion of healing, but simply go for the 4+ ward and a good armour save. For 50 points you could get a 2+ AS and a 4+ Ward on your caster.. Not bad in my opinion! Throw a Sword of Might on top and you have a pretty good CC-support as well!
Personally I think the common arcane stuff somehow sucks.. to expensive and beside the dispel scroll or the power scroll they are rather useless, mainly because they are one use only items..
A sorcerer Lord on food with the mentioned CC-setup might find a good place with the Infernal Guard with fireglaives.. They hang back (because of the warmachines the sorcerer lord is responsible for too), are happy for some CC-support (they are still good on their own) and with Lore of Hashut they get hatred as well. A nasty and rock solid unit, even effective at small numbers!
Sure I know we only wanted to discuss Sorcerer Prophets on foot, but what about putting him on a Lammasu? He would be pretty save fromm all magic stuff thanks to MR3 and 4+ ward, would have a breath attack from the Lammasu, could fly around and eat smaller regiments or warmachines and meanwhile cast a few spells. Expensive, but great allround unit. Biggest problem I fear are those laser-aiming cannon balls..
Best Lores should be Metal and Lore of Hashut. Lore of Hashut is really easy to cast, often on just 2 dices, with hatred it has a great support signature spell and ash storm is just great. On the other hand, Metal really supports heavy armoured chaos dwarves. Either kill the expensive stuff of the enemy, or just increase armour to 1-3+ depending on the unit, make your troops lasting longer through weakening the enemy and so on.
Personally I think the chosen lore might also depend on the circumstance if the Chaos Dwarfes get a "laser"-cannon or not. Because from what we know by know, they might have some serious problems against monsters, except you take multiple deathshriker rocket launchers.. If that´s the only answer, death might come in handy too with LD10 and the rather short-ranged fighting style CDs.