Swissdictator:
Whenever a new army comes out I love to get the book and play around with lists. It’s fun for me, and it is a nice thought exercise. Even if I plan to never play the army, I like to tinker with lists.
All these lists are 2,250 points. The style aimed for (well simplistic style) is mentioned
The format will have a character’s unit following him.
AGGRESSIVE LIST 01:
Saurus Old-Blood
Scimitar of the Sun Resplendent
Maiming shield
Bane Head
Cold One, Light Armor
(I think I got this guy to a 0+ save!)
22 Saurus Spearlizards
FC
Saurus Scar Vet
BSB
Glyph Necklace
Enchanted Shield
Light Armor and Cold One
(I think I got this guy to a 1+ save and a ward!)
22 Saurus Spearlizards
Skink Priest
Dispell Scroll and Curse Charm of Tepok
15 Skinks (Cohort)
Musician
2 Kroxigor attached
Skink Priest
Scroll and Diadam of Power
15 Skinks (Cohort)
Musician
2 Kroxigor attached
2 Razordon Hunting Packs
2 Razordon Hunting Packs
5 Cold One Cav
Musician
9 Chameleon Skinks
---- Initial Thoughts ----
I will forgo using power dice to gain dispell, unless I’m trying to stop a RiP spell.
The chameleon skinks are meant to wreak havoc if possible, or damage/intercept threats to my advance or shooters.
Razordons will help protect the flank with their shooting to a degree. They seem useful in such a role.
Saurus blocks will be my center. A hard to crack center with some DEADLY characters will be a nice boost. Rerollable cold blooded leadership adds up amazingly fast, though I hope that I can win on charges when coupled with characters… or the staggering number of attacks if I’m charged will win me the day. Especially in the large chunky blocks I like to take (4x6 for saurus).
Skink blocks will be on either side. Hoping the Kroxigor will give the killing power the Skinks need to not be pushovers. Hopefully I could force an opponent to engage in their front so they’ll have numbers/ranks to counter the damage they’ll do to the skinks.