[WFB 8th] Tamurkhan "Legion of Azgorh" army lists

++ Legion of Azgorh: Flying Sorcerer [2,500pts] ++

+ Lords +

Sorcerer-Prophet [615pts]: Blackshard Armour, Channeling Staff, Dragonhelm, General, Lore of Hashut, Talisman of Preservation, The Blood of Hashut, Wizard Level 4
. Lammasu: Lore of Shadows, Sorcerous Exhalation, Wizard Level 1

+ Heroes +

Daemonsmith Sorcerer [165pts]: Blackshard Armour, Charmed Shield, Dispel Scroll, Lore of Metal, Pistol, Wizard Level 2

Infernal Castellan [205pts]: Battle Standard Bearer, Black Hammer of Hashut, Blackshard Armour, Enchanted Shield, Potion of Speed, Talisman of Endurance

+ Core +

Infernal Guard [323pts]: 23x Infernal Guard
. Musician
. Overseer
. Standard Bearer: Standard of Discipline

Infernal Guard [377pts]
. 20x Infernal Guard: 20x Fireglaives
. Musician
. Overseer: Naphtha Bombs
. Standard Bearer

+ Special +

Bull Centaur Renders [310pts]
. Bull Centaur Ba’hal
. 6x Bull Centaur Render: 6x Shields
. Musician
. Standard Bearer: Banner of Swiftness

Iron Daemon [310pts]: Hellbound
. Iron Daemon: Steam Cannonade

Magma Cannon [195pts]: Hellbound, Steam Carriage

++ Total: [2,500pts] ++

Created with BattleScribe

This was the first army list I built. I don’t like to use proxies so am kind of limited by the models I actually have. I started with the Sorcerer-Prophet on Lammasu, it was the first model I ever built and just has so much style, I had to include it. Putting your Sorcerer-Prophet on a monster is risky, yes, but me and my regular opponent actually play with modified Line-of-Sight rules (like they were in the good old days), where terrain actually completely blocks LoS if it is big enough and you can only see 2" through a forest. No cannon balls flying through a forest on our gaming table! This means I can actually keep him protected for a while. I gave him the Dragonhelm and Talisman of Preservation for protection, the Blood of Hashut if he is forced to get into close combat (lots of AS1+ models in almost all the armies my opponent plays) and a channeling staff to get more dice. The Lammasu gets sorcerous exhalation and Lore of Shadow obviously.
Daemonsmith with Dispel Scroll is mandatory for me, and I just love Lore of Metal. It’s equally good against low armour enemies, and I am actually hoping for Enchanted Blades of Alban, it’s just what you need to increase the damage output of Bull Centaurs. His main roll is staying back with the Magma Cannon though.
The Infernal Castellan as BSB is the other mandatory choice for me. He is kitted out to both take some punches as well as dishing out hurt. Extra points if I can manage to cast Ashstorm on anything with my Sorcerer-Prophet (ideally something huge like a Treeman or Steam Tank or Daemon Prince), drink the potion of speed with my Castellan and kill it with one wound by the Black Hammer of Hashut. Such a great combo.
Core is straight forward, big unit of Infernal Guard with Shields and supporting unit with Fireglaives. Nothing special here. Standard of Discipline is good on the Infernal Guard with Shields, since my Sorcerer-Prophet might be busy elsewhere. The Naphtha Bombs on the Champion of the Fireglaives is quite a nasty trick for stand and shoot, where the distance for the charge reaction attack is calculated on the maximum distance of the weapon used with the shortest range. So say the charging unit is 12" away. Normally that would be stand and shoot on long range, so hitting only on 6+. But if you use the Naphtha Bombs with your Champion instead of his Fireglaive, stand and shoot is now done at 6", the maximum range of the Naphtha Bombs, and so nicely within short range of the Fireglaives, so hitting on 5+. Very important 5pts.
For special units I first went with Bull Centaur Renders. The models are gorgeous and the unit just screams Chaos Dwarf. I had to include them. I went with Shields, which means they are not super powerful in close combat (enter Enchanted Blades of Alban) but they are arguably the toughest monstrous unit in the whole game now.
The other choices are an Iron Daemon and a Magma Cannon. The Iron Daemon especially oozes style and is also very powerful in the game. Always make it hellhound! The Magma Cannon can start buying stuff from the first turn on and doesn’t care about cover or anything.
So yeah, that’s the army. I have a very expensive Lord I need to protect and not many units on the table. It’s definitely not a WAAC build, but it has some tricks up its sleeve.

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