Hobgoblyn:
Okay, we have quite a lot of War Machine rules to work with. I compiled and organized everyone’s together. We have several versions of the same thing in this list, so we’ll have to decide which to go with (or create a hybrid). We also need up or down votes on the various new machines.
Death Rocket (Special)
|����������������M WS BS S T W I A LdUnit Size: 1 Death Rocket and 3 Chaos Dwarf Crew
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Chaos Dwarf Crew 3��4��3 3 4 1 2 1��8
Equipment: The Death Rocket has a 5+ Armour Save. The three Chaos Dwarf Crew wear Heavy Armour.
Death Rocket Rules: The Death Rocket fires in the same way as a Stonethrower as described in the rulebook with the following exceptions. Only roll the Scatter Dice on the D6 roll of a 5+. Otherwise, roll two artillery dice. The Rocket scatters forward this distance.
Upgrades: Daemonic Upgrade from the Engine or Ammunition?
Demonforged?
Earthshaker (Rare)
Revlid: Earthshaker (185 pts per model)
|����������������M WS BS S T W I A LdUnit Size: 1 Earthshaker and 3 Chaos Dwarf Crew
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Chaos Dwarf Crew 3��4��3 3 4 1 2 1��8
Equipment: The Earthshaker has a 4+ Armour Save, the three Chaos Dwarf Crew have Heavy Armour.
Special Rules: Daemonic Engine, Daemonic Aura & Daemonic Attacks, Terror
Earthshaker Rules: The Earthshaker fires in the same way as a Stonethrower as described in the rulebook with the following exceptions. You may only guess between 12" and 48" for range. In addition to normal damage, once you have worked out where the shell lands, place the large template centred over the point of impact. Any troops under the template are treated as moving through difficult terrain and may not shoot missile weapons next turn. Artillery dice based ranged weapons under the template may only shoot on a 4+. The Earthshaker uses the Cannon Misfire Table, unless it has taken any Daemonic Upgrades from the Engine category.
Upgrades: Earthshaker may be given up to two Daemonic Upgrades from the Ammunition or Engine categories.
ICFTM: Earthshaker Cannon (150pts/model)
|����������������M WS BS S T W I A LdEquipment: the crew is armed with hand weapons and heavy armor
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CD Crewmen������ 3��4��3 3 4 1 2 1��8
Special Rules: stone thrower (12" to 48" range only), earthquake, ignore Slave panic, the crew are relentless and resolute
Earthquake: An Earthshaker cannon causes violent quakes in addition to its
Deadly ammunition. When resolving a hit from an Earthshaker, roll 2D6 in addition to normal damage. Any unit within this distance in inches may not march or shoot in its next movement phase. War machines within this distance are only affected on a 4+ on a D6. Earthshakers suffer a -1 on the misfire chart, to a minimum of 1. For instance, a stone thrower would destroy itself on a 1-2.
HellCannon (Rare)
Revlid: Hellcannon (270 pts per model)
|����������������M WS BS S T W I A LdUnit Size: 1 Hellcannon and 3 Chaos Dwarf Crew
Hellcannon������ -��4��0 6 7 6 1 4��9
Chaos Dwarf Crew 3��4��3 3 4 1 2 1��8
Equipment: The Hellcannon has a 3+ Armour Save, the Chaos Dwarf Crew have Heavy Armour.
Special Rules: Daemonic Engine, Daemonic Aura & Daemonic Attacks, Firing the Hellcannon, Spew Ichor, Terror, Large Target
HellCanon Rules: The Hellcannon fires in the same way as a Stonethrower as described in the rulebook with the following exceptions. Because of its malign intellect, the first roll of the Scatter dice may be re-rolled each turn. Once the point of impact has been resolved, any unit that is not Immune to Psychology and would be hit by the Hellcannon may elect to flee directly away from the Hellcannon before the hit is resolved. Place the small template with the central hole over the point of impact. Anything under the template takes an automatic S10 hit, suffering D6 wounds (D6+2 against buildings and castle sections). Determine partial hits by rolling a dice, on a 4+ the model is affected. Then place the large template with the central hole over the same point. Any unit (friend or foe) with a model even partially under the large template must immediately pass a Leadership test or flee directly away from the Hellcannon. This does not affect troops which are Immune to Psychology.
Upgrades: Hellcannon may be given up to three Daemonic Upgrades from the Engine category.
Kollosus
Revlid: Kollosus (Rare) (210 pts)
|���������� M WS BS S T W I����A����LdUnit Size: 1 Kolossus
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Equipment: Iron Claws, 3+ Armour Save
Special Rules: Terror, Large Target, Daemonic Aura and Daemonic Attacks, Bound Rage, Unbreakable
Kollosus Rules: Roll an Artillery Dice for each Kolossus in combat. This is the number of attacks the model makes this round. On a Misfire consult the Daemonic Engine Misfire Table. Every wound caused by the Kolossus is multiplied into two wounds.
Upgrades: Any Kolossus may be given up to two Daemonic Upgrades from the Automoton or Engine categories.
New
Revlid: Doom Blaster (Special) (95 pts)
|����������������M WS BS S T W I A LdUnit Size: 1 Doomblaster and 3 Chaos Dwarf Crew
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Chaos Dwarf Crew 3��4��3 3 4 1 2 1��8
Unit Strength: 3+1 per Chaos Dwarf Crew
Equipment: The Doomblaster has a 5+ Armour Save. The three Chaos Dwarf Crew wear Heavy Armour.
Doomblaster Rules: Fire as a Bolt Thrower from the Warhammer Rulebook with the following exceptions. 24" Range. Count no To Hit modifiers except for cover. The Doomblaster Misfires on the roll of a 1 To Hit. If you hit successfully, rather than rolling to wound, roll a D6, add 2 and subtract the target unit’s Toughness (if targeting war machines with varied crews, use the highest Toughness value available). If the target is at Long Range, subtract 1 from the roll. The result is the number of wounds that the target unit takes (no armor saves are allowed). If shooting at war machines or monsters with riders, randomize the wounds like normal shooting hits, discarding wounds scored against the war machine itself.
Upgrades: Any Doom Blaster may be given one Daemonic Upgrade from the Engine category.
Revlid: Darklands Chariot (Special) (95 pts)
|����������������M WS BS S T W I A LdUnit Size: 2 Chaos Dwarf Crew, 1 Chariot
Chariot����������7��-��- 5 5 4 - -��-
Tenderizer������ 7��3��- 5 5 4 0 3��-
Chaos Dwarf Crew -��4��3 3 - - 2 1��8
Equipment: The two Chaos Dwarf Crew have Spears, the Chariot has a 3+ Armour Save
Upgrades: Extra Crewman (+9 pts), Upgraded to Tenderizers (+30 pts).
Special Rules: Chariot, Scythed Wheels, Tenderizer
Tenderizer - Darklands Chariots and Tenderizers are only automatically destroyed by wounds of S8 or above. Tenderizers have the Bound Rage and the Daemonic Aura & Daemonic Attacks special rules.
ICFTM: Brimstone Thrower (Special) (85pts/model)
|���������������� M WS BS S T W I A LdEquipment: the crew is armed with hand weapons and heavy armor
Brimstone Thrower -��4��0 4 7 3 0 -��-
CD Crewmen��������3�� 4��3 3 4 1 2 1��8
Special Rules: brimstone thrower, flaming
Brimstone Thrower Rules: This war machine fires a grenade-like projectile that explodes where it lands, causing a shower of superheated metal shards over a wide area. Treat the Brimstone Thrower as a stone thrower with the following exceptions: use the large 5" template instead of the small 3" one, it only does multiple wounds to the target under the central hole, and hits are resolved at S3, not S4.
Upgrades: May be Demonforged for +20pts