Magic heavy enemies are a pain so the hobbo hero ,wolfboyz and shooty bits have those tasks in the first few rounds with the BC lord they have to deal with any mages they can running around on there own if necessary .
Against supermage armies everything is focussed on the pesky mages:hat
OK my list is done, play tested against dwarfs (which I won woohoo)
and has already been modified… here is the modified one where I have droped the Earth shaker cuz it could not hit the broad side of a barn although I guess it could be usefull against a really hordey army like skaven or goblins.
I found the Bolt throwers much more affective warmachines and at 30P each and 2 per special its a bargain!
Lord on Great Taurus with the balck hammer of Hushut & Armour of the furnace
The lord need a shield for a little more save, and you have like 80 points in great weapons for you warriors - they are not worth it you can get a hero with a great weapon for less !, no dispell scrolls ? tooled up hobgobs ? you have free special choises so take orc’s they are way better, no war banner ?
I dissagree that the GW for the warriors is not worth it, for the reason that Chaos Dwarfs have such low “I” that they are always going to strike last anyway… they might as well make there hit a good one.
I should have a couple of dispell scrolls though, I seem to have overlooked those considering this army would only generate 4 dispell dice.
I see what you mean about the orcs… I might use them for my archers.