Hi all! As I said in a previous post (http://www.chaos-dwarfs.com/forum/showthread.php?tid=9044), I’m still trying to get a hold in the game after a long hyatus. I returned with a friend of mine who play Skavens, and we’ve been trying several lists for small-sized games. My main font of inspiration for army building until recently, was the Ravening Hordes supplement, but I’m interested in the new Tamurkhan book. Don’t have said book yet, but I heard a lot of rumors about it, so I wish to ask you all if there is a viable 500 pts. Legion of Azgorh list, or if the expensive weapon options of the Infernal Guard make it something unplayable at such small sizes.
I’ve tried it and struggled to fit things in at 500 points. There will be a very small model count whatever you try, though!
1. Hero choice - this needs to be 125 points maximum. For that, you could get a level 1 daemonsmith, ruby ring, enchanted shield. Not an overpowering magic phase, but at least you’ve got two spells. Or you could get a castellen, enchanted shield, opal amulet.
2. Core choice - you could get 125 points of hobgoblins, but then there’s nowhere for your hero to go, as he can’t join that unit. 125 points of infernal guard will be a small unit (10 or so), but at least your hero can go in there.
3. Special choices - you could go for war machines and put your daemonsmith near them, so you can take hobgoblins as your core. You won’t fit many in at 500 points though! Ironsworn are too expensive, especially at this level. You can’t fit in an iron daemon, even if you wanted too. Bull centaurs or k’daai might be viable, but again the unit will be small, probably minimum size (i.e. 3).
4. Rare choices - the only ones you can fit in at 500 points are wolf raiders. I wouldn’t bother.
Don’t bother with full command on anything. More models is generally better.
Overall, then, you could try:
Daemonsmith, level 1, fire, enchanted shield, ruby ring
32 Hobgoblins, musician (horde if you want). Try to keep them near your daemonsmith to benefit from his leadership and negate anymosity.
Magma cannon
Deathshrieker
497 total
or
Castellen, enchanted shield, opal amulet
13 Infernal guard (7x2)
3 Bull centaurs
Deathshrieker
501 total, if that’s a problem, swap the enchated shield for a normal one.
Wow, thanks for the quick response! I can definitely take some ideas from your lists. I have two questions, though: 1º are still the hobgoblins a 10+ unit, or have they changed? And 2º Blunderbusses: are they worth they high cost (at least, per the Infernal Guard PDF) in small games, and against low R forces like Skaven? They seems a bit costly unit for 16 pts per model, but blunderbusses are so damn CD fluffy…
1. Am at work, so don’t have the book in front of me, but I think that the minimum size is 20
2. At first glance, I rejected the blunderbusses as being overcosted. But I am playing in a campaign and the two opponents closest to me are high elves and skaven.
There’s been some talk of a blunderbuss deathstar somewhere on this forum, and I’m inclined to agree. against low toughness and lightly armored enemies like skaven and High Elves, I think that a horde of blunders are viable if played defensively. IF you have more artillery and firepower than your enemy, then they are inclined to come to you. I can obliterate a charging unit of swordmasters with ease if I can have 30-40 blunders shoot as a charge reaction. K’daii Destroyer holding one side of the blunders and iron daemon the other side to avoid flank charges. Castellan BSB is mandatory in the unit.
Blunders are more expensive than in the experimental rules; IG are 1 point more, blunders an extra point more. I think they are too expensive in a 2000pt game, so I don’t think they’d fit too well in 500pts - you wouldn’t have many points to spend on anything else!
It might be worth asking if you could just use 2 units at 500pts, rather than the 3 that are normally required.
Ok, thanks for the responses! The 20+ Hobgobbos is a big blow to my plans, as I only have 10 of them, and they are stupidly expensive and difficult to get… I have another question, though. The Hobgoblin wolfriders are 5+, or 10+ as per RH booklet? Have they another weapon options besides HW and/or bows? What are your thoughts (and choices of weapons and command groups) about including a small unit of them at a 500 pts army? I think they can be somewhat effective against Skaven support weapon teams, and to hunt Warpcannon’s crew, or maybe I’m very wrong about that?
It is hard enough putting together a 500pt list, but it is even harder without the book. My first suggestion would be to go get the book.
Wolf riders are not going to be great in a 500pt game (they are 5+). They suffer from animosity and low LD.
If you are looking for a unit to hunt war machines/weapon crews etc just take a hobgoblin khan on wolf. He hits harder and doesn’t suffer from animosity.
It is hard enough putting together a 500pt list, but it is even harder without the book. My first suggestion would be to go get the book.
Time of Madness
True enough. But the main reason behind my questions is that, while I'm in the process to get my copy of the book, I want to reorganize the minis I already got in order to plan my future purchases. I.E., I have only 10 hobgoblin archers (who doesn't make it in the LoA), but in the other hand I have 5 wolf riders (who weren't enough to play with RH).
Damn hobgobbos... your kin makes things sooo dificult/expensive... :~
You can’t take a khan at 500 points as that wouldn’t leave you with enough points for a chaos dwarf general, which is required.
Wolf raiders aren’t worth the points at 500pts (I suspect at any level) as they actually take up a large proportion of your points whilst still doing very little except run away or bicker. I love my wolf models but they don’t see much use.
You could work round only having ten hobgoblins…unit fillers. Granted half the unit will be filler, but it should do until you’ve managed to get more. Bolt throwers would make excellent unit fillers. Or failing that just use night goblins or regular goblins for now.