[Archive] 1500 points Versus High Elves(1)

Vogon:

Had a game last night versus some High Elves (A different guy to last time). Here�?Ts what I took

Lvl4 Sorcerer Prophet (Talisman of Preservation)

Dark Castellan (Mask of the Furnace, great weapon)

15 IG Full Command

10 Fireglaves

3 Bull Centaurs

Magma Cannon

K�?TDaai Destroyer

He had

Archmage (General, Lvl4, Elf Steed, Sword of Bloodshed)

Noble (Griffon, lance, Dragon Armour)

8 Silver helms (Full Command)

5 Ellyrian Reavers

16 Lothern Seaguard (Full Command)

25 Swordmasters (Full Command, Banner of the world Dragon)

The game was a meeting engagement and I set up first. Fortunately all my units were available and nothing was held in reserve.

I set up mostly centre of the board and leftwards, left to right units were:-

K�?TDaai (more or less central with a building protecting my flank), Bull Centaurs, IG with Castellan, Magma Cannon on a hill with Sorcerer and finally my Fireglaves in a watch tower.

I rolled for spells and got 3 sixes and a 4 so swapped one 6 for Breath of Hatred and one for the Curse of Hashut and kept ash storm and flames :slight_smile: The Dark Forged weapon gave the +1 to dispel.

His set up was (my left to right)

Reavers far left of the table centre was the seaguard, Noble on Griffon, Swordmasters. The Silverhelms with Archmage were in reserve.

He�?Td set up in such a way that pretty much everything was out or range of all my shooting so I made him go first to get stuff a bit closer before I opened up.

His first turn was fairly cautious shuffling stuff forwards and bringing his Archmage and silver helms on behind his Griffon.

Magic and he cast the 16+ version of Hand of Glory on his Swordmasters which I decided to not dispel but he then failed to cast Fiery Convocation so that was a waste of a handful of dispel dice :frowning:

Shooting and he let fly with all his bows against the K�?TDaai none of which did any damage.

My turn and the first thing I did was declare charge against his Swordmasters with the K�?TDaai. They failed their terror test and legged it. I passed my ld roll and re-directed into the noble on griffon.

I moved my Bull Centaurs and IG up but left everything else where it was.

Magic and I rolled fairly low for casting dice so I attempted Flames of Azgorh but it was dispelled.

Shooting and nothing was in range so I moved straight onto combat. The flaming hits took a wound off the Griffon before any blows were struck. The Noble who was only armed with a non-magical lance failed to do any wounds as did the Griffon. In return I killed the griffon and even managed to get a wound past the dragon armour. The Noble fled and I chased hitting the unit of Silver Helms with the Archmage in :slight_smile:

Turn 2

His turn he declares no charges but does rally his Swordmasters. Oddly (as far as I can see) he reforms them to face the Bull Cenaturs and not the K�?TDaai combat.

He moves his Reavers closer to the Bull Centaurs to shoot at them and leaves his Seaguard where they are.

Magic and he casts Hand of glory on the silver helms with the Archmage which I fail to dispel. He then proceeds to cast Fiery Convocation irresistibly. He targeted the Bull centaurs but did no wounds. The Miscast rolled for calamitous detonation killing 4 of the 8 silver helms and taking a wound from the Archmage as well. Unfortunately he also took a wound from the K�?TDaai.

Still Shooting and despite throwing every bow he had at the centaurs no wounds were done.

Combat and two guys fall to the K�?TDaai�?Ts flaming hits and another wound is done to the mage. Even with the aid of the magic sword and the boosted stats the mage failed to do any damage, the only wound he caused in combat was saved by my wardsave. The two remaining silver helms also did no damage at all. The K�?TDaai took the remaining Silverhelms apart and the Archmage ran I pursued but couldn�?Tt keep up.

The start of my second turn and the K�?TDaai passes its Toughness test

I attempt to charge the Swordmasters with the Bull Centaurs, figuring they�?Tre gonna die anyway and it�?Ts better to charge than be charged. Unfortunately I failed to roll sufficient distance.

I also charged the K�?TDaai at the fleeing Archmage who fled off the board.

Magic and the only thing in range was Flames so I 6 diced the big template version and got it irresistibly. I put the template on the Swordmasters (suspecting but not knowing that they had BotWD) as they were the only thing in line of sight at the time. Even with the 2++ save I still managed to kill 3 of the little blighters and I now knew for sure that they had the banner. I take the St10 hit from the miscast on the chin thanks to my Talisman of Preservation but lost a wound to the Curse of Stone.

Shooting and I took a pot shot at the reavers with the flame cannon but it failed to reach.

No combat so�?�.

Turn 3

He charges the Swordmasters into the Bull Centaurs who hold. The Seaguard are turned to shoot at the K�?TDaai and moves the reavers to shoot at the IG (if it had been me I would have charged the flank of the centaurs).

No magic this turn and shooting was ineffective.

Combat and he killed a single Bull Centaur (gotta love that T5 and 3+ armour) and I managed two kills in response so I lost combat. Thankfully I passed my break test (which was a nice surprise) and they held.

My turn and I start with the K�?TDaai�?Ts toughness test which passes

I declare chare with the IG into the combat with the Swordmasters rolling to get in by half an inch. I turn the K�?TDaai round to face the fighting ignoring the Seaguard in favour of attempting to wipe out the Swordmasters.

Magic and I once again cast Flames, this time on the Reavers, killing three, this was followed up by the magma cannon as they were now in range (just) killing the other two.

Combat and the sword masters shockingly do just one wound on my Bull Centaurs and non on my IG I kill a grand total of 5 comfortably winning combat. To my dismay he rolls snake eyes for his break test and stays put.

Turn 4

His only movement is to take his Seaguard round the side of my K�?TDaai to avoid getting charged (which I wasn�?Tt going to do anyway). H shoots at the K�?TDaai again and still fails to wound.

Combat and the grudge match is well and truly on. No wounds on the Bull Centaurs but a couple of wounds on the IG. This time My bull centaurs fluff their attacks but my Castellan mans (or should that be dwarfs) up killing three after a dismal showing last turn. The IG kill a couple taking away his rank bonus (he was 10 wide). Still he holds.

My turn and after passing the toughness test I declare charge with the K�?TDaai into the back of the Swordmasters but fail by one inch. I cast Flames at the unit of seaguard killing 8 but they pass their panic check.

Combat and this time it�?Ts a different story. They take another wound from my Bull Centaurs and kill 5 IG I kill just two in return and this time loose combat fleeing with both units and getting run down.

Turn 5

He turns his Sword masters around with a quick reform and marches towards the K�?TDaai shooting is once again directed at the K�?TDaai but fails to wound.

My turn and I once again fail my charge, I just can�?Tt seem to get at those pesky Swordmasters with my K�?TDaai

A low casting roll means the only spell I try is Curse of Hashut on the Swordmaster champ who makes his 2++

I then Magma Cannon them killing 4 (leaving just 4 guys left)

Turn 6

He attempts to charge my K�?TDaai but fails to reach

Shooting does nothing

My turn and once again I attempt to charge the Swordmasters this time making it in to combat.

The Flaming hits kill two they don�?Tt manage to wound and I clean them up and we shake hands.

Cheers

Vogon

rpitts2004:

Shooting and he let fly with all his bows against the K�?TDaai none of which did any damage.

Vogon

Vogon
Strength 3 can't wound T6? Why would he waste the shots

Vogon:

6s always wound but he still had to re-roll.

But I agree I think he would have been far better off finding alternate targets but I guess he just got fixated which is easy to do.

There were a few tactically poor decisions that he made but let’s face it with 25 Swordmasters with BotWD I wasn’t going to take it easy on him.

Cheers

Vogon

Skink:

Nice read! All in all I don’t think that (for us) 25 Swordmaster with the BoTwD are impossible to deal with. Maybe the most worrying thing in his army list was the Archmage… But you dealt with him splendidly :cheers. Man I hate Elves…:~

rpitts2004:

6s always wound but he still had to re-roll.

But I agree I think he would have been far better off finding alternate targets but I guess he just got fixated which is easy to do.

There were a few tactically poor decisions that he made but let's face it with 25 Swordmasters with BotWD I wasn't going to take it easy on him.

Cheers

Vogon

Vogon
Yeah I was thinking of previous editions, forgot that 6 always wound.

The chances of wounding a destroyer with a 6 then having to re-roll it plus a ward save is extremely low.

Tell him he has a better chance of getting struck by lightning

NoisyAssassin:

The chances of wounding a destroyer with a 6 then having to re-roll it plus a ward save is extremely low.

rpitts2004
1/72 actually. And that's not factoring in rolling to hit (so with a -1 for moving or range, it becomes 1/144!)

khedyarl:

Yeah I was thinking of previous editions, forgot that 6 always wound.

The chances of wounding a destroyer with a 6 then having to re-roll it plus a ward save is extremely low.

Tell him he has a better chance of getting struck by lightning
S3 has always been able to wound T6 - in past editions you could always wound three above your strength.  One above is 5s, two above is 6s, three above is also 6s, 4 above was impossible.

Geist:

Actually khedyarl, in 5th ed if you had a 1+ armour save you could not be wounded by st3. That was many years ago.

Zargon the Black:

Thanks for the report! I am facing my friends high elves tomorrow so these reports have been helpful.

Abecedar:

Thanks for the read. enjoyed it