[Archive] 1k CD *introduction*

Laikalappie:

First list with the Chaos Dwarfs.:slight_smile:

I’ve been playing Dwarfs for some time now, and found the CD’s interesting.

Heroes

Lv. 2 Chaos Dwarf Sorcerer - 125 Pts.

> Power Stone

Lv. 2 Chaos Dwarf Sorcerer - 125 Pts.

> Dispell Scroll

Core

20 CD Warriors - 210 Pts.

> Command

15 CD Blunderbusses - 180 Pts.

30 Hobgoblins - 60 Pts.

20 Hobgoblins - 40 Pts.

Special

Goblin Bolt Thrower - 30 Pts.

Goblin Bolt Thrower - 30 Pts.

Death Rocket - 80 Pts.

Rare

5 Bull Centaurs - 135 Pts.

> Heavy Armour

> Command w/o mus.

1000 Pts.:hat off

Some things:

>I used the Army capacities of the Dwarfs (ie, 2000 or less point game means minimal 2+ core, 0-3 Special and 0-1 Rare, no lords, 0-3 heroes, etc.), is that okay?

> The CD probaly have just 2 Dispell Dice and no four?

> How much points do the Dispell Scrolls and Power Stones cost?

I’ve taken 25 pts for each of them here.

> This list is just for fun, nothing very serious, that’s too why I try to use everything unusual to a ‘common’ Dwarf list.

Laikalappie

wallacer:

At 1k you need 2 core units (the Hobgoblins don’t count) so you’ll need some more Chaos Dwarfs.

I would suggest dropping the 10 Sneaky Gits and 4 of the Bull Centaurs to free up points for another CD unit.��Drop the magic items off the sorcerors if you need more points.��Reduce the command on the Bull Centaurs if you have to free up more points.

I think your general would be better off with a Great Weapon than an extra hand weapon, tbh.��Strength 4 just doesn’t really cut it.

Malificant:


First list with the Chaos Dwarfs.:)
I've been playing Dwarfs for some time now, and found the CD's interesting.
Heroes
Lv. 2 Chaos Dwarf Sorcerer - 125 Pts.
> Power Stone
Lv. 2 Chaos Dwarf Sorcerer - 125 Pts.
> Dispell Scroll

Chaos Dwarf Hero���������� ��- 89 Pts.
> Magic Item: 1+ Save
> Additional HW

Core������
19 CD Warriors��������������� - 201 Pts.
> Command
> The hero joins this unit

20 Hobgoblins���������������� - 40 Pts.
20 Hobgoblins�����������������- 40 Pts.

Special
10 Sneaky Gits����������������- 50 Pts.
Goblin Bolt Thrower����������- 40 Pts.
Goblin Bolt Thrower��������� - 40 Pts.

Rare
10 Bull Centaurs��������������- 225 Pts.
> Heavy Armour
> Command.�������������������������������
������������������������������������975 Pts.
Left some points to fill in on your advice.
Some things:
> I used the Army capacities of the Dwarfs (ie, 2000 or less point game means minimal 2+ core, 0-3 Special and 0-1 Rare, no lords, 0-3 heroes, etc.), is that okay?
> The CD probaly have just 2 Dispell Dice and no four?
> How much points do the Dispell Scrolls and Power Stones cost?
I've taken 25 pts for each of them here.
> This list is just for fun, nothing very serious, that's too why I try to use everything unusual to a 'common' Dwarf list.

Laikalappie


Laikalappie
first off, your general should be dropped i think. your sorcerers are fine as generals (ld 9), and get a hobgoblin rocket: hobgoblin hero w/ 1+ AS armor, gauntlets of +1 Strength, and a great weapon. you use shadow magic to stted of shadows him around and kill things.

next, you need another unit of chaos dwarves. the hobgoblins do not count for minimum core units.

your bolt throwers should be 30 points a peice, and can be taken as 2 for 1 specials.

sneaky gitz in 10 man units are beyond useless. drop them.

Theory_Man:

here is some links to some on other’s peoples 1000 point armies,

static armies

https://discourse.chaos-dwarfs.com/t/7068
https://discourse.chaos-dwarfs.com/t/6756
https://discourse.chaos-dwarfs.com/t/5499
https://discourse.chaos-dwarfs.com/t/6382
https://discourse.chaos-dwarfs.com/t/5946

slaves armies

https://discourse.chaos-dwarfs.com/t/5672
https://discourse.chaos-dwarfs.com/t/6112

Your army is very interesting because of the Bull Centaurs in such a low point game, which is neither here nor there. With almost one fourth of your points taken up by theses BCs, I would advise in some wolves riders to support your BC unit.

Three characters is a little much in a 1000 point game, maybe instead of a 2 sorcerers and a CD hero, invest in one CD sorcerer and a BC hero (for mobility).

You also need a another CD unit to fill out you core. I would suggest either a unit of 15 Blunderbussers or a unit of 10 CDs with great weapons to support your unit of 20 CDs.

I hope this helped.

Laikalappie:

Well, thanks already.

I was short in points and removed one unit of CD without looking to the minimum core troops.

Changed the list, will probaly be definate since I have this game tomorrow.

I took some Blunderbussers. Think I really need them, only to experience shooting with them :).

Took away: Hero, Sneaky Gits, 5 Bull Centaurs. And even had some space left for a Death Rocket.

Uzkul Werit:

Considering that you’re using two heros in such a small points limit, this list ain’t bad. It has numbers and some decent shooting. Kudos.