Thommy H:
The part that annoys me though isn't the cool ideas being sacrificed for game balance-- for instance, you could have a group of Orcs that are armed with everything from long swords to maces to axes, etc. and just call them all 'hand weapons' instead of coming up with individual game rules for every imaginable weapon....But that would be unplayable, wouldn't it? I'm not going to remember different stats for an axe or a mace or a sword or a club when I have a unit of thirty guys, am I? Plus if some are better than others (and they'd have to be), why wouldn't I give the whole unit the best one? That would make them look worse, and the alternative is to keep the "rabble" look, but take care to make sure the guys with the best weapons were lined up against the most dangerous enemies. I'd rather not have to switch my models around every combat round so the swords were always in base contact with the enemy characters...
Sometimes they'd give you whole army lists! I think the most signifigantly memorable ones were the Kroot Mercenaries and the Adeptus Arbites lists, but also the Dogs of War were all done through White Dwarf.Ah yes - 3rd edition 40K and 6th edition Warhammer...the "Army of the Month" phase... Not good, actually. Do we really need a variant army list for every single Space Marine Chapter? What about absurdities like the Dark Elf City Guard list? Having to bring a dozen issues of White Dwarf to the table to play your army, never knowing what an opponent might spring on you, having literally no idea how many different army lists were out there and whether you should accept them all at face value when some horrible and badly-thought-out Space Marine variant was plonked down in front of you.
Also, Dogs of War had an Armies book in 5th Edition - the 6th Edition White Dwarf stuff was the equivalent of Ravening Hordes.
I guess I just don't agree that character is being sacrificed for game design and that more rules = more character. Having a variation for every conceivable version of an army, or every conceivable model does not make for a better, more fun game. It just makes for silliness like I've described above. Nor do I think a more "character driven" game design ethos would make Chaos Dwarfs exist. You don't need a rule for everything that's mentioned in the game.