[Archive] 2300 against lizardmen

ross_lionheart:

This is for my upcoming game on thursday against lizardmen. I’ve selected to take two units of 15 blunderbusses instead of 2 units of warriors to deal with the skink scounts.

2300 Point Chaos Dwarf Army List:

Characters:

1 Chaos Dwarf Hero (General) @ 94 Points

- Armour of Gazrakh & Great Weapon

1 Chaos Dwarf Bull centaur Lord @ 263 Points

- Armour of the furnace, Black Hammer of Hashut & shield

- Leads the unit of 9 bull centaurs

1 Chaos Dwarf Fire Priest @ 115 Points

- 2 x Dispel Scroll

- Level 1

1 Chaos Dwarf Fire Priest @ 115 Points

- 2 x Dispel Scroll

- Level 1

Core Units:

24 Chaos Dwarf warriors @ 246 Points

- Hand Weapons, Heavy Armour and shields

- Champion, Standard and musician

15 Chaos Dwarf Blunderbusses @ 180 Points

- Blunderbusses

15 Chaos Dwarf Blunderbusses @ 180 Points

- Blunderbusses

20 Hobgoblins (Disposable Unit) @ 40 Points

- Hand Weapons

20 Hobgoblins (Disposable Unit) @ 40 Points

- Hand Weapons

10 Hobgoblin Wolf Riders @ 150 Points

- Light Armour, Shields & Hand Weapons

- Champion & musician

Special Units:

2 Hobgoblin Bolt Throwers @ 60 Points

- 4 hobgoblin crewmembers armed with hand weapons.

2 Hobgoblin Bolt Throwers @ 60 Points

- 4 hobgoblin crewmembers armed with hand weapons.

20 Orcs Big Un’s @248 Points

- Light Armour and 2 Choppas

- FCMD

20 Orcs Boyz @ 168 Points

- Light Armour and 2 Choppas

- FCMD

Rare Units:

1 Earthshaker Cannon @110 Points

- 3 Chaos Dwarf Crew member w/hand weapons and heavy armour.

9 Bull Centaurs @ 219 Points

- Great Weapons, Hand Weapons, Heavy Armour & Shields

- Champion & Standard

Total Points: 2288 Points

Canix:

Looks a good list i like the orcses however is an enchanted shield on the BC lord worth more than a muscian from a slave unit?

Good luck on thurs:hat

cornixt:

You can’t have two lots of magic armour, even if one is a magic shield, so it is fine as it is.

Pretty good looking list, although maybe 4 BTs is a bit much. I assume the Sorcerers will be with the war machines.

wallacer:

Personally, I would take loads more hobgoblins, then just move them up in a big sweeping line to get rid of his skinks.

You may as well drop some bolt throwers, since his Teradons will most likely be killing them on turn 2 anyway. That will free up some points for more Hobgobs.

Uzkul Werit:

The list is pretty good and I can’t find anything too wrong with it. You may want to stick the Orc units together (safety in numbers after all) because they are so lightly armoured. The more in one unit, the better.