# \[TOW\] Vs Ogre Kingdoms - Best Practices, Combos and Units?

**URL:** https://discourse.chaos-dwarfs.com/t/tow-vs-ogre-kingdoms-best-practices-combos-and-units/26593
**Category:** Chaos Dwarf Tactics
**Created:** [16 April 2024 18:17 UTC](https://discourse.chaos-dwarfs.com/t/tow-vs-ogre-kingdoms-best-practices-combos-and-units/26593 "2024-04-16T18:17:55Z")
**Posts on this page:** 1
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### Author: ![Jasko](https://discourse.chaos-dwarfs.com/user_avatar/discourse.chaos-dwarfs.com/jasko/32/378_2.png) [@Jasko](https://discourse.chaos-dwarfs.com/u/Jasko)
#### Post date: [17 April 2024 08:22 UTC](https://discourse.chaos-dwarfs.com/t/tow-vs-ogre-kingdoms-best-practices-combos-and-units/26593/3 "2024-04-17T08:22:40Z")

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Controlling the movement phase is key against Ogres. You need Hobgoblins, both on foot as screens as well as Wolf Riders as redirecters. Ogres also don’t have the best LD, so Deathshriekers and Hellcannons can be used to great effect against them.

You can find more in the Big Chaos Dwarfs Tactics Compendium:

> [@\[TOW\] The Big Chaos Dwarf Tactics Compendium](https://discourse.chaos-dwarfs.com/t/tow-the-big-chaos-dwarf-tactics-compendium/26477/41):
>
> Ogre Kingdoms Our neighbours to the east are not easy to subdue, but if it works they are fantastic tools… What are things that were especially effective against Ogre Kingdoms? Which things do you need to be careful of? Strengths Ogres are unique among the factions in having an army (almost) exclusively made out of Monstrous Infantry units. That means tough individual models and their damage output only decreases in steps and not continuously with every wound inflicted. They hit like a ton…

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