[Archive] 2.5k Chaos Dwarf's only (need help)

jgascoine011:

I am seriously tempted to get into a chaos dwarf army as the forgeworld models are just beautiful.

I am not going to go for anything too overpowered (3 magma cannon’s with 2 kaadi destroyers) but still want to keep it semi-competitve. Also i want it to be chaos dwarves only (so no kaadi’s)

Right now i am thinking of:

Lords
Sorcerer Lvl 4 with hashut
Talisman of Preservation, Chalice of darkness.

Castillian
BSB
Black hammer and stone mantle

Troops
2 units of 10 infernal guard with fireglaves (5 wide, 2 deep)
1 unit of 28 infernal guard with fireglaves, full command and flamming banner (7 wide, 4 deep). BSB goes with this unit

Special
2 magma cannons
1 hellbound iron daemon
6 Bull Centaurs with great weapons and shield, banner and razor standard. The shields are just some protection against light arms fire.

Rare
K’daai Destroyer

Oops
Calculated it wrong, there should be no hellcannon and i have now fixed it.

Plan is for the big block of infernal guard to go center, flanked by the 2 smaller units either side.
Behind the smaller infernal guard units will go both the magma cannons and death shriekers (1 of each either side) with the daemonsmith or prophet.

Then holding each flank will be the unbreakable-ness that is the hellcannon/iron daemon

The bull centaurs are counter-attack/havok causes, desgined to run up the flank and cause trouble.

My only consern is cannons but that is why i have the death shriekers to hopefully snipe them

Also what are peoples opinion on the bale taurus.
To me the model is great but the rules for it suck. its so expensive points wise and as far as i can see had no save what-so ever.
The only thing it has is the d3 wounds if targted by lore of fire, but seriously when is the last time you played some1 who took lore of fire (other than for a joke)?

rpitts2004:

I would highly reconsider a k’daai destroyer for 2500 point games, personally like the two 10 man units of firefglaives but I’ve never had much luck with this, you are severely out numbered and I’m afraid the bull centaurs won’t have the same impact a destroyer will have. But to each his own.

jgascoine011:

I would highly reconsider a k'daai destroyer for 2500 point games,  personally like the two 10 man units of firefglaives but I've never had much luck with this, you are severely out numbered and I'm afraid the bull centaurs won't have the same impact a destroyer will have. But to each his own.

rpitts2004
yea the k'daai is great but i am too worried about it being 1 shotted by a cannon and then its pretty much game over for me as the rest of the army wont be able to stand up alone. Although the bull centaurs are not game winning they do provide the hard hitting support i need.

Really my game plan is to whittle down the enemy with the magma cannons, rockets and limited shooting then when the enemy is in range counter charge with the bull centaurs while holding the other flank with the iron daemon and centre with the stubborn bsb.

I am tempted to replace both the rockets with a hellcannon to give some extra combat support. or drop both the lvl 1 and rockets and get a k'daai? hmm that sounds like a better plan as i only need 1 daemon smith for the magma cannons which cld be the lvl 4

rpitts2004:

I would try to keep atleast one rocket as they are great at dropping big templates or sniping other warmachines.

jgascoine011:

I would try to keep atleast one rocket as they are great at dropping big templates or sniping other warmachines.

rpitts2004
i dont really have the points
and the more i look at them the less i like them. for extra 45 points you can get a magma cannon which is far better at dealing with big blocks.

the rocket would be good at snipping warmachines but i would rather just take to khans on wolves for the same points to do that. Although i would have liked to have taken some more arty.

Any thoughts on the bale taurus? is it work taking at all or not?

Also how do you guys deal with the nurgle daemon prince.
He is the only thing that could cause problems it seems

Samanos:

Also how do you guys deal with the nurgle daemon prince.
He is the only thing that could cause problems it seems

jgascoine011
i am not familiar with the build you talk about (you might want to give more details for that) but how about firing a hellcannon/dreadquake/shrieker shot on his head?;) or maybe death magic.

jgascoine011:

Also how do you guys deal with the nurgle daemon prince.
He is the only thing that could cause problems it seems

jgascoine011
i am not familiar with the build you talk about (you might want to give more details for that) but how about firing a hellcannon/dreadquake/shrieker shot on his head?;) or maybe death magic.


Samanos
the nurgle daemon prince has amazing stats
he is WS9 with -1 to hit in combat, with charmed shield, sword of striking and dragonbane gem

So everything bar our hero's hit him on 6's in combat.
he ignores the 1st hit on a 2+ and has a 2+ ward vs flamming attacks so k'daai wont stand a chance against him.
He has wings so the daemon engine cant hold him up as he will just ignore him.
and he has a 1+ armour save, 5+ ward (2+ vs flamming as i mentioned)

ok a stonethrower to the head might take him out but that is so unreliable.

any other sugestions

Samanos:

yes.

if you dont use lore of death to kill him use hashut (flame of azgoth and ashstorm so he wont charge anything).
chaos swarfs do not have pathetic and primitive machines such as stone throwers! :mad like I said before we have shriekers/dreads and hellcannons. use these with the engineers, you will be surpriced at how effective they become once you start rerolling scatters.
the iron demon does not have to lock down on him in cc. just shoot him with the cannonade or use the boiler so you can hit him (he aint that tough against s8 d6+2 impacts) without him fleeing :wink:

really i dont see how he is a problem. he seems more like easy points to me…

edit: use some bowfire from gobbos to use up his charmed shield before u start raining artillery fire on his head!

jgascoine011:

ok i have fixed my list to include the k’daai destroyer

@sammos

the nurgle daemon prince is one of the best things in the game.

if he gets 1st turn then i have 1 turn to kill it before it hits my lines and i am dead. Even if i took death shriekers/hellcannon they would have to hit, wound and him fail his ward. if he gets lucky then he wins the game. I dont like that. I want tactics that will kill him dead.

I am thinking of sacrificing my main block of infernal guard with bsb if he goes for that unit.

He has to challenge and my champion will accept so he kills him, but im stubborn on a 9 with a re-roll.

Next turn i decline his challenge, he will kill maybe 7 guys, but still stubborn on a 9 with re-roll

I just keep doing this until i get my iron daemon in and just hold him up

If it fail though and he kills the unit before i get my iron daemon into him then i am fucked

Samanos:

jgascoine011 I dont think you have played many (if any) games with CD yet thats why you are so negative against machines potential(no offense meant here). you say you want tactics that will kill him dead but you disregard this army’s greatest assets in my opinion.

If your opponent has any sense he will hide from the machines immediately (unless he has more fast dangerous units providing pressure). against them his entire build is useless and has a 5+ ward (not even a 4+) and 4w… so trust me when i say that machines can be very effective with him. You dont need to kill him, just wound him he will be reluctant to enter combat with 1-2 wounds remaining.

There is no strategy that can take him down in one phase for sure (not in this army anyway). you combine your assets. magic and shooting. even if he survives he wont be unscathed.

again if you dont want the artillery fire (which i think is a big mistake) I have already mentioned death magic which should damage, cannonades and cc will do the rest.

if you really want shooting on the IG then use firglaives. he will think twice of going near you if he is to eat 30+ reroll-wounds shots on his face.

one final point on the machines :I dont say that the artillery will always do what you need them to (its a dice game) but they are far more reliable than you think.

jgascoine011:

well do you suggest dropping the iron daemon for 3 rockets or 2 rockets and a daemonsmith?

dont forget that i want an all comers list and not a tailored list

I just think the iron daemon gives more help in combat. If the k’daai dies then one of my flanks will be open.

Maybe drop the k’daai for another unit of 6 bull centaurs?

If i did both of those it would probably give me enough points of a khan on giant wolf

Samanos:

no not the iron demon, he is very good i suggest you keep him.
personally i use one magma and 2 dreadquakes, but i believe two magmas and two dreads would be ideal.

based on your list i would play something like this:

1 Lord: 400 Pts.   16.6%
2 Heroes: 297 Pts.   12.3%
2 Core Units: 601 Pts.   25.0%
5 Elite Units: 885 Pts.   36.8%
1 Rare Unit: 215 Pts.   8.9%

Sorcerer-Prophet, lvl4, Talisman of Preservation, Enchanted Shield, Chalice of Blood and Darkness, Lore of Hashut -

Daemonsmith Sorcerer, Charmed Shield, Scroll, Lore of  
Infernal Castellan, Shield, Talisman of Endurance, Dragonhelm, BSB -

28 Chaos Dwarf Infernal Guard, GW, M, S, C, Lichebone Pennant -
26 Hobgoblin Cutthroates, Bows, M -

5 Bull Centaur Renders, GW, M -
Magma Cannon -
Iron Daemon War Engine -
Deathshrieker Rocket Launcher -
Deathshrieker Rocket Launcher

Dreadquake Mortar, add. Slave Ogre -

Total: 2398

many things are personal preference (gw for example and items on BSB ). I am not sure about the lore of the lvl 1(maybe death or metal) as i usually run a lvl4 death with lvl1 fire or my current llist with lvl4 metal and 2 lvl2 fire.  you have 4 templates that can cause havoc and three of them are able to kill monsters with their high s and d6 wounds. the iron demon is very very good, i usually use him as a way to kill monsters and monstrous stuff (so my machines can focus elsewhere) and then i charge with it (pay attention with this guy as he will be unable to damage anything that is monstrous or mounted, that makes him very easy to deal with.) if you find that the machines are too many then 1 shrieker goes which gives you points to play with (khans, hellbound, lvl 2, black hammer and stuff).

Draz:

Equip the Iron Demon with a Skullcracker. It kills everything.

jgascoine011:

Hmm i had a think about the list, and what do you guys think of this:

Lords
None

Hero’s
Demonsmith (metal)
Lvl 2
Chalice

Demonsmith (metal)
Lvl 2
Dispel Scroll

Demonsmith (fire)
Lvl 2
Talisman of P.

Troops
3 units of 15 infernal guard with fireglaves (8 wide, 2 deep)

Special
2 magma cannons
2 Deathshrikers
1 hellbound iron daemon
6 Bull Centaurs with great weapons and shield, banner and razor standard. The shields are just some protection against light arms fire.

Rare
K’daai Destroyer
Hell Cannon

This gives me 5 pieces of artillery with 3 demon smiths :slight_smile:
Ok 1st of, no lvl 4:
This, i think, will not be so much of an issue, yes lore hasut if amazing but if we forget about that, with the chalice and dispel scroll i should be able to mitigate (or at least minimize) the damage of not having a lvl 4.

2nd, no BSB
With the hellcannon, k’daai and iron demon all being unbreakable combined with the fact that my core units are so small, having a bsb is not really needed. If anything gets into combat with my infernal guard i am dead anyway.

Any thoughts?

Oh and no on the skull cracker, only an idiot would pay points to make a already expensive model worse