The mini Waargh will be a 6 player vs 6 player team battle Entry fee is £5 and should be paid via paypal to fatolaf@hotmail.co.uk
This will be played at the Kings arms pub in Wandsworth, London with a 10am start (TBC)
Each army will be 1.5K with their own generals and PD / DD etc The objective is to slaughter the other combined army (there will be 12 special missions :twisted: and places of interest on the board)
The Sides will be randomised by me and a dice roll will decide which player is the overall Uber General of each team… Dwarves and Empire are considered as Mercs in this and therefore have no qualms about fighting with anyone.
The following Races can play (restrictions for all armies will follow below)
Orcs & Goblins Beasts of Chaos Chaos Dwarves (Ravening Hordes) Ogres Dwarves Empire
Each 1.5 K army has to comply to the following restrictions
NO Terror Causers NO more than 3 warmachines NO more than 2 wizards NO more than 2 chariots NO more than 30 bases of shooting troops who can shoot over 20 inches
Please use this thread for registration only, after the rulespack is finished, I will start a thread for any questions… 12 places up for grabs , on a first come first served basis…
All Armies must be painted with at least 3 colours, black and white do not count as a colour
Teams are picked at random by the TO with the view of trying to split the races up as evenly as possible.
Each team consists of 6 1.5K armies
The General of each team will be decided by a dice roll before deployment.
Each army however uses their own general for the basis of LD tests etc, the team general is simply there to make final decisions and do the general mission…
The Battle will last for 7 turns.
No VP’s are scored by killing general’s, capturing standards, taking table quarters.
The following Races can play (restrictions for all armies will follow below)
Orcs & Goblins
Beasts of Chaos
Chaos Dwarves (Ravening Hordes)
Ogres
Dwarves
Empire
Each 1.5 K army has to comply to the following restrictions
NO Terror Causers
NO more than 3 warmachines
NO more than 2 wizards
NO more than 2 chariots
NO more than 30 bases of shooting troops who can shoot over 20 inches
Objectives
Along the centre of the Battlefield are 3 objectives, these can be captured by any infantry unit of US5 and over. If there is no unit inside the objective at the end of the game, then no-one controls it.
The Objectives are worth 600 VP’s each.
1) Idol of Gork - The power of the waaagh is strong , so strong that any wizard who miscasts within 24" of the Idol rolls on the WAAAGH miscast table instead of their normal table.
2) Count Olaf’s Tower - The Dread is strong, the building causes Terror. Any unit who passes the test and takes the building is counted as causing terror as long as they are in the building.
3) Wandering Woods - The Woods cast TreeSinging at the beginning of every teams magic phase, this will be resolved by the TO.
The Missions
Each Team General will get their own secret mission, this is worth 500 VP’s for it’s completion
There are 6 extra scoring secret missions, 3 for each team to be dealt randomly amongst the players
They are listed below without the actual description as it is simply more fun to find out on the day what each one is.
Each mission is worth 400VP’s upon completion.
1) Rogue Unit
2) Tree Huggers
3) Assasinate
4) Shellshock
5) P***** as a Newt
6) March to Glory
In addition there are 4 gifts, 2 for each team, randomly handed out. The gifts must be allocated before deployment.
1) Gem of Chance - One hero ( a mage if able) can re-roll one enemy PD once per enemy magic phase
2) Gem of Courage - One unit can re-roll break tests as though they had a BSB
3) Bouncing Banner - One unit gets a 4+ Ward Save against non magical ranged attacks
4) Boots of Loren - One Infantry unit (US5+) must make a march move right after deployment
The main aim of the game is to have fun, any players not attempting to have fun will be fed to the pub Squig!