Lore of Hashut
Whether your wizards use Daemonology, Elementalism or Dark Magic, they can swap one of their spells for one of these unique signature spells:
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Curse of Hashut: A magic missile targeting a single character (can be in a unit and even in combat, but please be aware that hel’ll benefit from Look Out Sir!) in 18". If a toughness test is failed, D3+2 S5 hits no armour or regeneration. Absolutely devastating against T3 (hello Elves) and still decent against T4. Skip if playing against T5 characters. (tbf, if the toughness test is passed it’s D3 S2 AP- hits)
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Ash Storm: All enemy to-hit rolls within 9" suffer -1. A natural 6 unfortunately is unaffected, would be great against poison. Still a good spell, especially together with the Ashen Banner.
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Flames of Hashut: A mediocre assailment spell with D3+1 flaming S4 AP-1 hits. Our wizards aren’t exactly monsters in melee and this spell doesn’t really change that.