Magic Items
Befitting their status as evil forgemasters, Chaos Dwarfs have access to some incredible magic items!
Please be aware that Black Orc Bosses cannot be equipped with these magic items but have to use the ones from the Orcs & Goblin Tribes.
Magic Weapons
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Black Hammer of Hashut: A very powerful weapon, gives S+2 (but doesn’t have Strikes Last!) AP-1 and has flaming attacks with Multiple Wounds (D3). Against Flammable targets that even gets upgraded to Killing Blow!
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Dark Maul: AP-2 with Killing Blow. Target muss pass a strength test after suffering an unsaved wound or immediately suffer another one. Not bad on a Bull Centaur Taur’ruk.
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Dagger of Malice: Hatred (All enemies) and Frenzy, which cannot be lost. Changes neither the model’s strength nor has it any AP so, unless you’re a Bull Centaur Taur’ruk, it’s only good to scythe through chaff. And Armour is still an issue. Probably better to skip.
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The Graven Sceptre: S+1 and you always wound on a 4+ at worst. Only good against high toughness low save models, probably better to skip as well.
Magic Armour
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Armour of Bazherak the Cruel: Our only access to full-plate armour. Oh, the shame! Also confers Immune to Psychology and Magic Resistance (-2), so it’s really really good. It’s a great item for a BSB in a big unit of Infernal Guard/Ironsworn.
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The Mask of the Furnace: +1 to Armour Saves and a 3+ Ward Save against Flaming Attacks is amazing. Very good for a character on foot or mounted on a Lammasu.
Talismans
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Mantle of Stone: T+1 for I-1. Arguably our best magic item, and it’s even extremely common! It’s basically an auto include on as many characters as possible.
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Hellshard: D6 S5 AP-1 hits on the unit that killed the bearer. For Hashut!
Plop this on a champion, enter a challenge with an enemy character, blow them up. Now that is a wonderful (cheap) trick.
Magic Standards
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The Lammasu’s Beard: Now we’re talking! A unit with the banner has a 6+ Ward Save against any attacks (5+ against shooting) and Magic Resistance (-2). Even more, all units within 6" enjoy the 5+ Ward Save against shooting and Magic Resistance (-1).
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Ashen Banner: A flat -1 to hit on incoming shooting attacks is super welcome on our elite units that are fairly low in number. Infernal Guard are tough, but the lack of full plate makes them a bit vulnerable to massed shooting.
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Overseer’s Sigil: Hobgoblin units in 9" lose the Levies USR, so they can benefit from the General’s Inspiring Presence or a BSB’s Hold your Ground rules. Particularly interesting if you’re playing a Hobgoblin MSU list, since larger Cutthroat units with a Khan are LD10 due to Horde and Warband anyway. Keep in mind that non-Levies units are only protected from panic due to nearby Levies units breaking and fleeing, not if they’re being fled through or the Hobgoblins are destroyed, so the downside of this banner is not even that big.
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Shroud of the Ancestors: Unit gains Hatred (Dwarfs). Obviously only interesting when playing Dwarfs.
Enchanted Items
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Daemonic Familiar: Enemy models in close combat reduce ward and (!) regeneration saves by 1 (minimum 6+). An excellent item against characters and certain armies which heavily rely on ward/regeneration.
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Breath of Hashut: Single use (!) S4 AP-2 flaming magical breath weapon. Templates sadly aren’t what they used to be, but this is still a great item for a flying character or a Hobgoblin Khan on Wolf.
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Obsidian Vembraces: +1 to strength and Magic Resistance (1) for only 15pts is fantastic. Unfortunately, on a to-hit roll of a natural 1 the item breaks and can no longer be used. The better the model you give it to, the more likely this is going to happen.
Arcane Items
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Daemon Flask: Single use and 50pts, but all enemy units within the command range (which can be 18", if your general is on Taurus/Lammasu!) must make a panic test. Obviously very powerful against low LD armies, but unless they are below 50% of their starting unit strength, they will only FBIGO. Unfortunately it also triggers in the command sub-phase, so you cannot combine it with Gathering Darkness from Daemonology. Can be game-deciding in the right moment but a lot has to go in your favour before.
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Vial of Lammasu Blood: Single use auto-dispell for 40pts. Unfortunately not an extremely common item, but even one can swing a whole battle in the right circumstances.
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Scroll of Binding: Single use but an extremely common item for 30pts. Roll 3D6 for your casting (and you don’t discard any dice!), but any double 1s are a miscast. Very effective for getting that one crucial spell through at the right time.