Well, Skaven tend to rely a lot on the bait and flee tactic with the Skaven slaves. You could do much the same tactic using Hobgoblins, and if they don’t take the bait just shoot them to death with your bolt throwers/Earth Shaker/whatever.
I would say go a little cheesey. Skaven like cheese (they are rats.) Two Earthshakers, at least four bolt throwers, maybe a death rocket, some Big Uns or Orc Arrer Boyz, A couple of big blocks of warriors several units of 10 BBs (S3 but with a width of 10 models or a width of 5 at S4, x however many units, x models in their units=lots of wounds!) and a few srocerers. That is also theoryhammer.
My assault dwarf list managed a masacre against a shooty/magic skaven army points.
I got the first turn and flew the taurus up with in 6" of his warp cannon (wap where in a wood and taurus fased his line in flank ) and moved everything I could in charge range. One of my bolt trowers rolled a 6 and got the ratling closest to my lord. In his turn, the wap cannon failed a terror test and ran off. He targeted all shooting and magic on the wolves with bull centaur BSB that threatend his mages - cost 2 scrolls and all the wolf riders, but now I had him (he could not turn his units because of the BC��and cav in front and the taurus in flank.)
Funny things in that game were: Passing his panic test, the bull BSB got mad and being only one model now he could charge between two units and reach the 10 jezzails on the hill behind. Their stand and fire produced 6 hits and 4 wounds. I said: “Well, I’ll just have to roll something good,” and rolled 5,5,5 and 6 on the saves.
The “Rush and hope for the best” - works against shooty skaven. I have done it 4 times with cav HE and once with chaos dwarfs. Now remember, under the new targeting rules you can pick out ratling guns and the new magic rules are bad for skaven too. Still, I think a gun fight is a bad idea. Even though CD have some good things (like blunderbusses,) the warp lightning S5 hits hurt too much and his tunnelers (especialy if he has 2 units) will take out your war machines too fast. You can place a hero with your earthshaker, that works too,�but i’d say get into CC as fast as you can and if you can take a engineer out, do so.
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Have naked hobgoblins infront of your CD blocks, if you position them right, you can now get it so that they have to charge the hobgoblins instead of the CD (at which point the hobgoblins flee, forcing a fail charge which allows you a charge in the next turn); or they get charged by Both the Hobgoblins and the CD (note, it has to either be both or just the HGs for this to work)
The Skaven Are Invincible! Not really though we have our weaknesses. Static combat res doesnt really work on them becuase most skaven units will be 25+ models. Clanrats really dont like big flyie things coughtauruscough that land behind us make big fire boom and charge. Although a smart skaven general will take Warpstorm scrolls and/or Storm banner and really put the hurt on flyers. we have bad armour save too. Another strength of skaven is being one of the fastest infantry only armies ever! So an earthshaker isnt a bad idea. take atleast 2 bolt throwers and make little rat shish-kebabs. hope this was helpful.
2 Earth Shakers will put the wind up them. Use them to slow him and stop his weapon teams or jezzails firing.
Bring plenty of slaves. Hobgoblins are even cheaper than Skaven and your General’s Ld is better if he has a Grey Seer. A Battle Standard can work wonders.
Use your Bolt throwers to pick off the weapon teams turn 1. Then close in and give them a blunderbuss volley or 3:). They are T3 and will die in droves.
Wolf Riders with Bull Centaur Hero to hunt down the Jezzail teams/cannon.
I would avoid taking large monsters, even an average Skaven unit has Ld8 outside the Seer’s Ld range and a big monster is an easy target for his warp cannons and jezzails. Not to mention that if the monster dies, your M3 Lord is stranded in the middle of nowhere:hat. Sorcerer Lord on foot with lots of scrolls and power stones.
Ultimately, a solid battleline with good Ld and good magic defence backed up by some careful shooting will win you the day. Few Skaven units can take on CD warriors with command and a hero, just make sure the ratling guns and warpfire throwers are gone by the time you get close. Deploy war machines with units on either side, so he has a tough time getting tunnel teams into them.