Deep within the smoke-choked vaults of the Dark Lands, where the fires of Hashut never dim, the rhythmic pounding of the great hammers falters. A creature stands before the Sorcerer-Prophets, draped in a cloak of iridescent feathers that seems to repel the very soot of the forges. It is small, hunched, and its gloved hands twitch with a strange, frantic energy.
The air smells of ozone and ancient rain, cutting through the sulfur. The creature speaks, and its voice is a dry rattle, like dead leaves on a basalt floor.
âForgers of the Ruinous Fire⌠my Master acknowledges your craft. He offers a trade of⌠mutual interest.â
It pushes forward a stone coffer. When the lid is pried open, it does not reveal the crude coins of the West. It is filled with slabs of raw, unrefined gold and gems that glow with an inner, cold lightâmaterials that could fuel a dozen daemon-bound engines.
âA token of respect,â the hooded emissary hisses. âMy Lord seeks a trifle. A personal belonging of his Master, lost to thieves and scavengers in the Great Catastrophe. It is a decorative thing: a staff of simple jade, carved with sentimental glyphs. It has no use in your great forges. It carries no heat. It is a mere heirloom of an elder who wishes his house to be whole again.â
The creatureâs wide, amber eyes flick toward the heat of the magma.
"The staff has been spotted in the lands of the Men-lings. Locate it. Secure it. My Master will pay twice⌠no, thrice this tribute. He will grant you the coordinates of the ley-lines that pulse beneath the earth, secrets of the worldâs veins that will feed your furnaces for an eternity. A fair exchange, yes? A useless stick⌠for the secrets of the worldâs fire."
Sons of Hashut: The cold-blooded things think we cannot sense the resonance within their âdecoration.â They offer us the power of the earth for a âuselessâ stick. If a Slann is willing to buy back his past with the weight of an empireâs gold, we shall take the gold, take the staff, and show them what the Dawi Zharr can truly build with the relics of the Old Ones.
Man the engines: we march for the Jade!
Hi all! Today we launch the âCall to Armsâ for a global summer campaign! (TOW players are welcome!) If this post does not belong to this category please relocate it.
This project is a tribute to the original 1997 campaign written by Jervis Johnson. We have restored and polished the semi-official 6th Edition rules for Amazons, alongside a system for Stolen Relics that lets any army use Lizardmen artifacts.
-
Amazon Mercenaries: Rules for fielding the contingent as Dogs of War or a standalone force .
-
Stolen Relics: A system where any faction can field ancient Lizardmen magic items.
-
Lustrian Scenarios: Two prologue scenarios for replaying the historical looting of Huatl.
-
Playtested: We ran a 12-player tournament in ZĂźrich to ensure the rules are balanced and ready for the tabletop.
The Two Sides
For this campaign, every army is categorized into one of two fronts for the purpose of the global scoreboard:
-
Agents of the Slann (Reclaimers): Your goal is the absolute recovery of every sacred plaque. This front includes: Lizardmen, Chaos Dwarfs, Vampire Counts, Dark Elves, Dogs of War, Forces of Chaos, Ogre Kingdoms, and Orcs & Goblins .
-
Defenders of the Relics: You currently hold the artifacts of Huatl and refuse to surrender them. This front includes: Bretonnia, High Elves, Dwarfs, The Empire, Kislev, Wood Elves, Skaven, and Tomb Kings.
In our case, we have been hired for recovering these artifacts⌠which means nothing, of course! We will raiding for slaves to feed the forges, ally or foe! Meanwhile, a combined force of Dawi-Zharr and the Childs of the Old Ones can be an interesting army!
Note: Internal conflicts (Attacker vs. Attacker or Defender vs. Defender) are valid and critical for the scoreboard.
The Stakes: The Siege of the Jade Staff
Winning the summer phase is only the beginning of the nightmare.
-
The Prize: The side (Agents or Defenders) with the most points on July 31st successfully secures the Jade Staff of the Old Ones.
-
The Consequence: Possession is a death sentence. In August 2026, the winners must hold a final, desperate Siege Scenario.
-
The Wrath of the Slann: Lord Mazdamundi has felt the staffâs resonance. He and his agents are coming to reclaim it by any means necessary. The winner of the summer campaign must survive the âGreat Reclaimingâ to claim the ultimate victory.
How to Participate
-
Play Your Games: The campaign runs from May 1st to July 31st, 2026.
-
Use the Supplement: You can use the restored Amazon Mercenary list or give your heroes Stolen Relics (Lizardman magic items). PDF: HERE!
-
Build Your List: Use our NewRecruit configuration (guide on p.10) to build campaign-legal lists on your phone.
-
Report Results: Submit your battle outcomes (any edition/house rules) via our online form or email to influence the global scoreboard.
PD: I will update this thread with the reports that come from the battle front.