nilbog:
Not been playing chaos dwarfs for a while, what with dusting off my old high elf army. But I’ve been tempted back by the dark side for this campaign, so this is what I’m thinking of running:
Daemonsmith, level 2, metal, charmed shield 135
Castellen, BSB, enchanted shield, talisman preservation 180
Khan, wolf, light armour, shield, spear 60
29 Infernal guard, full command, razor banner 425
6 Fireborn, champ 340
Magma cannon xxx
Hellcannon xxx
Thoughts appreciated!
Bloodbeard:
The Razor Banner is nice. But you only have a single unit of grunts - and they are in for the long haul in every battle.
Giving them the lichebone pennant would be better i think - a 6++ against magic. And even better for your heroes. It’s gonna earn itself every time. Almost every army is gonna hit you with some “d6 s*” magic missile or direct damage spell.
Don’t know if you have the points - but the mask of the furnace it just a bit more expensive and gives you “fear”. It’s awesome because somethime during that turnament your enimy will end up with ws1 - and that is an awesome feel!
Hellcannon is great - when it works. But you only have the daemonsmith re-roll once every turn and the hellcannon still hits like a drunken pirate with two eyepatches.
God for eaten stuff though. The trick is to make a decision:
a. Let the hellcannon stay near the daemon smith and hope for the direct hit (it will destroy your enemy - especially combined with a certain hashut or death spell that lowers LD).
b. one turn - hope for the hit. After that move for combat.
c. Go straight for combat.
Don’t wait more than one turn - he’ll never catch up with your k’daii and IG if you wait.
The K’daii are fun. Don’t have much experience with them. But the t4 toughness test is rough - plus the are unstable.
6 bull centaurs seem like a safer choice. Would also free some points for a couple of extra grunts.
Time of Madness:
With smaller point games I always find shooting units tend to do a bit better. You may want to look at swapping the guard unit out for some blunderbusses or fireglaives. A Unit of them with the castellan can still fight relatively well, but you get the added bonus of some shots each turn to assist the cannon.
At this point level I’d be tempted to go all shooting or in your case all combat. Maybe drop the cannon/smith for some flanking centaurs.
Time of Madness
nilbog:
Thanks for the advice. I think I’ll look at more shooting, warmachines are reliable but combat troops aren’t as good apart from the destroyer which I want to stay away from (I want some friends left at the end!).
Thanks for the tips about the hellcannnon, I’ve not used one for a while and tend to forget how to get the best out of strange units like this.
Daemonsmith, level 2, metal, charmed shield 135
Castellan, BSB, enchanted shield, talisman preservation 180
Khan, wolf, light armour, shield, spear 60
29 Infernal guard, full command, lichebone pennant 395
10 Infernal guard, fireglaives 170
20 hobgoblins, bows, musician xxx
Magma cannon xxx
Deathshrieker xxx
Hellcannon xxx
Time of Madness:
Solid looking 1500pt list.
Only suggestion I can make is maybe look at dropping the 10 firegalives for a small flanking force of Centaurs.
You could fit 3 centaurs in with great weapons/shields and a standard.
Time of Madness