[Archive] WAAAGH and other quick questions. Army list help!

Tarrakk Blackhand:

WAAAGH and other quick questions.

Hi gang!

Ok, RH list is great and all, but I’m getting tired of these "To operate X item, turn to page #X in the 7th ed rule book and then do this and add that…then do the same for Orcs and Goblins…blah, blah, blah. OH yes…and don’t forget that the FAQ now has some info that now cancels out some definitions of the RH list."

So I think I’m going to compile all the “Correct” info and write a quick “Book” of my own (For my own use) to rectify these problems.

But before I comit myself to several hours of typing, I’m wondering about some of the “permittable” Goblin rules.

Ok, Animosity now follows the rules on P.16 of O&G book for Hobgoblins. I can dig it!

However, what about the WAAAGH rule on P.17? Is that out because we can’t take a Warboss and the applicible Chaos Dwarf General isn’t an Orc? How does that work?

Also, I assume that if Black Orcs can’t carry a magical Standard in the CD army, then Orc Big 'Uns can’t either. Am I right?

As far as “Magic Items” are concerned, who is allowed to carry what?

Who carries the “Magic Weapon”?

Who wears the “Magic Armor”?

Who wears the “Talisman”?

Who can carry an “Enchanted item”?

Who has the “Arcane item”?

Who displays the “Magic Banner”? - Ok, that one’s obvious!

Compairing the RH list which stated “You may choose magic items for your characters and units…” and the more recent books where only Lords get to have 100 Points worth of magic items, Heroes get 50 and some special units get 50, how does this magic item cost work? What would be the best way to go?

I guess that’s it for questions for now.

Loki:

Ok let me have a ago at answering some of the questions,

Question, However, what about the WAAAGH rule on P.17? Is that out because we can’t take a Warboss and the applicible Chaos Dwarf General isn’t an Orc? How does that work?



Answer, I don�?Tt believe that we can call a WAAAGH with the orcs in our army i think as you say you have to have a orc general and as we cant we dont get that special rule.

Question Also, I assume that if Black Orcs can’t carry a magical Standard in the CD army, then Orc Big 'Uns can’t either. Am I right?

Answer, Yes i would say your right

Question, As far as “Magic Items” are concerned, who is allowed to carry what?

Answer, I would say that we follow the rules set out in the rule book for magic items, with certain items being restricted to wizards and so on and so forth.

Question, Compairing the RH list which stated “You may choose magic items for your characters and units…” and the more recent books where only Lords get to have 100 Points worth of magic items, Heroes get 50 and some special units get 50, how does this magic item cost work? What would be the best way to go?

Answer, I have always worked it that my lord can have 100 points worth of magic items, Heroes get 50 and some special units get 50 , i think that is fair and the best way to go.

Please remember i am more of a hobbyist than a gammier but this is hw i would do it if it was me, hope this helps :slight_smile:

Hashut’s Blessing:

We can’t use WAAAGH! because the general is a CD/BC.

No orcs/goblins of any kind can carry a magic banner in the Chaos Dwarf army. At best, I would say that they may carry the Banner of Slavery, but that’s a fluff house rule, not an official one.

All characters may use all magic items, but not the Arcane Items. The exception is Wizards, who may use Arcane Items, but not Magic Armour. (Also, only a Battle Standard Bearer or an ordinary standard bearer with permisssion, may use a Magic Standard.)

In Ravening Hordes (the full book), it specifies that Lords may use 100 points of magic items and heroes may use 50 points of magic items. Special units can’t, unless otherwise stated (which they aren’t ;)  ).

Hope that helps :smiley:

Thommy H:

With magic items, the rulebook explains who can take what. To summarise, only wizards may take arcane items and only standard bearers in specific units (or the BSB ) can take a magic banner - otherwise you’re free to take anything as long as the character could also take the mundane version of that item. So Sorcerers can’t take magic armour because they don’t have access to armour, and they can’t take magic weapons because they have no weapon options.

And, talking of a PDF, Cornixt already did this, picking up from my attempt to do the same thing. It might still be around somewhere if you search - I can’t find it now though.

cornixt:

We were forced to remove that list when GW legal came round. Anyone who can take a handweapon can have a magic weapon (which is pretty much everyone). If you think that any O&G units can take magic banners (I can’t see any actual rules that say they can’t, other than the US GT rules) then the war banner is certainly an option.

Thommy H:

But everyone has a hand weapon by default, and magic weapons explicitly don’t count as hand weapons, so just having one by default doesn’t necessarily grant access to magic weapons. You’d need to have the option to take weapons to take magic weapons, wouldn’t you?

I actually don’t know if this is how it goes, to be honest. It makes sense to me, in the same way that denying access to armour denies access to magic armour, so it’s a good way to keep wizards out of certain sections of the magic item list. That said, Chaos Sorcerers can have magic armour because they’ve got Chaos armour…

Tarrakk Blackhand:

ThanX for the help everyone!

Actually, I posted this last night when everyone was asleep…@ 1:am. After I shut off the computer for the night, I read the magic section of the rule book and figured it out.

But the other questions on the banner, etc are of a big help. Actually, in the “Raw Form” I got most of the text for the army list typed up. :smiley:

cornixt:

I bet there’s one or two character models that don’t have hand weapons of any kind, just to be annoying, but I can’t think of any. At least none that aren’t special characters anyway.

You don’t need to have the option of having another mundane piece of equipment, as long as you can have one piece of the mundane equipment. Basically, everyone can have a magic weapon unless my first sentence applies. It gets more confusing when it comes to magic weapons that are bows and such, since not all characters can take the mundane missile weapons so it seems odd that they can take magic ones, but those are all allowed too (I think an example is in the WE FAQ).

Tarrakk Blackhand:

ThanX for the help, if you know what I mean! :smiley: