Wolf :
Introduction
This was a Warhammer Fantasy Battles Tournament consisting of four games, played over one day. The armies consist of 1500 points, in addition an Arcane Disciple who can choose from any of the 8 Magic Lore�?Ts within the Warhammer rulebook.
Legion of Azgorh (Chaos Dwarf) My List
Lord - Sorcerer-Prophet �?" 355pts
Equipment:
Darkforge Weapon
Level 4 Wizard �?" Hashut
Charmed Shield
Obsidian Lodestone
Ironcurse Icon
Arcane Disciple �?" 0pts
Equipment:
Arcane Talisman
Level 3 Wizard �?" Shadow
Flying Carpet
Hero �?" Daemonsmith �?" 110pts
Equipment
Ensorelled Weapon
Level 1 Wizard �?" Metal
Channelling Staff
Core �?" Infernal Guard �?" 374pts
1 Deathmask
Equipment:
Pistol
19 Infernal Guard
Equipment:
Musician
Standard Bearer �?" Gleaming Pennant
19 Fireglaives
Special �?" Iron Daemon �?" 310pts
Equipment:
Hellbound
Special �?" Magma Cannon �?" 140pts
Rare �?" Hellcannon �?" 210pts
Battle 1 - (Chaos Dwarfs) vs High Elves
My opponent was running a full High Elf Cavalry army, which if I recall consisted roughly of the follow:
1 Prince
1 Battle Standard Bearer
1 Arcane Disciple �?" Heavens, Dispel Scroll
6 Dragon princes
9 Silver Helms
6 Reavers
6 Reavers
1 Frost Phoenix
As my first every game in a WHFB Tournament, this list was one of the tougher lists to face for the army I was running.
Anyway the first Battle scenario was Dawn Attack. We rolled off and my army was to set-up first, which by chance ended up all in the middle section of the deployment zone. As a twist of fate my opponent rolled the same deployment.
The Legion of Azgorh get turn 1.
Movement: I moved my Iron Daemon up to press against his Silver Helms and pretty much everything remained in place.
Magic: I rolled 11 Dice for the winds of Magic, Casted Ash Storm on the Dragon Princes and the rest was either dispelled or I failed to cast.
Shooting: My real concern was been able to kill the Dragon Princes, my Magma Cannon would be unable to hurt them due to the 2+ ward against flaming also I didn�?Tt want my Iron Daemon too close were they would get an easy charge off.
I concentrated my Iron Daemon and Magma Cannon shots in to his Silver Helms killing 4.
My Hellcannon shot at his Dragon Princes killing 2, due to the fact his Frost phoenix was hidden behind a building.
High Elves turn 1
Movement: My opponent moved his Silver Helms up near my Iron Daemon and circled his Reavers around my flank, he also for some reason reformed his revers in conga line. His Frost Phoenix moved out aggressively near the front of my infernal Guard and also in front of his Dragon Princes.
Magic: He rolled average and 6 diced the Comet spell which went off. (Spoiler alert this changed the game as my army was castled in the middle).
The Legion of Azgorh turn 2.
Not much happened apart from my Hellcannon shoots at the Frost Phoenix I roll a HIT and then roll a 1 to wound
High Elves turn 2
Not much happened.
The Legion of Azgorh turn 3.
Movement: This is my first of many mistakes of the game, I moved the Iron Daemon slightly towards the Silver Helms (I should have moved my Iron Daemon to face the frost Phoenix) , and moved my Infernal guard to face the frost phoenix to avoid a flank charge.
Magic: Again I roll high for my magic and got 9 dice, I Cast Ash Storm on the Dragon Princes and it goes off. My opponent decided to use his dispel scroll. My second mistake of the game I decided to cast the larger version of Flames of Azgorh on the Frost Phoenix, which I rolled 6 dice and failed to cast a 25 (Not thinking of the double the scatter).
Shooting: Magma & Iron Daemon kill the last of the Silver Helms and my Hellcannon shoots at the Frost Phoenix I roll a HIT and roll a 1 to wound
High Elves turn 3
Movement: Dragon Princes move up and the Frost Phoenix presses forward.
Magic: Uneventful
The Legion of Azgorh turn 4.
Movement again I fail to do anything useful with my Iron Daemon and leave him in place to shoot Reavers.
Magic: Roll 6 dice and again try to bubble Flames of Azgorh, which I fail to roll high enough.
Now my spolier alert I was talking about, the Comet hits, my opponent rolls conservative but still hits my infernal guard, Helllcannon, magma cannon and Daemonsmith.
I lose three infernal guard, he rolled to hit my magma cannon which causes a single wound. Then I make the biggest mistake of the game I roll a Look out sir for my Daemonsmith on my Hellcannon and the Hellcannon take 3 wounds, my opponent rolls against my Hellcannon and causes another 2 wounds and the Hellcannon is dead :sick.
Lesson learnt the hard way, I should have put all the wounds on the Magma Cannon as the combats were starting to roll in and the cannon could only hurt Reavers, this mistake changed the dynamic of the game.
Shooting: My infernal shoot at his Dragon princes and he has 3 Dragon prince left, Magma and Iron Daemon fail to kill anything.
High Elves turn 4
Frost Phoenix goes in to my Magma Cannon kills it and reforms to face the rear of my infernal guard.
The Dragon Princes don�?Tt move and his Reavers chaff up my Iron Daemon.
Magic: My opponent cast the larger version of the comet right on my iron Daemon.
The Legion of Azgorh turn 5.
Movement I engage the boiler and get my Iron Daemon out of dodge, this stops my Iron Daemon from been able to shoot at any targets.
Magic: Was a wash.
Shooting: My infernal shoot at his Dragon princes and he has 1 Dragon prince left
High Elves turn 5
Charges: his Frost Phoenix goes in to the rear of my infernal guard wins combat and runs them down and the Reavers don�?Tt move.
Magic: Comet comes down misses my Iron Daemon, however kills a unit of Revers.
GAME �?" High Elf victory and well deserved.
I will post a report on the reamining three Battles later.
Thoughts? :hat off
