Age of sigmar chaos dwarf army book

saluations everyone this is my first time using the sight and i wish to make an age of sigmar army for the chorfs and ive made some scrolls that id like to share. also if any of you have feed back let me know

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Sweet! Nice to have it all on One place!

Please add suggested spells and such too

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Send me the full quality versions when you’ve made all the warscrolls you’re wanting to make and I can turn them into a PDF like I did for the AoS Legends Warscrolls for some of the Dwarf units. Though I’ll make it a bit prettier like I did for this one.

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Maybe reroll the 4+ mortals instead of +1 dmg on the quake?

more warscrolls










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Battleschock immune
3+ save
Rewrite champion weapon

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The reason they aren’t battleshock immune is due to them still being able to flee but being extremely stubborn to move and 2+ due to having the best armour of the chorfs the weapons that’s true

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Points, spell lores, artifacts, command traits, subfactions, army wide bonuses is needed now :two_hearts:

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leaders
volkar the starbreaker 390 for one
Daemon smith: 100 for 1 for one
Sorcerer prophets: 140 for 1 for one
Sorcerer prophet on lammasu: 280 for one
Bal tauk: 180 for 1
overlord on bale taurus 290
overlord 150
battleline
Grotslaves: 80 for 10
Orc slaves: 90 for 5
Hob grots both varieties: 125 for 20
Chaos dwarf warriors: 135 for 10
Chaos dwarf devastaters: 160 for 5
Infernal guard fireglaives: 210 for 10
Infernal guard ironsworn:210 for 10
None
Immortals: 230 for 5 battle line in zharr hothgar
Bull centaurs: 170 for 3 battle line in uzkul
Kdaai fire born: 180 for 3 battle line in zharr grond

Behemoth all models in the catagory have 1 model
Kdaai destroyer: 330 single battle line in zharr grond
Irondaemon war engine: 190 battle line in zharr grond
Skull cracker:190 battle line in zharr grond

Artillery all have the single profile
Magma cannon:220 for 1
Dreadquake mortar: 250 for 1
Death shriek:190 for 1
Hellfire bazooka: 125 for 5

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note on skull cracker attack characterisitic of dark forged hammers and picks they actually have an attack characterisitic of 2d6 instead of 7 warscroll designer doesnt like 2d6 apparently

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ror units and rules
ghark ironskins ironguard



ability:

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Alright lads I think I may scrap the infantry idea for the immortals but make them mech infantry and do something cool with that would like to hear your guys thoughts with that?

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So I’ve been scribing these out in order to re-export them in order to make the compilation PDF.

I’m going to call the compilation “Hashut’s Legions”


Slave Hobgoblin Slittaz

Need: Flavour text

View Table
Criterion Content
Warscroll Name: Hobgoblin Slittaz
Grand Alliance: Destruction
Profile
Move 5
Save 6
Wounds 1
Bravery 4
Flavour Text Required
Missile Weapons
Name Sulphur Scrap-nades
Range 8
Attacks 1
To Hit 4
To Wound 3
Rend -1
Damage 1
Melee Weapons
Name Slittaz
Range 1
Attacks 1
To Hit 4
To Wound 5
Rend -
Damage 1
Keywords
Hashut’s Legions
Hobgoblin
Slave
Hobgoblin Slittaz
Unit Rules
All models in this unit can be armed with a Slitta and a Git Shield or Slittaz and Sulphur Scrap-nades.
Git Shield If all models in this unit are equipped with a Slitta and a Git Shield it has a 5+ save instead of 6+.
Hobgoblin Veteran 1 model in this unit can be a Hobgoblin Veteran. Add 1 to the attacks characteristis of that model’s Slitta.
Scrap Totem Bearer 1 in every 10 models in this unit may be a Scrap Totem Bearer. You may re-roll battleshock tests for a unit that contains any Scrap Totem Bearers.
Noise Maker 1 in every 10 models in this unit may be a Noise Maker. This unit can charge in the same turn it has run if it contains any Noise Makers.
Abilities
Cowardly Despoilers While this unit has 15 or more models, any attacks with an unmodified hit roll of 6 count as having made 2 hits instead of 1. Roll wounds and save rolls as normal for each hit.

Slave Hobgoblin Archers

View Table
Warscroll Name: required
Subtype None
Grand Alliance: Destruction
Profile
Move 5
Save 6
Wounds 1
Bravery 5
Flying? No

Flavour Text

Required

Missile Weapons

Name Arrer Bow
Range 18
Attacks 1
To Hit 4
To Wound 5
Rend -
Damage 1

Melee Weapons

Name Shankin’ Knife
Range 1
Attacks 1
To Hit 4
To Wound 5
Rend -
Damage 1

Keywords

(Empty if N/A)
Faction: Hashut’s Legions
Race: Hobgoblin
Slave? Slave
Subfaction
Hero?
Wizard?
Priest?
War Machine?
Unit Name: Slave Hobgoblin Archers

Unit Rules

Each Hobgoblin Archer is armed with an Arrer Bow and a Shankin’ Knife.
Veteran 1 model in this unit can be a Hobgoblin Veteran. Add 1 to the Attacks characteristic of that model’s Shankin’ Knife.
Scrap Totem Bearer 1 in every 10 models in this unit can be a Scrap Totem Bearer. You can re-roll battleshock tests for a unit that contains any Scrap Totem Bearers.
Gong Basher 1 in every 10 models in this unit can be a Gong Basher. Add 1 to run rolls for this unit if it includes any Gong Bashers.
Abilities
Loadsa Arrers
Fluff Emboldened by their numbers, the Hobgoblin Archers loose more arrers more often.
Rules Add 1 to the Attacks characteristic of this unit’s Arrer Bows while it has 10 or more models.

Magma Cannon

View Table
Warscroll Name: Magma Cannon
Subtype
Grand Alliance: Chaos
Profile
Move 3
Save 4
Wounds 6
Bravery 7
Flying? No

Flavour Text

The mighty Magma Cannon unleashes powerful spurts of molten rock and stone upon the enemy, branding their flesh if they are lucky enough to avoid the centre of the impact zone, or boiling them instantaneously should they fail to be so fortunate.

Missile Weapons

Name Magma Blasts
Range 20
Attacks 2
To Hit -
To Wound -
Rend -
Damage -

Melee Weapons

Name Artillery Crew Tools
Range 1
Attacks 3
To Hit 4
To Wound 4
Rend -
Damage 1

Keywords

(Empty if N/A)
Faction: Hashut’s Legions
Race: Chaos Duardin
Slave?
Subfaction
Hero?
Wizard?
Priest?
War Machine? War Machine
Unit Name: Magma Cannon

Unit Rules

A Magma Cannon may unleash Magma Blasts.
Crew A Magma Cannon has 3 Chaos Duardin Crew armed with Artillery Crew Tools.

|Abilities
|Infernal Engineers
|Ability Fluff |
|Ability Rules | Add 6" to the range characteristic of this model’s Magma Blast while this model is within 3" of any friendly DAEMONSMITHS.
|Siege Artillery
|AbilityFluff |
|AbilityRules | This unit cannot run or attempt a charge. In addition, add 1 to save rolls for attacks made with missile weapons that target this model.
|Magma Blast
|AbilityFluff |
|AbilityRules | Do not use the attack sequence for an attack made with the Magma Blast. Instead, roll a dice. Add 1 to the roll if the target unit has 10 or more models. If that roll is a 3+, the target unit suffers a number of mortal wounds equal to the value of the roll.


Template

View Table
Warscroll Name: required
Subtype None
Grand Alliance: required
Profile
Move required
Save required
Wounds required
Bravery required
Flying? No

Flavour Text

Required

Missile Weapons

Name MissileWeaponName
Range required
Attacks required
To Hit required
To Wound required
Rend required
Damage required

Melee Weapons

Name MeleeWeaponName
Range required
Attacks required
To Hit required
To Wound required
Rend required
Damage required

Keywords

(Empty if N/A)
Faction: Hashut’s Legions
Race: Required
Slave? Slave
Subfaction Subfaction
Hero? Hero
Wizard? Wizard
Priest? Priest
War Machine? WarMachine
Unit Name: UnitName

Unit Rules

EqupimentRules
Champion UnitChampionRules
Standard Bearer StandardBearerRules
Musician MusicianRules
Abilities
AbilityName
AbilityFluff AbilityFluff
AbilityRules AbilityRules

Template

View Table
Warscroll Name: required
Subtype None
Grand Alliance: required
Profile
Move required
Save required
Wounds required
Bravery required
Flying? No

Flavour Text

Required

Missile Weapons

Name MissileWeaponName
Range required
Attacks required
To Hit required
To Wound required
Rend required
Damage required

Melee Weapons

Name MeleeWeaponName
Range required
Attacks required
To Hit required
To Wound required
Rend required
Damage required

Keywords

(Empty if N/A)
Faction: Hashut’s Legions
Race: Required
Slave? Slave
Subfaction Subfaction
Hero? Hero
Wizard? Wizard
Priest? Priest
War Machine? WarMachine
Unit Name: UnitName

Unit Rules

EqupimentRules
Champion UnitChampionRules
Standard Bearer StandardBearerRules
Musician MusicianRules
Abilities
AbilityName
AbilityFluff AbilityFluff
AbilityRules AbilityRules

Edit: I have now realised this is going to take an extremely long time to transcribe manually, and I’m not sure I will complete the project. @bigbobo

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It’s chill dude you don’t need to do the whole book