[Archive] Tamurkhan - 2000pt List Prophet led

Time of Madness:

With the removal of basic warriors I’ve had to alter the list I had been play testing.

At this point I’m trying to take items that I already own (thus no slaves). It makes for a rather elite list when you take only chaos dwarfs.  

CHARACTERS

Chaos Dwarf Prohpet (general)

- Level 4

- Healing Potion

- Talisman of Preservation

= 380pts

Castellan ( BSB )

- Great Weapon

- Dawnstone

- Armour of Bazherak

= 210pts

CORE

28 Chaos Dwarf Infernal Guard (6X5 Formation)

BSB and Prophet Here

- Full Command

- Hand Weapon/shields

- Banner of Eternal Flame

= 376pts

12 Fireglaives

- Musician

= 214pts

12 Fireglaives

- Musician

= 214pts

SPECIAL

4 Bull Centaurs

- Standard

- Great Weapons

= 200pts

Deathshrieker

= 100pts

Deathshrieker

= 100pts

RARE

Dreadquake Mortar

= 195pts

TOTAL POINTS = 1999pts

Plan on placing my main combat block towards the center of my battle line flanked by the fireglaives and war machines. The centaurs will operate nearby as a hammer unit.

I would have really like to have added a banner on the centaurs (either disipline or swiftness), but could not find the points.

Time of Madness

Time of Madness:

Not many comments, but I’ve made some changes based on a couple of playtest games. The fireglaives are now out due to the fact that they can’t hit the broad side of a barn. The BS3 and limited range really makes it tough for them.

My infernal guard anvil has performed very well. So I’ve decided to split the characters up and take another unit of infantry.

CHARACTERS

Chaos Dwarf Prohpet (general)

- Level 4

- Healing Potion

- Talisman of Preservation

= 380pts

Castellan ( BSB )

- Great Weapon

- Dawnstone

- Armour of Bazherak

= 210pts

CORE

29 Chaos Dwarf Infernal Guard (5X6 Formation)

BSB Here

- Full Command

- Hand Weapon/shields

= 378pts

29 Chaos Dwarf Infernal Guard (5X6 Formation)

Prophet Here

- Full Command

- Hand Weapon/shields

= 378pts

SPECIAL

4 Bull Centaurs

- Standard

- Banner of Swiftness

- Great Weapons

= 225pts

Deathshrieker

= 100pts

Deathshrieker

= 100pts

RARE

Dreadquake Mortar

= 195pts

TOTAL POINTS = 1966pts

I’m left with 34pts which I have not decided what to do with. I’ve thought about adding the Blood of Hashut or maybe a banner on a guard unit.

The blood of hashut is interesting as it can devestate high armour save characters which may be trying to kill my prophet.

Thoughts on the list now?

Time of Madness

Xander:

You probably aren’t getting many comments as not everyone has seen the final list. :stuck_out_tongue:

The lists do seem small in model-count, but I guess that can’t be avoided in your case.

Let us know how it performs!

Time of Madness:

You probably aren't getting many comments as not everyone has seen the final list. :P

The lists do seem small in model-count, but I guess that can't be avoided in your case.

Xander
Ya I realize most people don't have the book in there hands (neither do I), I've just been able to piece it together.

With 12pt base core the list is generally going to be small/elite unless you want to load up on the hobgoblins.

I could drop the bull centaurs in favour of a large unit of hobgoblins, but I like the centaurs as a hammer/flanking unit. The centaurs work well with the infernal guard assuming you can get a flank charge off with them.

The other thing to factor in is everthing has at least T4 and a 3+ save, which will make it tough for some armies to do any damage.

Time of Madness

lostmember:

If you dropped the core units down to 24 a piece and lost a magic item or two that’d be 200 points to invest, without significantly affecting your army’s combat strength. After all, 5x5 rather than 6x5 only loses you 2 attacks; which could be more than made up for with another unit or two. You could actually juggle things a bit to get another BC unit in - or add wolf riders and HGs to bulk-up the numbers a bit.

zhatan87:

Not many comments, but I've made some changes based on a couple of playtest games.
What do you want exactly?:)

I'm a tournament player, so I can help you optimize the list (but do you want to do so?).
The list seems to me quite boring to play (but I didn't play such a list) :
2 blocks with warmachines, and only one "swift" unit : BC. I found the old RH list too slow, and so, I try to add some speed to the CD army every time I can.

Now, you can play very nice, swift (and tactic) units : wolfriders (by 5), K'daai fireborn and destroyer, BC, giant, hellcannon.
So, I find unfortunate not to use them, and play a pretty static list (which looks like dwarf lists...)

Suggestion : using another units to be anvil units :
- reducing IG unit to 15 models, to benefit from the stubborn rule of castellan, even playing ranks of 2 minis.
- playing hobgoblins archers with shields
- playing new units : versatility : one death shriecker, one magma cannon, and the BC you already play.
- forgetting the dreadquake for a K'daai destroyer or a hellcannon (I prefer the K'daai to play a new mini, and far better in your list)
- playing one daemonsmith

I used to play in 2500 pts game, and of course, your budget is more restricted... Maybe not playing the level 4 to save points, for 2 daemonsmiths...

Baggronor:

Maybe not playing the level 4 to save points, for 2 daemonsmiths...
/agree. 380 is mental. 2 Daemonsmiths, one on Metal (for the buffs and anti-STank capabilities), one on Death (for sniping)? One Dispel Scroll and one Feedback Scroll maybe.

Maybe combine the Fireglaives into 1 unit?

gIL^:

I think i will be playing only 1 Artillery in 2000 pt’s. Maybe a hellcannon because 1 thing i want to do s show cd’s are not just another gun line and cry at.

My army will have plenty of hobgoblins, Cool unique characters ( Also want a Lammasu ) Defiantly want a unit of fireglaves ( units of 10 moving with the army for support?

So my army will be fluffy because i think we have a duty not the stomp all opponents and see a good game.

KingFisher:

Junk the DQM for a Hellcannon, if you want a cannon. Its fightyier in Close combat, and unbreakable. I would recommend taking a Destroyer and charging the opposing armies general/wizard and dumping all its attack into them.

Set up in a corner for flank denial building a warmachine fort. Put the Hellcannon on the flank toward the center of the deployment zone.

You need at least 1 Magma Cannon to deal with multi wound models.

Taking 2 death shriekers is good since you have a 50% chance of getting a hit with each and should average 3.5 wounds per hit at S8 you can likely take out other warmachines/chariot/dragons.

Also seriously consider running 50 hobgobs with AHW and 50 hobgobs with bows, you get 34 shots when 10 deep with bows.

I always put a skullcracker Iron Daemon in the list, It is just too good even at 340 pts for wiping out blocks of infantry, shove it into your opponents biggest unit. Make sure to put the Destroyer on the further center flank, then the Iron Daemon the next model in.