Advice for my first Old World Game - 1k v. Bretonnia

Hey, all!

Well, I’m pumped for my first ever game of TOW this Sunday. I haven’t played a game in a seriously long time and my big hats have been sitting idle waiting for this day. Our TOW community is pretty small around my parts so I’m hoping to get some interest going at my local game store.

Any advice for a 1,000 point roster vs. Bretonnia?

if you are teching specifically vs Bretonnia, I’ve found the most effective things vs them to be (in no particular order):

-stubborn special rule
-bolt throwers
-demonology spell “the summoning”
-iron demon (try not to let it get charged by grailknights)
-wolfriders with a khan and ruby ring
-blackorcboss on wyvern if they don’t have the horn

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Here’s the list I’m thinking of running. It’s what I have at the moment.
I’d like to take bolt throwers, but don’t have them yet. I know the BO on Wyvern is a bad-ass but not something I’ll run.

Chaos Dwarfs - CD 1000 - 1st game (v4) - [999pts]

Chaos Dwarfs - ++ Main Force ++ [999pts]

Characters [473pts]

Sorcerer-Prophet [385pts]: Hand Weapon, Heavy Armour, General, Wizard Level 4, Darkforged Weapon, Daemonology, Mantle of Stone, Lammasu (Hand Weapon, Mace Tail, Sorcerous Exhalation)

Hobgoblin Khan [88pts]: Hand Weapon, Throwing Weapon, Light Armour, Giant Wolf, Ruby Ring of Ruin

Core [406pts]

Hobgoblin Cutthroats [30pts]:
• 10x Cutthroat [3pts]: Hand Weapon, Shortbow

Hobgoblin Cutthroats [30pts]:
• 10x Cutthroat [3pts]: Hand Weapon, Shortbow

Infernal Guard [346pts]: Hailshot Blunderbusses
• 18x Infernal Guard [11pts]: Hand Weapon, Heavy Armour
• 1x Deathmask [6pts]
• 1x Standard Bearer [46pts]: Razor Standard
• 1x Musician [6pts]

Special [120pts]

Deathshrieker Rocket Launcher [120pts]: Demolition Rockets
• 1x Chaos Dwarf Crew: Hand Weapon, Heavy Armour, Infernal Incendiaries

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At this point level, I think it might be better to slap your sorcerer on foot (mantle of stone, silvered steel armor, prot. amulet) inside the IG to boost them with Daemonic vessel. But who’s talking, I brought a Bale Taurus to a 1200pts game and got scolded for power gaming :see_no_evil:

The deathshrieker… It doesn’t really have good targets at this point level, and the forced panic is likely (if at all) to force a FBIGO, which is likely a good thing for your opponent, in terms of positioning.

The 2*10 hobgoblins are likely to serve you very well.

I concur that it would be monumental to squeeze an iron daemon in there (since it’s immune to any killings blows that might be present), but I don’t know if you have the model…?

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Lammasu is fairly cheap, it might work out.

What’s the battleplan though? I think for a fight against Bretonnians the army is lacking reliable AP. Razor-standard on the Blunderbusses is not a bad combo against T3 humans, but I would feel more relaxed if I had at least some models with Great Weapons in the army.

As for the war machine, the most effective one would be the Dreadquake. The Quake ability to decrease movement and, critically, deny swiftstride can be a crucial advantage. Problem is, the Dreadquake is even more expensive and at 1000pts is just not affordable.

1000pts is not much - but thankfully that also applies to the Bretonnian and Knights are not cheap. Might be worthwhile thinking up potential Bret list. But if he goes full cav army I fear your S3 shooting is not going to stop him.

In my experience, especially at small games one really needs a clear battle plan.

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Id be dropping the sorcerer down to lvl 2, reducing the blunderbusses down a bit and taking another couple of units.
You want your victim to play you again haha!

Bolt throwers would be nice against the ranks.

Great weapon cds nice to counter charge with

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Well… first battle went okay actually. I ended up barely squeaking out a tie.

I went with a Lvl2 Demonsmith, 2 units of 12 HG archers, 1 unit of 18 IG with great weapons, 1 unit of 12 IG with blunders, and the Iron Demon.

My demonology Demonsmith was a disappointment. Couldn’t get off Steed of Shadows or Demonic Vigor with any regularity. Going to have to rethink my plans here.

Blunders did well and held one flank by themselves for almost 3 rounds against the Baron on Royal Peg. They actually won combat once and got a shot off against him, ultimately getting him down to 1 wound by the end. The dice were on my side definitely.

IG with great weapons took the brunt of the action holding the center against a multi-charge from a unit of knights and a tooled up unit of peasants. They ran off the table after FBIGO a few times, but held up pretty well.

Hobgobs actually did their job. Took down a peg knight and took a few wounds off of other units here and there. Will have to put them in more advantageous positions in the next game and or bring a few more as speed bumps.

The Iron Demon was the clear stand out. He really didn’t have an answer for it. It could have swung the game in turn 2 if I hadn’t failed a critical charge on the knights, but them’s the breaks. It ended up demolishing the peasants and a unit of knights and then blasted the remaining Peg knights into dust in one round of shooting.

All-in-all a great first game out! My opponent was super patient and we met another Old World player to game with in the future. Also got a few of the youngins’ looking on.

Can’t wait to get the boys back out on the table for another go.

Thanks for all the advice!

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Nice, very nice.
Praise Be Hashut.

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Awesome! Congrats on pulling off a tie against the absolute meta king at the moment!

Totally agree that a lvl 2 daemonsmith is close to wasted points. The daemonology lore has pretty high casting values across the board, so a lvl 2 will have a hard time.

Hobgoblins are shockingly often MVP’s, at least in my experience. At 30pts it’s just a savoury delight to see them plink a model off the board that’s worth more than the entire unit combined, and seeing the enemy prioritize them as if they were a threat and/or valuable points to be taken off the board. Delectable.

Iron Daemon, yeah. It’s bad ass, no way around it.

Great to hear you had a good opponent for your first outing, too.

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