A Dark Conspiracy: 30th Anniversary Global Campaign is Live!

Deep within the smoke-choked vaults of the Dark Lands, where the fires of Hashut never dim, the rhythmic pounding of the great hammers falters. A creature stands before the Sorcerer-Prophets, draped in a cloak of iridescent feathers that seems to repel the very soot of the forges. It is small, hunched, and its gloved hands twitch with a strange, frantic energy.

The air smells of ozone and ancient rain, cutting through the sulfur. The creature speaks, and its voice is a dry rattle, like dead leaves on a basalt floor.

“Forgers of the Ruinous Fire… my Master acknowledges your craft. He offers a trade of… mutual interest.”

It pushes forward a stone coffer. When the lid is pried open, it does not reveal the crude coins of the West. It is filled with slabs of raw, unrefined gold and gems that glow with an inner, cold light—materials that could fuel a dozen daemon-bound engines.

“A token of respect,” the hooded emissary hisses. “My Lord seeks a trifle. A personal belonging of his Master, lost to thieves and scavengers in the Great Catastrophe. It is a decorative thing: a staff of simple jade, carved with sentimental glyphs. It has no use in your great forges. It carries no heat. It is a mere heirloom of an elder who wishes his house to be whole again.”

The creature’s wide, amber eyes flick toward the heat of the magma.

"The staff has been spotted in the lands of the Men-lings. Locate it. Secure it. My Master will pay twice… no, thrice this tribute. He will grant you the coordinates of the ley-lines that pulse beneath the earth, secrets of the world’s veins that will feed your furnaces for an eternity. A fair exchange, yes? A useless stick… for the secrets of the world’s fire."

Sons of Hashut: The cold-blooded things think we cannot sense the resonance within their ‘decoration.’ They offer us the power of the earth for a ‘useless’ stick. If a Slann is willing to buy back his past with the weight of an empire’s gold, we shall take the gold, take the staff, and show them what the Dawi Zharr can truly build with the relics of the Old Ones.

Man the engines: we march for the Jade!

Hi all! Today we launch the “Call to Arms” for a global summer campaign! (TOW players are welcome!) If this post does not belong to this category please relocate it.

This project is a tribute to the original 1997 campaign written by Jervis Johnson. We have restored and polished the semi-official 6th Edition rules for Amazons, alongside a system for Stolen Relics that lets any army use Lizardmen artifacts.

  • Amazon Mercenaries: Rules for fielding the contingent as Dogs of War or a standalone force .

  • Stolen Relics: A system where any faction can field ancient Lizardmen magic items.

  • Lustrian Scenarios: Two prologue scenarios for replaying the historical looting of Huatl.

  • Playtested: We ran a 12-player tournament in ZĂźrich to ensure the rules are balanced and ready for the tabletop.

🛡️ The Two Sides

For this campaign, every army is categorized into one of two fronts for the purpose of the global scoreboard:

  • Agents of the Slann (Reclaimers): Your goal is the absolute recovery of every sacred plaque. This front includes: Lizardmen, Chaos Dwarfs, Vampire Counts, Dark Elves, Dogs of War, Forces of Chaos, Ogre Kingdoms, and Orcs & Goblins .

  • Defenders of the Relics: You currently hold the artifacts of Huatl and refuse to surrender them. This front includes: Bretonnia, High Elves, Dwarfs, The Empire, Kislev, Wood Elves, Skaven, and Tomb Kings.

In our case, we have been hired for recovering these artifacts… which means nothing, of course! We will raiding for slaves to feed the forges, ally or foe! Meanwhile, a combined force of Dawi-Zharr and the Childs of the Old Ones can be an interesting army!

Note: Internal conflicts (Attacker vs. Attacker or Defender vs. Defender) are valid and critical for the scoreboard.

🏆 The Stakes: The Siege of the Jade Staff

Winning the summer phase is only the beginning of the nightmare.

  • The Prize: The side (Agents or Defenders) with the most points on July 31st successfully secures the Jade Staff of the Old Ones.

  • The Consequence: Possession is a death sentence. In August 2026, the winners must hold a final, desperate Siege Scenario.

  • The Wrath of the Slann: Lord Mazdamundi has felt the staff’s resonance. He and his agents are coming to reclaim it by any means necessary. The winner of the summer campaign must survive the “Great Reclaiming” to claim the ultimate victory.

⚔️ How to Participate

  1. Play Your Games: The campaign runs from May 1st to July 31st, 2026.

  2. Use the Supplement: You can use the restored Amazon Mercenary list or give your heroes Stolen Relics (Lizardman magic items). PDF: HERE!

  3. Build Your List: Use our NewRecruit configuration (guide on p.10) to build campaign-legal lists on your phone.

  4. Report Results: Submit your battle outcomes (any edition/house rules) via our online form or email to influence the global scoreboard.

PD: I will update this thread with the reports that come from the battle front.

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WEEK 1 - Reports are coming from the battlefront!

  • Position: #12
  • W/D/L: 3W / 1D / 0L

The furnaces of Hashut roar as the Dawi-Zharr ground the knights of Bretonnia into the very soot of the earth!

The Patrols (500 pts) of the Chaos Dwarfs played 3 glorious matches against the foolish Bretonnian forces, obtaining three Massacres! As a result now we have plenty of new slaves.

There was also a massive battle (3000 pts!) against the dead kings of the sand, but it ended in a worthless draw. But we remain undefeated!

However, we have not yet qualified as Major Power, as we only saw 4 matches in the campaign so far. The Daw-Zharr are not fast, but merciless! We need more engagements to show them the power of Hasut.

Stay tuned for next week reports!

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WEEK 2 - Reports from the battlefront!

  • Position: #2

  • W/D/L: 6/1/0

The Dawi-Zharr are unstoppable, and the ranking is beginning to understand it!

This second week, three battles glorified Hasut on the battlefield:

*Hashut_Yannick *led an army (2000 pts) against an Imperial force of invasion (commanded by Heldenhammer_ZH) in a pitched battle, obtaining a Solid Victory!

Zharr_Naggrund_K fought against me (Ogre Kingdoms) in two 2000 pts battles: the first one was a Solid Victory for the chorfs, the second one a Minor one.

I’m redacting the Battle Report and the lessons learned, but I can say it was nightmarish.

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WEEK 3 - Reports from the battlefront!

  • Position: #2

  • W/D/L: 7/1/0

The fires of Hashut burn brighter than ever!

The Dawi-Zharr held their ground with the grim efficiency of a forge engine. Zharr_Naggrund_K defended the dark industry’s supply routes in a 2000-point Capture battle against WhiteTower_HP’s High Elves supported by Teclis himself, turning the engagement into a clash of magic as much as a struggle for ground. The Dawi-Zharr sorcerers held most of the devastating spells, shielding a unit of Bull centaurs that crashed the Asur lines.

The High Elves attacked with high discipline and treacherous magic, but they could not crack the Chaos Dwarf formation. The Dawi-Zharr fought as a true anvil: slow, cruel, and almost impossible to move once set upon the objective. Sorcery, artillery, and armoured infantry ground the Asur advance down before it could seize the route. When the smoke cleared, Hashut’s chosen had secured a Solid Victory, preserving their unbeaten record and keeping them hard on the heels of the campaign leaders.

You may find the campaign reports for the other factions here.

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WEEK 4

  • Position: #3
  • W/D/L: 7/3/1

The fires of Hashut burn on. But for the first time, they cast shadows of doubt upward.

Zambula contested one coalition engagement in Karak Norn and another on the satellite fronts this week, and the forge of war produced neither triumph nor ruin in the local clash. In the first, he led the Dawi-Zharr Standard host in partnership with Settra_Chris’s Quatar’s Army Tomb Kings against Luccini_Merchant’s Dogs of War and Queek_Swiss’s Skaven in a 2000-point Pitched Battle. Four experienced commanders across a full battlefield: Dawi-Zharr artillery and Skaven warp-lightning traded fire, Quatar’s constructs held one flank while mercenary pike blocks anchored the other. Neither coalition found the decisive breach. Both sides scored heavily enough to deny the other a result: Draw, 703 VPs each for Chaos Dwarfs and Tomb Kings, 762 each for the Dogs of War and Skaven.

On the satellite fronts, the Dawi-Zharr faced the week’s most extreme magical imbalance.

• In a TOW Last Stand alongside Bretonnia, the Chaos Dwarf fortress discipline faced a Tzeentch Daemonic assault force and Wood Elves (with Treeman and Spellsingers). The combined arcane weight was beyond any defensive line to weather. Despite the Dawi-Zharr defenders and their Bretonnian allies scoring 628 VPs each in kills, a testament to the disciplined resistance of the Last Stand position, the Daemonic tide broke through regardless: Solid Defeat.

• A Night Raid against Tomb Kings on a separate satellite front was a more measured affair, both sides choosing their engagements carefully and separating with a Draw, 389 to 434.

The forge churns. But Naggaroth now casts a long shadow from the summit that even Hashut cannot easily dispel.

For a full description of the 57 battles for each faction, check HERE.

WEEK 5

  • Position: #8
  • W/D/L: 9/3/8

The furnaces roar. But no forge-fire can offset the arithmetic of three Night Raid defeats and two Massacre reversals in a single week.

Week 5 was the most contradictory the sons of Hashut have produced: commanding massacres against one opponent, catastrophic defeats at the hands of two others, and a slide from the top three that neither category of result could prevent.

In Karak Norn, Zharr_Naggrund_K delivered the week’s most dominant local showing. Against Heldenhammer_ZH’s Empire in a 6th Edition 500-point Meeting Engagement, the Dawi-Zharr war machine demolished the Imperial position entirely: Massacre. Against the same opponent in a TOW 3,000-point Pitched Battle, the furnaces spoke in full - Chaos Dwarf artillery and sorcery dismantled the Imperial grand host from one end of the field to the other: a second crushing Massacre. Two engagements, two absolute results, and enough for nothing in the final reckoning.

Then Strigoi_Marco came with the night.

• Zambula led his Chaos Dwarfs into three consecutive 6th Edition 500-point Night Raid Border Patrols against Strigoi_Marco’s Vampire Counts. In the first, the undead moved with a speed and precision the darkness only amplified, overrunning the Dawi-Zharr patrol before it could establish its defensive line: Solid Defeat. In the second, the night belonged to the dead again - the forge-warriors bled for the same ground and lost it the same way: Solid Defeat. In the third, Zambula altered the formation, and the result did not change: Solid Defeat. Three Night Raids. Three Solid Defeats. The undead had found their formula against the sons of Hashut, and Hashut had no answer for it.

Then Hashut_Yannick brought a different kind of reckoning entirely.

• Against Tilean_Paymaster’s Dogs of War in two 6th Edition 2,000-point Pitched Battles, the mercenary pike blocks and artillery found the Dawi-Zharr formation and took it apart methodically. The first engagement ended in a catastrophic Massacre for the sons of Hashut. The second produced the identical result: a second Massacre, and a week’s tally that required two separate columns to account for the losses.

On the satellite fronts, the damage continued.

• A 6th Edition 2,000-point Pitched Battle against the Empire on the satellite fronts yielded a Solid Defeat - an opponent the Chaos Dwarfs had already massacred locally, beaten on a different front by a different Dawi-Zharr force.

• A TOW 500-point Meeting Engagement against Kislev on the satellite front produced another Solid Defeat, the Ice Queen’s riders finding an edge the forge-warriors could not close.

From third to eighth in a single week. The Chaos Dwarfs remain capable of massacres. The question is whether they can produce them in sufficient volume to arrest what the standings have already begun to record.

To see the briefing of the 75 battles check HERE

Regarding the rules, the Norn Consensus has determined the most balanced way to adapt 6th Edition mechanics to the Border Patrol scale, enabling historically Lord-mandatory army lists to deploy a tailored Hero-version to lead their forces. More info HERE.

These rules have been added to the WHFB Definitive 6th edition dataset.

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