[TOW] Let's get competitive

Problem is that those are all House Rules. Official rules allows 6 + steam tank. And honestly the problem is within core structure of the game. Yo remove cannons, You get 60 outriders etc.

True. For example there is a tournament coming up and there are adjustments to prevent “unsportsmanlike conduct.” Even so, someone will find a way. The result is the event organization added a sportsmanship score. I don’t know how I feel about it generally, I’m there to have a good time and not be a jerk. If humans have taught us anything there are ppl that have to win no matter what. I’m there for the silliness that is inherently fantasy.

This is going around things. Ruleset is abusive by design. Guys playing tournaments do enjoy those extremes.

We had events for couple of months that were… Baning Cathay. GW makes new units oppressive, players ban them. This is crazy!

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I have a game on Thursday night against an empire player. I’m expecting at least two cannons and or a hel blaster.

as it’s a smaller community, old world people acting like jerks just seem to drop off tournament invite lists.

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My first 1250p tournament tomorrow, keep your fingers crossed!
HAIL HASHUT!

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Good luck let us know how it goes !

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Can it truly be that the tyranny of this thread, at last silent for a month, has come to an end?

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We need a “lets get fluffy” thread.

Fun, themed and not particularly good armies

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We’re a little light on fluff, we really only have: lots of HG, lots of war machines, or lots of K’daii and BCs.

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I signed up for a 5-game tournament at the end of August (2250pts). I have never played a game of TOW before and the army isn’t built yet, let alone painted. But based on the models I’ve got, I put together a list that I suspect is far from optimal. My plan is to TMP the two blocks of chorfs forward (don’t know if that’s a reasonable expectation) along with the hobs, black orcs, and skull cracker. I’ll leave the hell cannon unprotected in the back and hope that it can defend itself. The sneaky gits will just do their thing. I don’t expect to win any games but will be happy if the chorfs aren’t shot off the table before making it into combat. I’m kind of locked in on the models, but would definitely appreciate any suggestions for other changes to the list or strategies for how to pilot it.

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Aug 29-30 [2244 pts]
Warhammer: The Old World, Chaos Dwarfs, Open War

++ Characters [519 pts] ++

Sorcerer-Prophet [265 pts]

  • Darkforged weapon
  • Heavy armour
  • Wizard [Level 3 Wizard]
  • General
  • On foot
  • Mantle of Stone
  • Lore Familiar
  • Elementalism

Infernal Seneschal [155 pts]

  • Darkforged weapon
  • Heavy armour
  • Battle Standard Bearer [Ashen Banner]
  • On foot
  • Mantle of Stone

Black Orc Bigboss [99 pts]

  • Great weapon
  • Full plate armour
  • On foot
  • Armour of Meteoric Iron

++ Core Units [647 pts] ++

20 Infernal Guard [308 pts]

  • Hand weapons
  • Heavy armour
  • Shield
  • Drilled
  • Deathmask (champion)
  • Standard bearer [Banner of Swirling Wind]
  • Musician

9 Black Orc Mob [202 pts]

  • Hand weapon
  • Full plate armour
  • Stubborn
  • Veteran
  • 5x Shields
  • 9x Great weapon
  • Boss
  • Standard bearer [Da Banner of Butchery]
  • Musician

30 Hobgoblin Cutthroats [137 pts]

  • Hand weapons
  • Shields
  • Light armour
  • Boss (champion)
  • Standard bearer
  • Musician

++ Special Units [863 pts] ++

Iron Daemon [320 pts]

  • Skullcracker
  • Hand weapons
  • Hellbound

18 Infernal Ironsworn [477 pts]

  • Great weapons
  • Full plate armour
  • Shield
  • Overseer (champion) [Hellshard]
  • Standard bearer [Razor Standard]
  • Musician

10 Sneaky Gits [66 pts]

  • Two hand weapons
  • Throwing weapons
  • Murder Boss (champion)

++ Rare Units [215 pts] ++

Hellcannon [215 pts]

  • Doomfire
  • Hand weapons
  • 4+

Created with “Old World Builder”

[https://old-world-builder.com]

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Im glad you are taking a different kind of list. I hope the hell/ass cannon works out for you. I have quite a few of them.

I loke the lammasu bsnner. You could drop asjen banner and the hellbound for it and kerp your iron demon close.

Id prefee more missile weapons but it is locked in as you say.

The razor std has never made it points back for me. A 2nd unit of sneaky gits or a bolt thrower for me.

Start a painting blog and chart your progress!

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For me it was the new Renegades and me playing new Skaven for the last month, I’m truly sorry for that!

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Thanks, Zodd. I’ll definitely post some pictures once I get some models painted. I’m going to make some cuts (incl. razor standard) for the Lamassu’s.

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Wait until the new renegade pack drops !

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Someday, this thread will outlive TOW 1e. On that day it will effectively be the full history of listing for Chaos Dwarfs in that edition. Sobering thought.

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With the 1.5 changes to the rules I think this video is very helpful with gpod points and made me re look at my lists

How does this 750 list look for a slow grow campaign? (All thoughts and feedback is welcome).

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Chaos Dwarfs [750 pts]

Warhammer: The Old World, Chaos Dwarfs, Battle March

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++ Characters [362 pts] +

Daemonsmith Sorcerer [180 pts]

- Hand weapon

- Heavy armour

- Wizard [Level 1 Wizard]

- Lammasu

- Daemonology

Daemonsmith Sorcerer [85 pts]

- Hand weapon

- Heavy armour

- Wizard [Level 1 Wizard]

- General

- On foot

- Dark Magic

Hobgoblin Khan [97 pts]

- Hand weapon

- Light armour

- Shield

- Ranged weapon [Shortbow]

- Giant Wolf

- Ruby Ring of Ruin

++ Core Units [193 pts] ++

10 Infernal Guard [160 pts]

- Fireglaives

- Heavy armour

- Shield

11 Hobgoblin Cutthroats [33 pts]

- Hand weapons

- Shortbows

++ Special Units [120 pts] ++

Deathshrieker Rocket Launcher [120 pts]

- Demolition Rockets

- Infernal Incendiaries

- Hand weapons

- Heavy armour

++ Rare Units [75 pts] ++

5 Hobgoblin Wolf Riders [75 pts]

- Hand weapons

- Light armour

- Shields

- Shortbow

- Feigned Flight

-–

Created with “Old World Builder”

[https://old-world-builder.com]

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What are your thoughts on the new errata ?

I read a bunch of talk about the new way regeneration are rolled. Not really a concern for us, as we only have K’Dai Fireborn with regen. But still, what is your take on this ?

It seems a unit of 3 kdaii can only take a max damage of 6 wounds then you get to regen. Either way they will go splat anyway. If the unit takes 3 wounds. Make 3 regen. If a kdaii champ is in a challenge. Its more to keep track of

That is the tough interpretation of the regen FAQ.

Square base interpretation is that you get you 6 wounds, you regen them you ignore subsequent wounds.

In my local groups we basically play regen as a second ward save. But once you fail enough regen, you don’t roll subsequent regen save for wounds. They don’t overflow to other units either.

Amy tips on a 1999 Combined arms + Grand Melee list to Play with filthy competetive friends?