Viskar Zhragoth:
Hello everyone. I have been reading something over on The Warhammer Forum for a while, and it has been humourous and insightful and down right wrong and right in places. It is located here:
http://warhammer.org.uk/PhP/viewtopic.php?t=49954&postdays=0&postorder=asc&start=0
Its title is Today’s Discussion Prompt. In it the poster talks bout magic ruining the game of Warhammer. Now, I might agree that certain spells can be OTT and boring after a while, I don’t think Magic per see is ruinging anything.
But something that has bothered me (not ruining, just changing the game to some extent) for some time is brought up by none other than Gavin Thorpe:
I would say that the biggest influence in Warhammer since 6th edition has been the increase of armour saves (including HW+shield, plate armour for knights without movement penalty, the removal of the heavy armour movement penalty, the spreading availability of ward saves) and consequently a massive swing towards the importance of the Strength characteristic - and this is despite bringing down the survivability of the big monsters. So, I could easily say that the hw+shield bonus is ‘ruining’ the game, but that clearly isn’t the case.Now I agree whole heartedly with this. I think that was one of the big things Toumas Pirinen was going for, and why his version of poison is so powerful, vs say that each poisoned hit has two chances to wound…still effective, but not nearly as powerful as an auto wound with no roll needed. And yes Hw+shield is not ruining the game, yet. Especially since everyone is now in the habit of doing it. But of course, this makes characters and high str models even more important…especially in conjunction witht he chariot rules…I mean how many top tourney armies don’t have at least one STR 7 attack somewhere…
My problem isn’t even a raise in characters per se…While i am not a big fan of herohammer, currently they are predictable (as it can be). But with HW+ Shield, High str attacks (or lots of medium ones) are king, while movement into combat has changed. Barring horrendous dice rolls one way or the other, you could have predicted most combats between two armies of people who knew how to play the game. Basically, you could figure it out (the mathhammer) and then outmaneuver your opponent after you learned how. But with HW+shield, the extra point of save makes the combat much more reliant on the dice rolls. IE, in basic you used to count on 3-5 wounds from your ten attack unit to your opponents…but now you’ll average 1.5-5…all because of that one pip on the die. So it goes more to the dice rolls…(one reason DE are tough still because that first round of Hatred really can swing things their way (especialy if they charge!)
But as Gav said, it means STR is more important, and the method GW seems to have employed is to keep giving many more attacks (ie 2 attack units, even 2 attack core units - without even having Additional HD weapons!) This puts everything even more into the dice god’s hands…don’t get me wrong I still think you can still outmaneuver your opponent, but it has become harder to do so as the dice gods claim all…
Do you all agree with any of that???