Hey ya’ll - I’ve been a long time lurker, first time pic poster - I started converting up some chaos dwarves from the skull pass set last year sometime, but quickly got a bit bored/burnt out - so they got stuck on the shelf for a fair few months. Then the other week a friend on another forum posted up a list of stuff they wanted to get rid of, amongst the tat was a load of big hat chaos dwarves, including the war machines, taurus, CDs and some hobgobbos - this was the push I needed.
I’ve foolishly signed up for a tourney on the 31st October (Open War) which unusually allows Chaos Dwarves (using the Ravening Hordes list) - so i’ve got until then to paint/build/convert a 1999pt chaos dwarf list - here’s my progress so far:
Here’s a Death Rocket loader, painted up nice and stuck to his lava base - hopefully all my dwarves will have these bases - I got he bases from Foundations of War - nice and cheap £2.50 for 10 20mm bases, gonna order enough for the rest of my list soon.
Here’s a converted Blunderbuss - this was one of my first conversions - using a skull pass thunderer, I built up the gun using greenstuff, and gave him a new beard, he got a push-pin with greenstuff for a hat.
Here’s a converted unit champion - again from a skull pass dwarf, with a new beard/hat and whippy arm:
Here’s an unconverted hobgoblin, I was testing out a colour scheme here and I think it worked out quite well, unsure of how to base these - I dunno if they deserve lava bases
Finally here’s some WIP pics of my new blunderbusses - these use the multi-part thunderer box set, with the bucklers stuck to the end of the gun and with push-pins as hats. I’m gonna sculpt beards on at least the first couple of ranks - depending on time I may just leave the back ranks with normal beards.
3 dwarves down, only another 60 to go :rolleyes:
I’m also interested to hear which lava base you guys prefer - whippy man is just straight red gore, blood red, firey orange, golden yellow, bad moon yellow. Blunderbuss is the same but with a bit more blending, rocket man is the same but with a sepia wash over the top to ‘tone it down’ a bit
Great work so far am loving the big hats :hat the lava bases work great for the models, for the whippy man what whip is it that you have used as i have been looking for a good one ?
I was going to use some of those lava bases myself. I found them years ago but was totally put off that i would have to cut the tabs off of all my models which would seriously devalue them.
yeah - I’m thinking the same to get a nice cohesive look - Rocket man is in the clear lead from several replies i’ve had on other forums - sepia wash it is
Alas i’m away with work tonight - so no more progress till the weekend.
with my blunderbusses i’m not sure if I’m gonna greenstuff beards on all of them - I don’t know how easy it is going to bem with the guns going across their chests - but i’m going to give it a go, if it all goes to pot I may just end up leaving their normal beards - for the back ranks anyway.
yeah - I'm thinking the same to get a nice cohesive look - Rocket man is in the clear lead from several replies i've had on other forums - sepia wash it is :D
Alas i'm away with work tonight - so no more progress till the weekend.
with my blunderbusses i'm not sure if I'm gonna greenstuff beards on all of them - I don't know how easy it is going to bem with the guns going across their chests - but i'm going to give it a go, if it all goes to pot I may just end up leaving their normal beards - for the back ranks anyway.
ninjahamster
If you're just using BFSP Blunderbusses, I can attest to gs-ing beards being a total pain in the ass... I will never do it again, but that just means no more BFSP Thunderers for me.
I like the dwarf with the whip - it looks almost alive the way it is coiling about!
I tried to do some blunderbusses too, and sculpting the curled beards on did push the arms out of place a little for the models left arms - if they are the dwarf toro’s with the left arm pulled across anyway. One thing might be to sculpt the beards so they are all flowing around the curve of the model slightly, so there is a bit more room for the arms, if that makes any sense?
Best of luck with this - I look forward to the reports of how you do at the tournament
The way I do it, is once you have the beard sculpted, gently push the right arm into the position it will have later, creating an indenture in the putty, that will be invisible when the arm is later glued on. Does that make sense?