That’s the bit I’m a bit unsure about, if they have altered anything about the tabletop for digital play.
So I’ll keep my comments as generic as possible.
The minotaur generally speaking isn’t a great option - he’s expensive, unreliable and soaks up your blitz to keep him mobile. But we already have one, and amazingly with Block, so that’s the best of a bad job. Ideally, he will now never move, stick him on the line of scrimmage, use Blockers to feed him players (Grab is great for this), and activate him as late as possible so he doesn’t cause a turnover. Not much fun, but it’ll work wonders.
Bull-centaurs - Nuffle’s gift to the CD coach. They are tough to level up, so when you get a really safe chance to get a touchdown with one (touchback or very few opponents left on the pitch and you have a good ‘pocket’ incase he fumbles) do it!
Ideally you’ll want one with Strip Ball, Frenzy who acts as a sweeper and one with Block, Tackle making holes in your opponent’s cage.
Blockers - these fat ba*ds want Guard. They’re tough to level but honestly they’re almost perfect out-of-the-box. They form the basis of your defence and your offence. Keep them in contact with the enemy and keep on punching. Always follow-up (more-or-less) because they aren’t going to be catching anyone otherwise.
Hobgoblins - your slave surprise. Basically a lineman from any other team. They need to be doing everything that the other guys can’t. That means picking up the ball, kicking poor bastards who are on the ground (so get a Sneaky Git early) and scoring your touchdowns.
Your team is amazing in the defence. You excel at it. There is only one other team on your level and that’s the Dwarves. What that means is you want to start on the offence - your team is at its freshest and will be grinding the hell out of your opponent. You’ve got 8 turns to score, and only need to move the ball-carrier 7 squares into the opponent’s half (to make a dash in T7-8). Go wild, punching, kicking and targeting your opponent’s best players. Anything you can do is worth it if you manage to make it harder for them to score. Because in the second half you’ll be doing your best thing (defending) with a lead (you did score didn’t you?! ) against an opponent you’ve crippled. Keep engaged, use one Bull to force an error (blitzing the corner of the cage, bundle in Blockers and hope for them to miss roll), and the other to pick off anyone who tries to sneak by.
That’s my general tips, but if you have specific questions or anything you think I’m just dead wrong about I’m happy to discuss it more!
Praise Hashut! Touchdowns in his glory.