they answered a few of our questions but left a few biggies out (like bull centaur base size size).
Overall I would say it is an improvement for us. Breath of hatred working if cast in later rounds of combat is a huge boost, and the Hellcannon benefiting from engineer re-rolls is a huge deal.
Also they cleared up the blazing body rule, 6’s do not auto wound.
Something interesting, I see Alan Bligh did the FAQ from the email newsletter.
I wouldn’t have put him down as a rules guy. No particular reason why not I guess.
They really should rehost that after spending 5 mins on the formatting.
Edit.
From what I gather the Great Host can be formed thus:
A CD lord as the general (with the +1 ward as the paragon)
CD BSB
minimum 25% of total host as CD core
After this my understanding is that units from the other lists can be taken as normal in a great host. But you cannot pick any of the paragons (slaughter, ruin etc) to play with. As CD lords are not in the lists.
I did too but the RAW interpretation didn’t support it, all of a sudden combat lists become so much more viable. I am off to convert some bull centaurs before with only 2 attacks I was always worried in investing in large units as with only 2 attacks each it was too easy to whiff and have bad rounds of combat at the wrong times. Now I can see the value in 6’s with great weapons with 12 strength 6’s and 3 stomps you can really grind
I’m glad they cleared some of that up; particularly the Blazing Body, Hatred, and Great Host rules; although the base size would have been nice as well-- I imagine they want to give the sculptors more license until they finally release the models; i.e. protecting themselves from too much proxying.
If so always -1 to wound the Destroyer? No auto 6 to wounds? If so if you not send him against magic weapon wielders and not destry itself it’s pretty immortal! Cooooooooool people will hate it even more