[Archive] Updated FAQ's

Discoking:

Hey, everyone seen the new FAQ updates?

Basically Demigryphs are now T4

And you can’t overrun a crumble/unstable unit when that ability kills the unit.

Great! :o

Da Crusha:

all new GW FAQS?

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Grimbold Blackhammer:

Not all the FAQs got updated but a bunch. Nothing really game-changing except Monsterous Cav now get the highest wounds and toughness of the model. And Empire detatchments are now the only unit in the game that do not negate impact hits when counter charging. Expect to see all elvish characters now riding Unicorns, Dark Pegasi, and whatnot.

Grimbold Blackhammer

Da Crusha:

did you guys see you can claim a look out sir for impact hits if you are a lone character within 3" of a same type unit? what the heck is that about?

Discoking:


did you guys see you can claim a look out sir for impact hits if you are a lone character within 3" of a same type unit? what the heck is that about?


Da Crusha
Distributed like shooting, lol.

I think that should be FAQd so that cannot happen.
seems like the exact opposite to what a game would want to happen.

Da Crusha:

but even distributed at shooting didnt mean you got a look out sir. Templates got look out sirs. they should definitely reconsider this absurd ruling.

Grimbold Blackhammer:

It is absurd. But it also makes lone characters perfect for stopping chariots! When a chariot approaches, he steps out of the unit 3" away from his parent unit/war machine. The chariot charges in, the hits go on the unit behind him (the one NOT in combat so no combat resolution is obtained), the character then hits the chariot for a wound or two, and the chariot breaks from combat. Wheeeeee!

Grimbold Blackhammer

Hashut’s Blessing:

Off to check these out, but that Look Out Sir! thing sounds a bit weird…

Seems they’re going through the FAQs all at once since LotR just got theirs done too.

EDIT: Not a fan of the Razor standard suddenly not causing shooting attacks to be Armour Piercing as there is nothing previous to indicate that they wouldn’t. Oh well…

Discoking:

Looks like Power Scroll is back too.

Da Crusha:

Looks like Power Scroll is back too.

Discoking
What do you mean? did they get rid of the nerf?

Discoking:

What do you mean? did they get rid of the nerf?

Da Crusha
There is no nerf now :cheers

Must've thought it was needed to cast a boosted Searing Doom?
Lol.

Groznit Goregut:

EDIT: Not a fan of the Razor standard suddenly not causing shooting attacks to be Armour Piercing as there is nothing previous to indicate that they wouldn't. Oh well..

Hashut's Blessing
Actually, this was a big point of contention on the Wood Elf forums. The rules come in where the banner gives a unit Armor Piercing. If you read Armor Piercing, it says that all Close Combat attacks get -1 to armor save. So, RAW say only Close Combat attacks got it. The community there was split 50-50%. I always thought it was dumb as what about crossbows?

Discoking:

What about handguns then?

They’re armour piercing too.

Or is there a specific rule for the banner?

Thommy H:

Um. Yeah, something’s Armour Piercing if it says specifically that it is, but Armour Piercing in general only applies to close combat attacks unless the weapon has the rule. Like how Regeneration is Regeneration (4+) unless it’s says it’s something else. So if a unit has Armour Piercing, and you have no other information at all, it’s just in close combat, which is how the Razor Standard works and has always worked.

It’s not that complicated. The Armour Piercing rule spells it out really clearly - there’s a paragraph for how it works if the model has it (when it applies in close combat only) and how it works if a weapon has it (it applies to blows struck or shots fired by the weapon only).

Or did you really think that carrying a handgun made a unit’s swords sharper?

Discoking:

Lol I thought neither.

I just assumed all attacks made with Razor Standard had AP.

Now it’s clarified with FAQ…

Not that I’ve ever used that banner.

Groznit Goregut:

Yeah, I just read the rule book. Armor Piercing only affects close combat, but if a weapon says it has it, then it affects just that weapon for shooting or close combat. The Hand Gun says it has AP, so the shooting attacks with that weapon are AP.

Odd, but…

Thommy H:

Why is that odd?

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Marduk:

What about the Banner of Eternal Flame? Does it cause shooting attacks to become flaming?

Thommy H:

Flaming Attacks applies to both shooting and close combat attacks “unless otherwise stated”.

nilbog:

Banner of eternal flame does cause shooting to become flaming, as stated in the brb page 69, although spells and magical weapons are unaffected (so a unit of chaos knights carrying the banner only has the effect applield to the horses, not the knights, iirc).

Razor banner has always been close combat, it’s very clear, apart from the model carrying the banner. See here (under the picture of the LSG) for an example of how GW don’t know their own rules.