Characters
All Sorcerers have the Immune to Psychology USR, can LoS if within 3" of a war machine and have to test Toughness when they Miscast (their first failure will add 1 to their T permanently). They can also wear magic armour and by default come with a 4+/5++ versus flaming attacks armor.
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Sorcerer-Prophet: The only regular Lord choice for the army. He is a Level 3 Sorcerer with L4 upgrade. Has all the regular Chaos Dwarf stuff, and also a special weapon that has his own table of minor special abilities (as Daemons do now). They have access to the Lore of Hashut (Heroes don’t), Metal, Fire or Death. Works best with Death magic – LD10 spirit leech, Hell Cannon causing panic tests at -4 LD FTW – however the lore of Hashut can too be quite effective in static gunline lists with ample artillery. The Sorcerer Prophet while possessing decent stats is far from a beatstick, though a tooled up one with Blood of Hashut can with a little luck melt down heavily armored characters into pools of piss and blood. It is recommended to buy them 2+/4++ saves, and leave them on foot. Despite having 3 mounts to choose from, putting them on a flying monster not only vastly increases their already high cost, but it makes them a massive target for war machines, other flying monsters, character hunters (especially those on flying monsters) and so on. If he’s on a flying monster and gets charged by another flying monster with a decent beatstick riding it, he is doomed.
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Great/Bale Taurus: Your principal mount for hitting the enemy hard is a powerful flying monster with flaming attacks and it cannot be wounded by spells from the Lore of Fire but heals D3 wounds if hit by one. They also hit everyone in close combat with them automatically with S4 (save the rider), and have successful non-magical wounds done to it re-rolled. A Bale Taurus has +1T and +1W and also features a flaming S4 Breath Weapon for 80pts extra.
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Lammasu: This little guy is taken from the Storm of Magic book, and has a nasty CC aura (all magic weapons aside from the rider’s in base contact do not function). Watch as big boss-man Karl Franz goes from being the Teddy Roosevelt of Warhammer to George Bush reading fairy tales to Kindergartners. It is a Level 1 caster (can upgrade to Level 2) and has access to Lore of Shadow, so you can get a sorcerer mount for your sorcerer (yo dog). However, as he will only get level 2 don’t count on Mindrazor, but you can get access to some Hexes. The army’s only access to lore of shadow.
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Daemonsmith Sorcerer: Wizard-Engineer too. Has access to Fire, Metal and Death. May upgrade to Level 2 Wizard and comes with a S5 magic weapon by default. Give him the Lore of Fire, keep him at the back next to your war machines to give them re-rolls and use him to throw Fireballs at the enemy.
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Infernal Castellan: The only BSB choice, so you will need one. He has access to 75 points of magic items and can get a shield even when BSB, so you can protect him easily. This hero is tough, with a 2+/4++ save, T5 and 3 attacks, so make the most of it. Do note that if you’re looking for a little extra melee output, you should look at the Hobgoblin Khan first (yes, seriously).
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Hobgoblin Khan: This is the cheapest Hero choice in the army, so make sure to take full advantage of that if you want just a little extra melee output. As an example, a Hobgoblin with the Sword of Might costs relatively little, yet puts out the same amount of hurt with it as a Castellan could, while also striking sooner thanks to his higher Initiative. Pay 5 points more for a Potion of Foolhardiness and you now have 4 S5 attacks coming from him, which could make the difference in combat. Don’t think about putting him in a Hobgoblin unit though, they don’t need his Leadership since they should be benefiting from Inspiring Presence, and while Contempt might prevent Chaos Dwarfs from joining Hobgoblin units it doesn’t go the other way, so you can put him in with Blunderbuss blocks or even just regular infantry blocks. Oddly enough those CD’s can and will sacrifice themselves to save him via LoS even though they hate his guts. You can also mount him on a Wolf, give him a few upgrades (light armor, shield, and spear) and send him to hunt war machines for little more than 50 points. He can also be used to redirect charges, just like HE eagles.
- Giant Wolf: The only mount option for a Hobgoblin Khan, confers Fast Cavalry rule on the Khan, which is lost when he takes a shield (like the regular wolf riders)
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Bull Centaur Taur’ruk: A Centaur hero, he is considered a Monstrous Beast, and his profile is appealing for a Hero choice, with 4 Wounds, Weapon Skill, Strength and Toughness 5 among other things. For 20 points (Blackshard Armour plus Shield) you can get him to 1+ without magic items. The only catch is that to get this guy in your army you have to get a unit of Bull Centaurs too. You might as well learn to like them if you want him, so put him up with them and let fly against anything that isn’t a horde benefitting from Steadfast. Consider Fencer’s Blades and Dragonhelm for 5 WS10 S5 attacks and he is almost never hit on worse than 4+, 5+ against regular units. A Taur’ruk with full armour is also a great recipient of a Dawnstone and Sword of Might for a solid flanking threat. Works also well with a simple Great Weapon.