A Dark Conspiracy: 30th Anniversary Global Campaign is Live!

Deep within the smoke-choked vaults of the Dark Lands, where the fires of Hashut never dim, the rhythmic pounding of the great hammers falters. A creature stands before the Sorcerer-Prophets, draped in a cloak of iridescent feathers that seems to repel the very soot of the forges. It is small, hunched, and its gloved hands twitch with a strange, frantic energy.

The air smells of ozone and ancient rain, cutting through the sulfur. The creature speaks, and its voice is a dry rattle, like dead leaves on a basalt floor.

“Forgers of the Ruinous Fire… my Master acknowledges your craft. He offers a trade of… mutual interest.”

It pushes forward a stone coffer. When the lid is pried open, it does not reveal the crude coins of the West. It is filled with slabs of raw, unrefined gold and gems that glow with an inner, cold light—materials that could fuel a dozen daemon-bound engines.

“A token of respect,” the hooded emissary hisses. “My Lord seeks a trifle. A personal belonging of his Master, lost to thieves and scavengers in the Great Catastrophe. It is a decorative thing: a staff of simple jade, carved with sentimental glyphs. It has no use in your great forges. It carries no heat. It is a mere heirloom of an elder who wishes his house to be whole again.”

The creature’s wide, amber eyes flick toward the heat of the magma.

"The staff has been spotted in the lands of the Men-lings. Locate it. Secure it. My Master will pay twiceno, thrice this tribute. He will grant you the coordinates of the ley-lines that pulse beneath the earth, secrets of the world’s veins that will feed your furnaces for an eternity. A fair exchange, yes? A useless stick… for the secrets of the world’s fire."

Sons of Hashut: The cold-blooded things think we cannot sense the resonance within their ‘decoration.’ They offer us the power of the earth for a ‘useless’ stick. If a Slann is willing to buy back his past with the weight of an empire’s gold, we shall take the gold, take the staff, and show them what the Dawi Zharr can truly build with the relics of the Old Ones.

Man the engines: we march for the Jade!

Hi all! Today we launch the “Call to Arms” for a global summer campaign! (TOW players are welcome!) If this post does not belong to this category please relocate it.

This project is a tribute to the original 1997 campaign written by Jervis Johnson. We have restored and polished the semi-official 6th Edition rules for Amazons, alongside a system for Stolen Relics that lets any army use Lizardmen artifacts.

  • Amazon Mercenaries: Rules for fielding the contingent as Dogs of War or a standalone force .

  • Stolen Relics: A system where any faction can field ancient Lizardmen magic items.

  • Lustrian Scenarios: Two prologue scenarios for replaying the historical looting of Huatl.

  • Playtested: We ran a 12-player tournament in Zürich to ensure the rules are balanced and ready for the tabletop.

🛡️ The Two Sides

For this campaign, every army is categorized into one of two fronts for the purpose of the global scoreboard:

  • Agents of the Slann (Reclaimers): Your goal is the absolute recovery of every sacred plaque. This front includes: Lizardmen, Chaos Dwarfs, Vampire Counts, Dark Elves, Dogs of War, Forces of Chaos, Ogre Kingdoms, and Orcs & Goblins .

  • Defenders of the Relics: You currently hold the artifacts of Huatl and refuse to surrender them. This front includes: Bretonnia, High Elves, Dwarfs, The Empire, Kislev, Wood Elves, Skaven, and Tomb Kings.

In our case, we have been hired for recovering these artifacts… which means nothing, of course! We will raiding for slaves to feed the forges, ally or foe! Meanwhile, a combined force of Dawi-Zharr and the Childs of the Old Ones can be an interesting army!

Note: Internal conflicts (Attacker vs. Attacker or Defender vs. Defender) are valid and critical for the scoreboard.

🏆 The Stakes: The Siege of the Jade Staff

Winning the summer phase is only the beginning of the nightmare.

  • The Prize: The side (Agents or Defenders) with the most points on July 31st successfully secures the Jade Staff of the Old Ones.

  • The Consequence: Possession is a death sentence. In August 2026, the winners must hold a final, desperate Siege Scenario.

  • The Wrath of the Slann: Lord Mazdamundi has felt the staff’s resonance. He and his agents are coming to reclaim it by any means necessary. The winner of the summer campaign must survive the “Great Reclaiming” to claim the ultimate victory.

⚔️ How to Participate

  1. Play Your Games: The campaign runs from May 1st to July 31st, 2026.

  2. Use the Supplement: You can use the restored Amazon Mercenary list or give your heroes Stolen Relics (Lizardman magic items). PDF: HERE!

  3. Build Your List: Use our NewRecruit configuration (guide on p.10) to build campaign-legal lists on your phone.

  4. Report Results: Submit your battle outcomes (any edition/house rules) via our online form or email to influence the global scoreboard.

PD: I will update this thread with the reports that come from the battle front.

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WHFB 6th Edition: Tournament Rules & Resolution Hierarchy

Army Composition (The Akito Standard): While our current campaign encourages narrative storytelling over competitive optimization, players seeking structured balance should default to the classic Akito Composition System, the historical gold standard for WHFB 6th Edition tournaments.

The 6th Edition Rules Stack: Whether in casual play or competitive events, all mechanical disputes are resolved using the universal WHFB 6th Edition rules stack. This exact order of operations is the definitive tournament standard across veteran DACH communities. A higher tier completely overrides any contradiction below it:

  1. Official Errata & FAQs: Immediately supersedes all printed text.

  2. Unit-Specific Rules: Overrides general Army Book rules.

  3. Army Books: Faction mechanics override the generic Core Rulebook.

  4. The Core Rulebook: The foundational game engine.

  5. Direwolf Council FAQ: The historical tournament baseline.

  6. The Norn Consensus: The mechanical baseline for undocumented edge-cases.

  7. Common Sense: Roll a D6 to resolve an impasse and maintain game momentum.

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WEEK 1 - Reports are coming from the battlefront!

  • Position: #12
  • W/D/L: 3W / 1D / 0L

The furnaces of Hashut roar as the Dawi-Zharr ground the knights of Bretonnia into the very soot of the earth!

The Patrols (500 pts) of the Chaos Dwarfs played 3 glorious matches against the foolish Bretonnian forces, obtaining three Massacres! As a result now we have plenty of new slaves.

There was also a massive battle (3000 pts!) against the dead kings of the sand, but it ended in a worthless draw. But we remain undefeated!

However, we have not yet qualified as Major Power, as we only saw 4 matches in the campaign so far. The Daw-Zharr are not fast, but merciless! We need more engagements to show them the power of Hasut.

Stay tuned for next week reports!

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WEEK 2 - Reports from the battlefront!

  • Position: #2

  • W/D/L: 6/1/0

The Dawi-Zharr are unstoppable, and the ranking is beginning to understand it!

This second week, three battles glorified Hasut on the battlefield:

*Hashut_Yannick *led an army (2000 pts) against an Imperial force of invasion (commanded by Heldenhammer_ZH) in a pitched battle, obtaining a Solid Victory!

Zharr_Naggrund_K fought against me (Ogre Kingdoms) in two 2000 pts battles: the first one was a Solid Victory for the chorfs, the second one a Minor one.

I’m redacting the Battle Report and the lessons learned, but I can say it was nightmarish.

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WEEK 3 - Reports from the battlefront!

  • Position: #2

  • W/D/L: 7/1/0

The fires of Hashut burn brighter than ever!

The Dawi-Zharr held their ground with the grim efficiency of a forge engine. Zharr_Naggrund_K defended the dark industry’s supply routes in a 2000-point Capture battle against WhiteTower_HP’s High Elves supported by Teclis himself, turning the engagement into a clash of magic as much as a struggle for ground. The Dawi-Zharr sorcerers held most of the devastating spells, shielding a unit of Bull centaurs that crashed the Asur lines.

The High Elves attacked with high discipline and treacherous magic, but they could not crack the Chaos Dwarf formation. The Dawi-Zharr fought as a true anvil: slow, cruel, and almost impossible to move once set upon the objective. Sorcery, artillery, and armoured infantry ground the Asur advance down before it could seize the route. When the smoke cleared, Hashut’s chosen had secured a Solid Victory, preserving their unbeaten record and keeping them hard on the heels of the campaign leaders.

You may find the campaign reports for the other factions here.

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WEEK 4

  • Position: #3
  • W/D/L: 7/3/1

The fires of Hashut burn on. But for the first time, they cast shadows of doubt upward.

Zambula contested one coalition engagement in Karak Norn and another on the satellite fronts this week, and the forge of war produced neither triumph nor ruin in the local clash. In the first, he led the Dawi-Zharr Standard host in partnership with Settra_Chris’s Quatar’s Army Tomb Kings against Luccini_Merchant’s Dogs of War and Queek_Swiss’s Skaven in a 2000-point Pitched Battle. Four experienced commanders across a full battlefield: Dawi-Zharr artillery and Skaven warp-lightning traded fire, Quatar’s constructs held one flank while mercenary pike blocks anchored the other. Neither coalition found the decisive breach. Both sides scored heavily enough to deny the other a result: Draw, 703 VPs each for Chaos Dwarfs and Tomb Kings, 762 each for the Dogs of War and Skaven.

On the satellite fronts, the Dawi-Zharr faced the week’s most extreme magical imbalance.

• In a TOW Last Stand alongside Bretonnia, the Chaos Dwarf fortress discipline faced a Tzeentch Daemonic assault force and Wood Elves (with Treeman and Spellsingers). The combined arcane weight was beyond any defensive line to weather. Despite the Dawi-Zharr defenders and their Bretonnian allies scoring 628 VPs each in kills, a testament to the disciplined resistance of the Last Stand position, the Daemonic tide broke through regardless: Solid Defeat.

• A Night Raid against Tomb Kings on a separate satellite front was a more measured affair, both sides choosing their engagements carefully and separating with a Draw, 389 to 434.

The forge churns. But Naggaroth now casts a long shadow from the summit that even Hashut cannot easily dispel.

For a full description of the 57 battles for each faction, check HERE.

WEEK 5

  • Position: #8
  • W/D/L: 9/3/8

The furnaces roar. But no forge-fire can offset the arithmetic of three Night Raid defeats and two Massacre reversals in a single week.

Week 5 was the most contradictory the sons of Hashut have produced: commanding massacres against one opponent, catastrophic defeats at the hands of two others, and a slide from the top three that neither category of result could prevent.

In Karak Norn, Zharr_Naggrund_K delivered the week’s most dominant local showing. Against Heldenhammer_ZH’s Empire in a 6th Edition 500-point Meeting Engagement, the Dawi-Zharr war machine demolished the Imperial position entirely: Massacre. Against the same opponent in a TOW 3,000-point Pitched Battle, the furnaces spoke in full - Chaos Dwarf artillery and sorcery dismantled the Imperial grand host from one end of the field to the other: a second crushing Massacre. Two engagements, two absolute results, and enough for nothing in the final reckoning.

Then Strigoi_Marco came with the night.

Zambula led his Chaos Dwarfs into three consecutive 6th Edition 500-point Night Raid Border Patrols against Strigoi_Marco’s Vampire Counts. In the first, the undead moved with a speed and precision the darkness only amplified, overrunning the Dawi-Zharr patrol before it could establish its defensive line: Solid Defeat. In the second, the night belonged to the dead again - the forge-warriors bled for the same ground and lost it the same way: Solid Defeat. In the third, Zambula altered the formation, and the result did not change: Solid Defeat. Three Night Raids. Three Solid Defeats. The undead had found their formula against the sons of Hashut, and Hashut had no answer for it.

Then Hashut_Yannick brought a different kind of reckoning entirely.

• Against Tilean_Paymaster’s Dogs of War in two 6th Edition 2,000-point Pitched Battles, the mercenary pike blocks and artillery found the Dawi-Zharr formation and took it apart methodically. The first engagement ended in a catastrophic Massacre for the sons of Hashut. The second produced the identical result: a second Massacre, and a week’s tally that required two separate columns to account for the losses.

On the satellite fronts, the damage continued.

• A 6th Edition 2,000-point Pitched Battle against the Empire on the satellite fronts yielded a Solid Defeat - an opponent the Chaos Dwarfs had already massacred locally, beaten on a different front by a different Dawi-Zharr force.

• A TOW 500-point Meeting Engagement against Kislev on the satellite front produced another Solid Defeat, the Ice Queen’s riders finding an edge the forge-warriors could not close.

From third to eighth in a single week. The Chaos Dwarfs remain capable of massacres. The question is whether they can produce them in sufficient volume to arrest what the standings have already begun to record.

To see the briefing of the 75 battles check HERE

Regarding the rules, the Norn Consensus has determined the most balanced way to adapt 6th Edition mechanics to the Border Patrol scale, enabling historically Lord-mandatory army lists to deploy a tailored Hero-version to lead their forces. More info HERE.

These rules have been added to the WHFB Definitive 6th edition dataset.

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WEEK 6

  • Global standing: #8(from #7).
  • W6 performance: #5(from #15).
  • W6 return: 7 games.
  • Record: 12/5/10 (+3/+2/+2).

Hashut’s followers made Week 6 burn. The Dawi-Zharr were uneven, but when their furnaces roared they did so with terrifying force, recording several local massacres even as a mercenary disaster and Bretonnian resistance stopped the rise from becoming greater still.

Battles in Karak Norn Wargaming this week

• [The Old World – Local] Under the demands of Meeting Engagement, Zambula’s Chaos Dwarfs engaged Le_Duc_85’s Bretonnia fielding Bretonnian Exiles (AJ) in a 750-point warband; neither side was master of the field, ending in a Draw.

• [The Old World – Local] Across a field fought as Meeting Engagement, Zambula’s Chaos Dwarfs clashed with Le_Duc_85’s Bretonnia fielding Bretonnian Exiles (AJ) in a 750-point warband; their army was forced back by the narrowest of margins in a Minor Defeat.

• [6th Edition – Local] On ground marked for Meeting Engagement, Zharr_Naggrund_K’s Chaos Dwarfs met Tilean_Paymaster’s Dogs of War in a 2,000-point army. A Lammasu swept above the Dawi-Zharr line, its sorcerous presence terrible to behold. Their army was swept from the field in a Massacre.

• [The Old World – Local] Across a field fought as Breakthrough, Zharr_Naggrund_K’s Chaos Dwarfs fell upon Waaagh_Silvan’s Orcs & Goblins in a 2,000-point army. A Great Taurus thundered over the Dawi-Zharr advance, smoke and flame roiling ahead of the greenskin line. Their army broke the foe utterly in a Massacre.

• [6th Edition – Local] With the battle plan set as Capture, Hashut_Yannick’s Chaos Dwarfs crossed blades with Grimgor_Nick’s Orcs & Goblins in a 500-point Border Patrol. An Earthshaker Cannon boomed from the Chaos Dwarf line, breaking the ground beneath the greenskins. Their army broke the foe utterly in a Massacre.

• [6th Edition – Local] With the battle plan set as Breakthrough, Hashut_Yannick’s Chaos Dwarfs advanced against ABadPainter’s Empire in a 2,000-point army. A Great Taurus led the infernal charge, its shadow falling over the Empire as the Imperial line braced for impact. Their army broke the foe utterly in a Massacre.

Reports of battles across the world

• [6th Edition – Satellite] With the battle plan set as Pitched Battle, a Dawi-Zharr column of Chaos Dwarfs clashed with a Nehekharan host of Tomb Kings in a 2,000-point army; neither side was master of the field, ending in a Draw.

The Dawi-Zharr held their place and improved their weekly form; Hashut’s fires are burning brighter, even if the road upward remains crowded.

To see the rest of the 78 battles of the week click HERE.

For the historical performance of the other Chaos faction check these threads:

All the special rules of the campaign have been added to the WHFB 6th definitive edition repo! It includes the official FAQ, the Direwolf Council interpretations and the Norn Consensus rulings.

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WEEK 7

  • Global standing: #5(from #8).
  • W7 performance: #5(stable).
  • W7 return: 7 games; 2.14 PPG.
  • Record: 16/5/13 (+4/+0/+3).

Hashut’s followers burned hot again. The Dawi-Zharr mixed triumph and disaster, but the local furnaces roared loud enough to drag them up into the global top five.

Battles in Karak Norn Wargaming this week

• [6th Edition – Local] Across a field fought as Pitched Battle, Zharr_Naggrund_K’s Chaos Dwarfs pressed hard into Luccini_Merchant’s Dogs of War in a 2,000-point army. By the final turn, their line had been broken utterly: Massacre.

• [6th Edition – Local] Across a field fought as Capture, Hashut_Yannick’s Chaos Dwarfs crossed blades with Heldenhammer_ZH’s Empire in a 2,000-point army. The enemy host was smashed from one end of the field to the other: Massacre.

• [6th Edition – Local] With the battle plan set as Pitched Battle, Hashut_Yannick’s Chaos Dwarfs drove into Ghorgon_Eric’s Beastmen in a 2,000-point army. By the final turn, the field was nothing but wreckage and trophies: a Massacre.

• [6th Edition – Local] On ground marked for Pitched Battle, Zharr_Naggrund_K’s Chaos Dwarfs pressed hard into Waaagh_Silvan’s Orcs & Goblins in a 3,000-point grand host. When the dust settled, the opposing line had ceased to exist in any useful sense: Massacre.

Reports of battles across the world

• [6th Edition – Satellite] In the smoke and confusion of Pitched Battle, a Dawi-Zharr column of Chaos Dwarfs clashed with an Imperial army of Empire in a 500-point Border Patrol. The enemy found the telling pressure-point and forced them back: Solid Defeat.

• [6th Edition – Satellite] In the smoke and confusion of Meeting Engagement, a Dawi-Zharr column of Chaos Dwarfs drove into a Kislevite rota of Kislev in a 500-point Border Patrol. The enemy found the telling pressure-point and forced them back: Solid Defeat.

• [6th Edition – Satellite] In the smoke and confusion of Meeting Engagement, a Dawi-Zharr column of Chaos Dwarfs drove into a brayherd of Beastmen in a 2,000-point army. By battle’s end their banners still stood over the contested ground: Solid Victory.

The forge-fires have lifted the Dawi-Zharr into fifth. The price was paid in blood on both sides, but Hashut has always accepted such currency.

To see all the 63 encounters of the week go HERE.

For the historical performance of the other Chaos faction check these threads:

WEEK 8

  • Global standing: #10(from #5).

  • W8 performance: #14(from #6).

  • W8 return: 0.93 PPG over 14 games.

  • Record: 21/8/20 (+4/+3/+7).

Hashut’s fires burned hot at the start and cold by the end. The Dawi-Zharr mauled Chaos locally, then suffered a string of punishing defeats to Bretonnia and Kislev, leaving the furnaces glowing but the standings badly scarred.

Battles in Karak Norn Wargaming this week

• [6th Edition – Local] With the battle plan set as Exterminate, Hashut_Yannick’s Chaos Dwarfs fell upon Khorne_Mathias’ Hordes of Chaos in a 500-point Border Patrol. In the end, the advance carried through and became a Solid Victory.

• [6th Edition – Local] In the smoke and confusion of Exterminate, Hashut_Yannick’s Chaos Dwarfs engaged Khorne_Mathias’ Hordes of Chaos in a 500-point Border Patrol. In the end, the line held just enough ground for a Minor Victory.

• [6th Edition – Local] On a field fought as Exterminate, Hashut_Yannick’s Chaos Dwarfs met Khorne_Mathias’ Hordes of Chaos in a 500-point Border Patrol. In the end, neither side could claim the field, and the fighting ended in a bloody Draw.

• [6th Edition – Local] On a field fought as Pitched Battle, Hashut_Yannick’s Chaos Dwarfs fell upon Grail_Seeker’s Bretonnia in a 3,000-point grand host. In the end, the host was broken utterly in a Massacre.

• [The Old World – Local] Beneath the hard rules of Pitched Battle, Hashut_Yannick’s Chaos Dwarfs engaged Le_Duc_85’s Bretonnia in a 500-point Border Patrol. In the end, the host was broken utterly in a Massacre.

• [6th Edition – Local] With the battle plan set as Pitched Battle, Zharr_Naggrund_K’s Chaos Dwarfs locked shields with Tzar_Dom’s Kislev in a 500-point Border Patrol. In the end, the host was broken utterly in a Massacre.

• [6th Edition – Local] Under the demands of Pitched Battle, Zharr_Naggrund_K’s Chaos Dwarfs clashed with Tzar_Dom’s Kislev in a 500-point Border Patrol. In the end, the host was broken utterly in a Massacre.

Reports of battles across the world

• [6th Edition – Satellite] Beneath the hard rules of Chosen Objective, a Dawi-Zharr column of Chaos Dwarfs locked shields with a brayherd of Beastmen in a 500-point Border Patrol. In the end, neither side could claim the field, and the fighting ended in a bloody Draw.

• [6th Edition – Satellite] On a field fought as Pitched Battle, a Dawi-Zharr column of Chaos Dwarfs crossed blades with a woodland warhost of Wood Elves in a 2,000-point army. A named champion was reported among the ranks of Wood Elves, drawing every eye toward the heart of the fight. In the end, neither side could claim the field, and the fighting ended in a bloody Draw.

• [The Old World – Satellite] With the battle plan set as Capture, a Dawi-Zharr column of Chaos Dwarfs engaged a woodland warhost of Wood Elves in a 2,000-point army. In the end, the army was driven back after a Solid Defeat.

• [6th Edition – Satellite] Under the demands of Breakthrough, a Dawi-Zharr column of Chaos Dwarfs fell upon a greenskin horde of Orcs & Goblins in a 2,000-point army. In the end, the force yielded ground after a Minor Defeat.

• [6th Edition – Satellite] Under the demands of Breakthrough, an allied Dawi-Zharr column of Chaos Dwarfs fighting beside an Ogre warband of Ogre Kingdoms locked shields with a greenskin horde of Orcs & Goblins, supported by an allied northern warband of Hordes of Chaos fighting beside a greenskin horde of Orcs & Goblins in a 2,000-point army. This was no simple duel: Ogre Kingdoms fought beside Chaos Dwarfs, while Orcs & Goblins fought beside Hordes of Chaos. Named champions were reported on both sides, turning the clash into the stuff of campaign legend. In the end, the line held just enough ground for a Minor Victory.

• [6th Edition – Satellite] With the battle plan set as Breakthrough, a Dawi-Zharr column of Chaos Dwarfs engaged a greenskin horde of Orcs & Goblins in a 500-point Border Patrol. In the end, the army was driven back after a Solid Defeat.

• [6th Edition – Satellite] In the smoke and confusion of Meeting Engagement, a Dawi-Zharr column of Chaos Dwarfs engaged a mercenary company of Dogs of War in a 2,000-point army. In the end, the advance carried through and became a Solid Victory.

The sons of Hashut can still break armies. The problem is that too many armies broke them back.

Here is the master ledger of this week’s tabletop advances.

For the historical performance of the Chaos faction check these threads:

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WEEK 9

  • Global standing: #10(stable).

  • W9 performance: #11(from #14).

  • W9 return: 1.38 PPG over 8 games.

  • Record: 24/10/23 (+2/+2/+4).

Hashut’s servants held their ground in the middle of the table. Their week mixed infernal triumphs with stubborn reverses, exactly the sort of ledger that keeps the furnaces burning but the overseers angry.

Battles in Karak Norn Wargaming this week

• [6th Edition – Local] In the smoke and press of Breakthrough, Zharr_Naggrund_K’s Chaos Dwarfs met Be_lakor_CH’s Daemons fielding Daemonic Legion (SoC, p.27-32) in a 2,000-point army. Be’Lakor, the Dark Master, moved at the head of the daemonic legion, a living shadow falling across the field. Daemon shadow and Dawi-Zharr cruelty met head-on, with named powers driving both lines into the killing ground. The final count turned against them by the narrow margin of a Minor Defeat.

• [The Old World – Local] When the horns sounded for Breakthrough, Hashut_Yannick’s Chaos Dwarfs clashed with Everchosen_ZH’s Hordes of Chaos fielding Heralds of Darkness (AJ) in a 2,000-point army. The breakthrough became a contest of black-armoured warlords, northern steel grinding against Hashut’s iron discipline. Neither side could force the final yard, and the battle ended in a bloody Draw.

• [The Old World – Local] In the smoke and press of Breakthrough, Hashut_Yannick’s Chaos Dwarfs came to grips with Everchosen_ZH’s Hordes of Chaos fielding Heralds of Darkness (AJ) in a 2,000-point army. The breakthrough became a contest of black-armoured warlords, northern steel grinding against Hashut’s iron discipline. The final count favoured them by the narrow edge of a Minor Victory.

• [6th Edition – Local] Under the demands of Pitched Battle, Zharr_Naggrund_K’s Chaos Dwarfs locked shields with Heldenhammer_ZH’s Empire in a 2,000-point army. The Dawi-Zharr broke the foe utterly, the final tally nothing less than a Massacre.

Reports of battles across the world

• [The Old World – Satellite] With the battle plan set as Meeting Engagement, a Dawi-Zharr column of Chaos Dwarfs fell upon a daemonic host of Daemons in a 1,000-point warband. The air buckled with Tzeentchian fire, the Changer’s colours running through the battle like spilled madness. The lines ground each other into exhaustion, and the campaign ledger records a Draw.

• [6th Edition – Satellite] When the horns sounded for Meeting Engagement, a Dawi-Zharr column of Chaos Dwarfs clashed with a Kislevite rota of Kislev in a 2,000-point army. The Dawi-Zharr forced the issue and secured a Solid Victory.

• [6th Edition – Satellite] In the smoke and press of Pitched Battle, a Dawi-Zharr column of Chaos Dwarfs clashed with a Bretonnian lance of Bretonnia in a 500-point Border Patrol. The field slipped away hard, ending in a Solid Defeat.

• [6th Edition – Satellite] Under the demands of Pitched Battle, a Dawi-Zharr column of Chaos Dwarfs met an Ogre warband of Ogre Kingdoms in a 2,000-point army. The field slipped away hard, ending in a Solid Defeat.

The Dawi-Zharr remain dangerous, but not yet consistent enough to climb back toward the summit.

Here is the master ledger of this week’s tabletop advances.

For the historical performance of the other Chaos factions check these threads:

We reached the half of the campaign but the global map is still shifting. Remember, you can join the Summer Campaign at any time (until the 31th of July) and add your own battles and fights to the ledger! All the details on how to participate and log your battles can be found [HERE]

WEEK 10

  • Global standing: #12(from #10).

  • W10 performance: #17(from #11).

  • W10 return: 0.42 PPG over 12 games.

  • Record: 26/10/33 (+2/+0/+10).

Hashut’s sons endured a week of ash and broken iron. One satellite victory cannot hide what happened locally: Dogs of War, Empire and Kislev all found ways to humble the furnaces.

Battles in Karak Norn Wargaming this week

• [6th Edition – Local] Beneath the hard rules of Pitched Battle, Hashut_Yannick’s Chaos Dwarfs crossed blades with Luccini_Merchant’s Dogs of War in a 2,000-point army. The enemy carried the field, leaving them with a Solid Defeat.

• [6th Edition – Local] With the battle plan set as Breakthrough, Zharr_Naggrund_K’s Chaos Dwarfs fell upon Zambula’s Dogs of War in a 2,000-point army. A paymaster’s champion strode with the mercenary line, where courage and coin proved difficult to separate. A black-armoured tyrant of Hashut rode with the column, its furnaces and cruelty burning in step. The edge went the other way, leaving a Minor Defeat.

• [The Old World – Local] With the battle plan set as Pitched Battle, Zharr_Naggrund_K’s Chaos Dwarfs clashed with Tilean_Paymaster’s Dogs of War in a 2,000-point army. By the end, nothing remained but ruin and a Massacre.

• [6th Edition – Local] When the horns sounded for Meeting Engagement, Zharr_Naggrund_K’s Chaos Dwarfs crossed blades with ABadPainter’s Empire in a 500-point Border Patrol. The line collapsed entirely, the day ending as a Massacre.

• [6th Edition – Local] Under the demands of Pitched Battle, Hashut_Yannick’s Chaos Dwarfs fell upon Tzar_Dom’s Kislev in a 500-point Border Patrol. The line collapsed entirely, the day ending as a Massacre.

Reports of battles across the world

• [6th Edition – Satellite] Under the demands of Breakthrough, a Dawi-Zharr column of Chaos Dwarfs locked shields with a glittering Asur host of High Elves in a 2,000-point army. The Dawi-Zharr scraped enough ground from the struggle to claim a Minor Victory.

• [6th Edition – Satellite] When the horns sounded for Meeting Engagement, a Dawi-Zharr column of Chaos Dwarfs clashed with an Imperial army of the Empire in a 500-point Border Patrol. The Dawi-Zharr could not hold the ground and suffered a Solid Defeat.

• [6th Edition – Satellite] Beneath the hard rules of Breakthrough, a Dawi-Zharr column of Chaos Dwarfs met a greenskin horde of Orcs & Goblins in a 500-point Border Patrol. The enemy carried the field, leaving them with a Solid Defeat.

• [6th Edition – Satellite] Under the demands of Breakthrough, a Dawi-Zharr column of Chaos Dwarfs locked shields with a greenskin horde of Orcs & Goblins in a 500-point Border Patrol. The line broke in their favour and the field was claimed as a Solid Victory.

• [6th Edition – Satellite] With the battle plan set as Meeting Engagement, a Dawi-Zharr column of Chaos Dwarfs advanced against a Nehekharan host of Tomb Kings in a 2,000-point army. The enemy carried the field, leaving them with a Solid Defeat.

• [6th Edition – Satellite] In the smoke and press of Meeting Engagement, a Dawi-Zharr column of Chaos Dwarfs fell upon a brayherd of Beastmen in a 500-point Border Patrol. The field slipped away hard, ending in a Solid Defeat.

• [6th Edition – Satellite] When the horns sounded for Breakthrough, a Dawi-Zharr column of Chaos Dwarfs engaged a brayherd of Beastmen in a 500-point Border Patrol. The Dawi-Zharr could not hold the ground and suffered a Solid Defeat.

The furnaces still burn, but Week 10 has left soot on every banner of Hashut.

Here is the master ledger of this week’s tabletop advances.

For the historical performance of the other Chaos factions check these threads:

We reached the half of the campaign but the global map is still shifting. Remember, you can join the Summer Campaign at any time (until the 31th of July) and add your own battles and fights to the ledger! All the details on how to participate and log your battles can be found [HERE]

WEEK 11

  • Global standing: #11(from #12).

  • W11 performance: #14(from #17).

  • W11 return: 10 games.

  • Record: 28/10/39 (+4/+0/+6).

Hashut’s furnaces coughed smoke, but too many anvils cracked beneath the hammer. The movement on the global board was favourable, even if the road was not clean: 4 wins, 0 draws and 6 defeats were enough to climb.

Battles in Karak Norn Wargaming this week

• [6th Edition – Local] Under the demands of Breakthrough, Zambula’s Chaos Dwarfs met Athel_Sarah’s Wood Elves in a 500-point border patrol. The fight slipped beyond recovery: Solid Defeat.

• [6th Edition – Local] With the battle plan set as Breakthrough, Zambula’s Chaos Dwarfs advanced against Athel_Sarah’s Wood Elves in a 500-point border patrol. The fight slipped beyond recovery: Solid Defeat.

• [6th Edition – Local] In the smoke and confusion of Breakthrough, Zambula’s Chaos Dwarfs locked shields with Athel_Sarah’s Wood Elves in a 500-point border patrol. The line was broken utterly: Massacre.

• [6th Edition – Local] With the battle plan set as Pitched Battle, Hashut_Yannick’s Chaos Dwarfs advanced against Zharr_Naggrund_K’s Chaos Dwarfs in a 2,000-point army. Named champions strode on both sides, turning the engagement into a clash of reputations as much as blades. When the last ranks broke, the field belonged to them in a Massacre.

• [6th Edition – Local] In the smoke and confusion of Pitched Battle, Zharr_Naggrund_K’s Chaos Dwarfs locked shields with Hashut_Yannick’s Chaos Dwarfs in a 2,000-point army. Named champions strode on both sides, turning the engagement into a clash of reputations as much as blades. The line was broken utterly: Massacre.

• [6th Edition – Local] In the smoke and confusion of Pitched Battle, Hashut_Yannick’s Chaos Dwarfs locked shields with Zharr_Naggrund_K’s Chaos Dwarfs in a 2,000-point army. Named champions strode on both sides, turning the engagement into a clash of reputations as much as blades. They held just enough of the ground to claim a Minor Victory.

• [6th Edition – Local] On ground marked for Pitched Battle, Zharr_Naggrund_K’s Chaos Dwarfs clashed with Hashut_Yannick’s Chaos Dwarfs in a 2,000-point army. Named champions strode on both sides, turning the engagement into a clash of reputations as much as blades. They yielded only by the narrowest margin: Minor Defeat.

• [6th Edition – Local] In the smoke and confusion of Breakthrough, Zharr_Naggrund_K’s Chaos Dwarfs locked shields with Ghorgon_Eric’s Beastmen in a 2,000-point army. When the last ranks broke, the field belonged to them in a Massacre.

Reports of battles across the world

• [6th Edition – Satellite] Across a field fought as Meeting Engagement, a Dawi-Zharr column of Chaos Dwarfs crossed blades with a glittering Asur host of High Elves in a 3,000-point grand host. They held just enough of the ground to claim a Minor Victory.

• [6th Edition – Satellite] With the battle plan set as Breakthrough, a Dawi-Zharr column of Chaos Dwarfs advanced against a greenskin horde of Orcs & Goblins in a 500-point border patrol. The fight slipped beyond recovery: Solid Defeat.

The Dawi-Zharr still have fire enough to terrify; what they lack is a week without disaster.

Here is the master ledger of this week’s tabletop advances.

For the historical performance of the other Chaos factions check these threads:

This is the final push! The global map is closing, but the tanks are still shifting, and every single battle counts! Remember, you can join the Summer Campaign at any time (until the 31th of July) and add your own battles and fights to the ledger! All the details on how to participate and log your battles can be found [HERE]

WEEK 12

  • Global standing: #12(from #11).
  • W12 performance: #12.
  • W12 return: 6 games; +1/+0/+5.
  • Record: 32/10/43 (+1/+0/+5).

Hashut’s children suffered another hard week. A proud local massacre could not hide the fact that Skaven, Orcs and distant enemies kept finding cracks in the furnace line.

Battles in Karak Norn Wargaming this week

• [6th Edition – Local] Across ground marked for Meeting Engagement, Zharr_Naggrund_K’s Chaos Dwarfs met Queek_Swiss’s Skaven in a 750-point warband; both forces crashed into contact before either could shape the perfect battleline, and when the rout broke it broke completely: Massacre.

• [6th Edition – Local] Under the demands of Pitched Battle, Zharr_Naggrund_K’s Chaos Dwarfs crossed blades with Grail_Seeker’s Bretonnia in a 500-point Border Patrol; no subtlety survived long once the lines closed, and when the killing was done the field belonged to them alone: Massacre.

• [6th Edition – Local] In the smoke and clamour of Rear Guard, Hashut_Yannick’s Chaos Dwarfs locked horns with Settra_Chris’s Tomb Kings in a 2,000-point army; the rearward elements bought every pace with steel and discipline, and enough ground was held to make the difference: Minor Victory.

• [6th Edition – Local] With the orders set for Capture, Hashut_Yannick’s Chaos Dwarfs advanced into Waaagh_Silvan’s Orcs & Goblins in a 500-point Border Patrol; every yard around the objective was paid for in blood, and when the rout broke it broke completely: Massacre.

Reports of battles across the world

• [6th Edition – Satellite] Across ground marked for Breakthrough, a Dawi-Zharr column met an Imperial army in a 500-point Border Patrol; the battle became a race through splintered lines and desperate rearguards, and the line bent, broke and yielded the field: Solid Defeat.

• [6th Edition – Satellite] Under the demands of Pitched Battle, a Dawi-Zharr column crossed blades with a greenskin horde in a 500-point Border Patrol; no subtlety survived long once the lines closed, and the line bent, broke and yielded the field: Solid Defeat.

The furnaces need more than smoke. Hashut demands a recovery.

Here is the master ledger of this week’s tabletop advances.

For the historical performance of the other Chaos factions check these threads:

This is the final push! The global map is closing, but the tanks are still shifting, and every single battle counts! Remember, you can join the Summer Campaign at any time (until the 31th of July) and add your own battles and fights to the ledger! All the details on how to participate and log your battles can be found [HERE]

WEEK 13 - Campaign Finale: The Jade Staff is Lost to Naggaroth

That is it. The last dice have rolled, the last standards have been counted, and the campaign ledger can finally be closed. Week 13 brought 181 more battles crashing into the record, enough blood, ash and bad handwriting to keep any map-room scribe busy until winter.

When the smoke cleared, one banner still flew above the rest: the black banner of Naggaroth. The Dark Elves are the champions of the campaign. Congratulations to the Druchii generals, who fought their way through thirteen weeks of grudges, ambushes, night raids and outright slaughter to recover the Jade Staff.

Of course, anyone expecting the Dark Elves to hand a priceless artefact back to the temple-cities has not been paying attention. The Jade Staff was meant to be delivered to the servants of the Old Ones. Instead, the Druchii have claimed it for themselves. No solemn return. No honoured pact. Just cold smiles, black sails and a relic vanishing north towards Naggaroth.

The Lizardmen will not take long to understand the insult. When Lord Mazdamundi learns that the Staff has not been restored but stolen, the answer will not be a polite summons. It will be the slow, dreadful turning of an ancient will towards the Dark Elves. Skink messengers will run through temple avenues, spawning pools will stir, and somewhere in Lustria the heavens themselves will be consulted for war.

So let the Dread Lords enjoy their victory while they can. The Jade Staff is theirs, but so is the wrath that follows it. Now Naggaroth must choose where to hide the prize, which fortress will bear the honour, and on what bleak shore the Druchii will face the coming sea of claws and scales.

The Final Campaign Scoreboard

Here stands the final order of the war. Not a weekly form table, not a rumour from the front, but the finished campaign ranking after thirteen weeks of fighting.

  • #1 - Dark Elves, Campaign Champions. Final record: 80/33/21; Week 13: +11/+8/+16 over 35 games.
  • #2 - Skaven. Final record: 51/23/19; Week 13: +6/+6/+2 over 14 games.
  • #3 - Hordes of Chaos. Final record: 63/18/28; Week 13: +8/+5/+8 over 21 games.
  • #4 - Lizardmen. Final record: 44/22/21; Week 13: +6/+4/+2 over 12 games.
  • #5 - Daemons. Final record: 49/15/30; Week 13: +2/+2/+9 over 13 games.
  • #6 - Vampire Counts. Final record: 51/16/32; Week 13: +7/+5/+8 over 20 games.
  • #7 - High Elves. Final record: 51/25/32; Week 13: +3/+2/+11 over 16 games.
  • #8 - Tomb Kings. Final record: 65/41/36; Week 13: +6/+12/+11 over 29 games.
  • #9 - Wood Elves. Final record: 39/20/27; Week 13: +6/+4/+6 over 16 games.
  • #10 - Dwarfs. Final record: 59/27/43; Week 13: +7/+9/+8 over 24 games.
  • #11 - Dogs of War. Final record: 32/12/46; Week 13: +4/+2/+1 over 7 games.
  • #12 - Ogre Kingdoms. Final record: 34/32/36; Week 13: +2/+9/+8 over 19 games.
  • #13 - Chaos Dwarfs. Final record: 34/14/54; Week 13: +2/+4/+11 over 17 games.
  • #14 - Kislev. Final record: 21/13/45; Week 13: +2/+3/+7 over 12 games.
  • #15 - Bretonnia. Final record: 49/19/87; Week 13: +4/+7/+15 over 26 games.
  • #16 - Orcs & Goblins. Final record: 46/29/110; Week 13: +9/+8/+25 over 42 games.
  • #17 - The Empire. Final record: 40/17/100; Week 13: +7/+2/+20 over 29 games.
  • #18 - Beastmen. Final record: 25/22/66; Week 13: +3/+4/+9 over 16 games.

What the Final Week Leaves Behind

The Dark Elves did not win cleanly, and that is probably how they prefer it. They were not untouched, not beloved, and not always comfortable, but they were there at the end with the prize in hand. That is the sort of victory the Druchii understand.

Behind them, the Skaven finish close enough to make every sentry nervous, while the Hordes of Chaos complete the podium with the air of an army that has not so much lost as been temporarily pointed in the wrong direction. The Lizardmen finish fourth, which matters more now than it did when the first games were played. They are not the champions, but they are the offended party, and offended Lizardmen tend to arrive with dinosaurs.

There were other stories worth a cheer. Dogs of War posted the sharpest performance of the final week, Tomb Kings filled the ledgers with stubborn Nehekharan endurance, and the Dwarfs did what Dwarfs do best: survive, record the insult, and promise to make it expensive later.

Lower down the table, the campaign was less kind. Bretonnia, the Empire, Chaos Dwarfs and Beastmen all leave with more scars than songs. Still, no army that fought for thirteen weeks truly leaves empty-handed. There are grudges to settle, trophies to polish, and revenge lists long enough to start the next campaign before the ink is dry.

For the last time, here is the master ledger of the campaign’s final week: War Room: A Dark Conspiracy – Week 13 Field Report

Chaos Dwarfs

  • Global standing: #13(from #12).
  • W13 performance: #18.
  • W13 return: 17 games; +2/+4/+11.
  • Record: 34/14/54 (+2/+4/+11).

The furnaces sputtered under pressure. A few sparks of resistance showed, but the Dawi-Zharr were hammered by local massacres and distant defeats until the ash lay thick.

Battles in Karak Norn Wargaming this week

• [6th Edition - Local] Across ground marked for Night Raid, Hashut_Yannick’s Chaos Dwarfs fell upon ABadPainter’s Bretonnia in a 500-point Border Patrol; shadows did as much killing as blades, and neither side could force the final stroke: Draw.

• [6th Edition - Local] On a field shaped by Night Raid, Hashut_Yannick’s Chaos Dwarfs fell upon ABadPainter’s Bretonnia in a 500-point Border Patrol; shadows did as much killing as blades, and the field was theirs by nightfall: Solid Victory.

• [6th Edition - Local] Beneath the harsh call of Night Raid, Zharr_Naggrund_K’s Chaos Dwarfs crossed blades with Sotek_Awakens’s Lizardmen in a 500-point Border Patrol; shadows did as much killing as blades, and neither side could force the final stroke: Draw.

• [6th Edition - Local] On a field shaped by Night Raid, Zharr_Naggrund_K’s Chaos Dwarfs drove into Sotek_Awakens’s Lizardmen in a 500-point Border Patrol; shadows did as much killing as blades, and the line bent, broke and yielded the field: Solid Defeat.

• [The Old World - Local] On a field shaped by Pitched Battle, Zharr_Naggrund_K’s Chaos Dwarfs drove into Heldenhammer_ZH’s The Empire in a 500-point Border Patrol; no subtlety survived long once the lines closed, and when the rout broke it broke completely: Massacre.

• [The Old World - Local] In the smoke and clamour of Breakthrough, Hashut_Yannick’s Chaos Dwarfs met Waaagh_Silvan’s Orcs & Goblins in a 500-point Border Patrol; the battle became a race through splintered lines and desperate rearguards, and when the rout broke it broke completely: Massacre.

• [The Old World - Local] In the smoke and clamour of Breakthrough, Hashut_Yannick’s Chaos Dwarfs met Grimgor_Nick’s Orcs & Goblins in a 500-point Border Patrol; the battle became a race through splintered lines and desperate rearguards, and when the rout broke it broke completely: Massacre.

• [6th Edition - Local] In the smoke and clamour of Pitched Battle, Zharr_Naggrund_K’s Chaos Dwarfs met Waaagh_Silvan’s Orcs & Goblins in a 2,000-point army; no subtlety survived long once the lines closed, and when the rout broke it broke completely: Massacre.

• [The Old World - Local] With the orders set for Breakthrough, Zharr_Naggrund_K’s Chaos Dwarfs locked horns with Grimgor_Nick’s Orcs & Goblins in a 3,000-point grand host; the battle became a race through splintered lines and desperate rearguards, and when the rout broke it broke completely: Massacre.

Reports of battles across the world

• [The Old World - Satellite] Across ground marked for Pitched Battle, a Dawi-Zharr column clashed with a greenskin horde in a 2,000-point army; no subtlety survived long once the lines closed, and neither side could force the final stroke: Draw.

• [The Old World - Satellite] Under the demands of Chosen Objective, a Dawi-Zharr column crossed blades with a midnight host in a 500-point Border Patrol; one chosen patch of ground became the only thing that mattered, and neither side could force the final stroke: Draw.

• [T9A - Satellite] On a field shaped by Last Stand, a Dawi-Zharr column clashed with a verminous host in a 2,000-point army; the doomed line made the enemy pay for every step, and the line bent, broke and yielded the field: Solid Defeat.

• [6th Edition - Satellite] Beneath the harsh call of Breakthrough, a Dawi-Zharr column advanced into an Imperial army in a 2,000-point army; the battle became a race through splintered lines and desperate rearguards, and the field was theirs by nightfall: Solid Victory.

• [The Old World - Satellite] As the horns sounded for Pitched Battle, a Dawi-Zharr column closed upon a daemonic host in a 2,000-point army; no subtlety survived long once the lines closed, and a handful of yards and bodies decided against them: Minor Defeat.

• [Random - Satellite] On a field shaped by Breakthrough, a Dawi-Zharr column advanced into a midnight host in a 2,000-point army; the battle became a race through splintered lines and desperate rearguards, and a handful of yards and bodies decided against them: Minor Defeat.

• [6th Edition - Satellite] Under the demands of Meeting Engagement, a Dawi-Zharr column fell upon a Bretonnian lance in a 3,000-point grand host; both forces crashed into contact before either could shape the perfect battleline, and the line bent, broke and yielded the field: Solid Defeat.

• [6th Edition - Satellite] Across ground marked for Pitched Battle, a Dawi-Zharr column drove into a brayherd in a 500-point Border Patrol; no subtlety survived long once the lines closed, and the line bent, broke and yielded the field: Solid Defeat.

Hashut will want repayment, and soon.

The Wrath of Mazdamundi

Now that the Dark Elves have secured the Jade Staff, they will hide it from the Lizardmen. Lord Mazdamundi is reuniting their forces to recover it!

Next week we will reveal the location of the epic battle that will conclude the “A Dark Conspiracy” 2026 Campaign