[TOW] The Big Chaos Dwarf Tactics Compendium

Special Rules

  • Backstab: Re-roll all failed to-hit rolls when attacking in the rear or back. Excellent rule, especially for Sneaky Gits and Wolf Riders.

  • Blackshard Armour: Allows our Sorcerers to cast/dispel while wearing armour which is excellent. Also grants a 5+ Ward Save against flaming attacks, which is w pretty good, given the abundance of flaming attacks by spells (Fireball/Ruby Ring or Pillar of Fire) and even some powerful units (e.g. Irondrakes)

  • Blazing Body: All (!) models in base contact suffer a flaming S3 hit at the start of every (!) close combat phase. Free hits out of initiative order are always welcome. Unfortunately wounds caused by Blazing Body do not count towards combat resolution, which is just a damn shame. Can help mitigate challenge tarpits by slaying enemy champions before they get a chance to issue their challenge.

  • Ensorcelled Weapons: Magic attacks and AP-1. Only applies to a (single) hand weapon or Darkforged Weapon, which is really enticing and makes Darkforged Weapons a viable choice for a lot of characters.

  • Hellbound: 6+ Ward Save against mundane attacks, Fear/Terror, Re-roll one scatter/artillery dice per game but has -1 on misfire chart. Must have upgrade on our Iron Daemons: The buffs are all welcome, and there is no drawback, since it lacks a misfire chart. For the artillery war machines the re-roll is nice if you’re not keeping a sorcerer around to babysit, otherwise it is a bit of a waste.

  • Resolute: Decrease flee/pursuit roll by 1 (minimum 1). That rule is mostly bad. You’re less likely to catch a fleeing enemy and chances of successfully escaping after a lost combat are not good. That’s bad. Potential upsides are a decreased risk of fleeing/FBIGOing off the board and you might just FBIGO 2" instead of 3" and deny a pursuing chariot a fresh set of impact hits. Good but a bit more situational. Most of the times it’s a just a disadvantage.

  • Stampede: Impact hits have AP-2. This is damn good and really turns Bull Centaurs into the shock troops they were always meant to be.