[Archive] Tactics versus chaos warriors

kennyal:

Hi all

I couldnt find an army list section so please forgive me if there is one that I have missed.

I have a 3k game versus a very magic heavy Tzeentch chaos army this weekend and would appreicate any advice!

I am currently planning to take

-Sorceror prophet, 4+ ward save talisman, lvl 4, lore of hashut

-daemonsmith, lvl2, chalice of darkness, lore of metal

-daemonsmith, lvl2, dispel scroll, lore of metal

-Bull centaur Taaruk, blackshard armour, greatweapon

-20 Infernal guard, full command

-20 infernal guard, full command, great weapons

-40 hobgoblins, shields

-Iron Daemon, Skull cracker

-Magma Cannon

-3 Bull centaurs, great weapons, Baa Hal

-Hellcannon

-Dreadquake cannon with slave ogre

-K’daai destroyer

My current plan is to have warmachines in the centre with the infernal guard blocks, will then flank on the sides with the kdaai destroyer, bull centaurs and iron daemon ( with hobgoblin tarpit ).

I will hang back and pound his infantry blocks with the cannons, the sorc lord will be out to ash cloud his sorc lord, the 2 lvl2 smiths will be aiming for chaos knights with lore of metal default spell, kdaai destroyer and centaurs are to kill anything gribbly he brings ( giants/dragons ) iron daemon and hob goblin are to finish up whatever infantry make it past the cannons along with the infernal guard.

I opted to not bring shriekers as I dont think they will do well versus chaos warriors ( T4, decent armour save, reroll panic tests, etc ). My only magic defence will be the chalice and a dispel scroll and ashstorm so prettty sure I will suffer a few nasty spells getting through.

Any advice is welcome!

Thommy H:

You’d be looking for the Tactics and Advice section.

hobomcg:

Remember this, Chaos warriors have NO WAY of dealing with either the iron deamon or the K’daii destroyer.

Except gateway, which is about the most random this in the universe.

Grimbold Blackhammer:

Remember this, Chaos warriors have NO WAY of dealing with either the iron deamon or the K'daii destroyer.
Except gateway, which is about the most random this in the universe.

hobomcg
I respectfully disagree.  Strongly.  From experience I've killed the one and only K'daii Destroyer I've faced using my BSB on a Juggernaut riding with a minimum-sized unit of Chaos Knights.  The character did nothing and only three knights died in the process  Regarding the one and only Iron Daemon I've faced, my Tzeentch wizard on a Disk of Tzeentch took one out all by himself using Bloodcurdling Roar over the course of 3 turns.  Perhaps I was lucky both times but so far I've defeated each of those quite handily using my all-comers list.

Thommy H:

How can you disagree “strongly” when you have only one data point for each variable? Sorry, I’m not arguing with your conclusions exactly, but my empiricist side (i.e. my only side) prickles when someone starts drawing them with only one piece of evidence to go on.

Grimbold Blackhammer:

You raise a fair point Thommy H.  My purpose was not to say “obviously you’re wrong because I did it” but rather “if an all-comers list can do it, a tailored list should be able to accomplish the same feat even more efficiently”.  And then I threw in some examples to illistrate.  I appologize if I offended, more I just thought such a blanket statement was quite incorrect.

Grimbold Blackhammer

Thommy H:

I’m not offended, I just thought you were guilty of making the same kind of blanket statement. I see a lot of arguments about Warhammer that present things as black and white: if you lose a game with a new book, your army has been nerfed. If you lose a game against a new book, that army is broken. Sometimes people lose games. You’re actually supposed to lose about half of them, on average. That’s what balance is, assuming there isn’t some huge disparity between the intellect or ages of the players involved.

I actually agree with what you’re saying, but it’s probably not enough to draw any sort of conclusion from. The same probably goes for what hobomcg said though. What I’m saying is, let’s not let a tactics thread degenerate into the usual internet argument of absolutes where some armies always beat LoA and some armies can’t at all.

Baggronor:

Remember this, Chaos warriors have NO WAY of dealing with either the iron deamon or the K'daii destroyer.
Purple Sun, Mindrazor, Pit of Shades, Glaive of Putrefaction, Infernal Gateway, Hellcannon, Tooled Chaos Lord. And some other spells and abilities. They actually have a lot of ways to deal with the ID (one Spawn can hold it up forever), less for the Destroyer (the Initiative spells don't work) but they can certainly do it.

I would:

Merge the IG into a single horde. Units of 20 are just free VPs against Warriors. IG are good against most enemies, but Chaos Warriors or great weapons Marauders will do a number on them.

Drop some characters or war machines and get more troops. If you decide to stick with both lvl2s, I would switch one to Death and snipe his wizards. I think one lvl4 and one lvl 2 is enough though.

Take the Earthing Rod on the lvl4.

Hobgoblins will not be great vs WoC, too expensive to be effective fodder. Go 2x20 archers or nothing imo.

Crown of Command and Dragonhelm for the Tau'ruk.

Sorceror-Prophet Nalgrund:

Sorceror prophet, 4+ ward save talisman, lvl 4, lore of hashut
Take Furnace Mask instead. Causing Fear to enemy units when they're trying to hack up your IG is pretty handy, and it boosts his armour as well. Frees up the Talisman for your Castellan as well (he needs it more).
-daemonsmith, lvl2, chalice of darkness, lore of metal
-daemonsmith, lvl2, dispel scroll, lore of metal
-Bull centaur Taaruk, blackshard armour, greatweapon
Where is your Castellan? You need a BSB. I'd recommend something like this;

Castellan w/Sword of Might, Blackshard Armour, Enchanted Shield, Talisman of Preservation, Potion of Speed

Daemonsmiths are ok, I'd drop the Chalice as it can only hinder you

Bull Centaur will be cut down pretty easily by Chaos Warriors or Chosen, even great weapon Marauders will take him down. Drop him.
-20 Infernal guard, full command
-20 infernal guard, full command, great weapons
-40 hobgoblins, shields
20 is not enough, you need 30-man units. Great weapons are a good choice, unit champions not so much.

Split up the Hobgoblins into two 20-strong blocks, they can be your speedbumps and for whittling down Marauder hordes.
-Iron Daemon, Skull cracker
-Magma Cannon
-3 Bull centaurs, great weapons, Baa Hal
Centaurs will get ripped apart in combat by Chaos Warriors, not to mention their magic will kill them.
Skullcracker isn't going to achieve much
I'd bring more Magma Cannons, if you focus fire you can start downing Chosen and Warriors/Marauders will simply be melted before they can reach your gunline.
-Hellcannon
-Dreadquake cannon with slave ogre
-K'daai destroyer
Hellcannon can be swapped for another Magma Cannon
Dreadquake is actually a good choice, slowing down the Chosen Deathstar
K'Daai Destroyer can potentially roadblock the Chosen for a few turns, his high Toughness and -1 to wound will make them work for it. He has the attacks to break their 3+ ward

Not a bad list, need a few tweaks though. More bodies for the IG is essential, cut out warmachines if you have to.