Sorcerer-prophet, level 4, hashut, enchanted shield, talisman of preservation, earthing rod, 375 - 2+/4++. I’ve added the earthing rod as I’m fed up miscasting on 3 or 4 dice and losing 10 IG.
Infernal castellan, battle standard, mask of the furnace, shield 197 - 2+/4++. He’s not died yet, I intend to keep him that way.
Daemonsmith, level 2, fire, dispel scroll, sheild of ptolos 160 - to babysit the warmachines and carry a dispel scroll. I’ve upgraded to level 2 as a I had some spare points and couldn’t think what else to spend them on.
28 Infernal guard, full command, lichebone pennant, 383 - both my s-p and bsb sit in here, it’s a lot of points in one unit but it’s never given up any of those points (apart from when my s-p blew himself up, hence the earthing rod). The banner effectively gives them a 4+ ward against fire and metal spells, and the characters a 3+ ward against other spells as well.
40 hobgoblins, bows, full command, 222 - at 2k I run 20, I’ve added another 20 to make up the core points.
Magma cannon - I don’t think anything needs to be said about these. Magma cannon - Best. Unit. In. The. Game.
3 bull centaurs, gw, champion, standard, banner of swiftness, 185 - effectively heavy cavalry (M8 with banner) without rubber lance syndrome.
K’daai destroyer - I wasn’t really sure about taking this, but apparently they’re quite good. Only joking.
Hellcannon - to sit on a flank, also another reason to go ‘grrrrr’ at opponents.
Comments and criticisms most welcome. This is for a tourney in january, which will be fairly (but not overly) competitive.
I’ve got enough models to be able to field anything in the LoA list if you’d like to make suggested changes.