dancehat:
Characters: 758pts
Chaos Dwarf Lord[Armour of Furnace, HoHashut, Shield]: 443pts
Mount : Great Taurus
Chaos Dwarf Hero[BSB - Armour of Gazrakh - Sword of Might]: 135pts
Sorcerer[scroll]: 90pts
Sorcerer[scroll]: 90pts
…
CORE : 1096pts
24 Chaos Dwarf Warriors[Full Command] : 246pts
25 Chaos Dwarf Warriors[Full Command] : 255pts
18 Blunderbuss Chaos Warriors[Standard]: 226pts
10 Hobogoblins[Bows] : 50pts
10 Hobogoblin wolf riders[Bows, musician, Light armour, shield] : 160pts
10 Hobogoblin wolf riders[Bows, musician, Light armour, shield] : 160pts
…
SPECIAL : 60pts
2 Hobogoblin bolt throwers: 60pts
…
RARE : 335pts
1 Earthshaker Cannon : 110pts
10 Bull Centaurs[Standard, Heavy armour]: 225pts
…
TOTAL : 2250pts
PD: 4
DD: 4 + 2 scrolls
Some basic tactics, or lore like strategy and deployment really.
Earthshaker will be supported by the hobo archer unit.
The core dwarfs will form a wall, either moving wall or stationary depending on my opponent. Keeping the BSB in the middle unit or even behind the units, not of too much deadly shooting but with my dwarfs having a dwarf running around behind can help dealing with weak units. A 1+ save and S5 attacks along with +1 CR from his banner will send most unit away the back of the army. Done this successfully with normal dwarfs.
Wolfriders will annoy as much as they can and sacrificed as the slaves they are if need be. Also will shield the bulls if my opponent bring a strong shooting phase. Wish I could have fielded these in smaller units but meh… cant have it all.
The BTs and ES. Well, they shoot stuff. Nothing special here.
Lord on GT along with the Bulls are the hammers. Fast and maneuverble. A very good choice overall IMO. Caddies are caddies, nothing special there.
So there it is, first list. Thought I´d explain why I picked what so you can see my thoughts on the choices I´ve made. So comments and advice from
my longbearded brothers and sister would be most welcomed.
:cheers
-Dancehat