[Archive] 2400 for tourney

nilbog:

Sorcerer-prophet, level 4, hashut, enchanted shield, talisman of preservation, earthing rod, 375 - 2+/4++. I’ve added the earthing rod as I’m fed up miscasting on 3 or 4 dice and losing 10 IG.

Infernal castellan, battle standard, mask of the furnace, shield 197 - 2+/4++. He’s not died yet, I intend to keep him that way.

Daemonsmith, level 2, fire, dispel scroll, sheild of ptolos 160 - to babysit the warmachines and carry a dispel scroll. I’ve upgraded to level 2 as a I had some spare points and couldn’t think what else to spend them on.

28 Infernal guard, full command, lichebone pennant, 383 - both my s-p and bsb sit in here, it’s a lot of points in one unit but it’s never given up any of those points (apart from when my s-p blew himself up, hence the earthing rod). The banner effectively gives them a 4+ ward against fire and metal spells, and the characters a 3+ ward against other spells as well.

40 hobgoblins, bows, full command, 222 - at 2k I run 20, I’ve added another 20 to make up the core points.

Deathshrieker

Deathshrieker

Magma cannon - I don’t think anything needs to be said about these. Magma cannon - Best. Unit. In. The. Game.

3 bull centaurs, gw, champion, standard, banner of swiftness, 185 - effectively heavy cavalry (M8 with banner) without rubber lance syndrome.

K’daai destroyer - I wasn’t really sure about taking this, but apparently they’re quite good. Only joking.

Hellcannon - to sit on a flank, also another reason to go ‘grrrrr’ at opponents.

Comments and criticisms most welcome. This is for a tourney in january, which will be fairly (but not overly) competitive.

I’ve got enough models to be able to field anything in the LoA list if you’d like to make suggested changes.

Thanks!

Baggronor:

I would split the Hobbos into 2 units - that way they don’t all have to fire at one Skaven weapon team.

3 bull centaurs, gw, champion, standard, banner of swiftness, 185 - effectively heavy cavalry (M8 with banner) without rubber lance syndrome.
How do you intend to use these guys? 3 seems small to be a hammer. I was considering 3 with spears and shields and Banner of Eternal Flame to hunt Hydras, Aboms, war machines, etc.

Seeing as you have the Hellcannon, I think you can afford to drop 1 Deathshrieker. You will struggle to protect that many machines as it is. Maybe add more BCs?

With the Earthing Rod, my basic rule is ‘never re-roll unless you are actually going to explode and die’. I don’t find it great for minimising casualties on the IG, just good to not lose my 400pt general to a miscast.

Samanos:

since the tourney is competitive i would suggest you watch out for all those 2+ ward vs flaming characters. your destroyer should avoid them at all costs. personally i dont use shriekers, i find them ineffective. at 2500 i play with 2 hellcannons, dreadquake and magma (i know, no destroyer). the dreadquake i quate good although you must take a slave ogre to unleash its true power. since your infernal are used for just a bunker u could reduce their size and add some hobbos, in units of 20 to divert opponents.

nilbog:

Thanks for the input.

Baggronor:

The BCs are a fast flanking unit. I could well make the changes to them you suggest, as that might well fit their role better.

I was thinking of having the hobbos in two units. I know that one of the scenarios is blood and glory, so the more standards the better!

I tend to leave one deathshrieker on an extreme refused flank anyway - it’s a tempting target for one unit to try to destroy, and barring lucky cannon/bolt thrower shots, it’s usually a unit that is kept away from my main battleline for a while.

I have an unfortunate habit of rolling dimensional cascade (big template S10, 50% chance of wizard dying) whenever I miscast, hence the earthing rod.

Samanos:

I’m not going without a destroyer - I like it too much! I’ve tried smaller units of IG, but they tend not to do so well. Minimum I would take is 25. Have you had much success with a dreadquake? I’ve not tried it yet.

richard barby:

samanos put it well a throw away redirecter would be really good can you afford to fit them in , wolf riders are rair now right?

nilbog:

If I dropped one of the deathshriekers I could fit in a unit of wolf riders with spears and muso (any more and I’m going over the allocation for rare points) but I’m not sure they’re that effective - animosity and low leadership away from the general/bsb means they will be running more often than not.

However, if I did that I could probably squeeze in another bull centaur.

zhatan87:

Comments and criticisms most welcome.
Well thought list.
Good idea with the lichebone pennant, a nice way to fit our core choices.

If it's for tourney, one death shriecker could be replaced by a magma.
I would go with death lore on the level 4, better success with it than the Hashut one.
And a good way to get dices to cast a fireball.
As said by Baggronor, I would split the hobgobs in two (especially if blood and glory scenario...)
3 bull centaurs, gw, champion, standard, banner of swiftness, 185 - effectively heavy cavalry (M8 with banner) without rubber lance syndrome.
A friend played them, and pretty disappointed. When, in the same time, I played 3 of them with only shield (and banner for your scenario), and pretty satisfied:)

If you need points to find, I would go with a level 1 fire rather than a level 2, and an ensorceled shield, better to baby sit the warmachine (thanks to the 2+ against a cannon shot, and 4+ (or 2+? I'ts not clear for us) look out sir against all the others S5 or less shooting or magic attacks...

If you want a throw away redirecter, the khan on wolf is better and cheaper than the wolf riders... And easier to move (single model VS 5 models unit)

nilbog:

Thanks zhatan. Taking all the suggestions on board, I’ve modified the list to this:

Sorcerer-prophet, level 4, hashut, enchanted shield, talisman of preservation, earthing rod, 375

Infernal castellan, battle standard, mask of the furnace, iron curse icon, shield 202

Daemonsmith, level 1, fire, dispel scroll, charmed shield, pigeon plucker pendant 130

Hobgoblin khan, wolf, light armour, shield, sword of striking 71

Hobgoblin khan, wolf, light armour, shield, spear, 60

28 Infernal guard, full command, lichebone pennant, 383

20 hobgoblins, bows, standard, muso, 112

20 hobgoblins, bows, standard, muso, 112

Deathshrieker

Magma cannon

3 bull centaurs, shields and spears, muso, standard, banner of eternal flame, 180

K’daai destroyer

Hellcannon

2400 on the dot. I’ve reduced the daemonsmith to level 1 (no spare points for the upgrade) and given him the PPP for 5++ vs flyers (harpies, eagles etc), and swapped sheild of ptolos for charmed shield (ignores first hit on a 2+).

I’ve added two khans on wolves and given one a magic weapon (+1 to hit), could be hand against ethereals. I’ve run a lone khan befor but he bounced off dwarf war machine crew, two should cope nicely and give me a bit more control of movement.

I’ve split the hobbos into two units as suggested and also changed the BCs a bit. They won’t kill big ranked up units of infantry but should be ideal vs smaller units of cavalry or skirmishers.

Finally I’ve dropped a deathshrieker. I’m not a big fan of death and I like the lore of hashut, so I’m sticking with that for the time being.

zhatan87:

I've added two khans on wolves and given one a magic weapon (+1 to hit), could be hand against ethereals.
Ethereals ar very strong against us...
If we think about it, your khan is LD 7 : he fails one fear test on two...
Plus, the spectra hero (or units) will kill him pretty easily thanks to 3AS5...
I have already thought about him to deal with ethereals, but it seems to be a task too hard for him...
For ethereals, not so many ideas :
lord on monster, bull centaur hero (but very often, better with the crown to deal with other units/monsters), hellbound, and lore of death (my personnal choice, I played against 4 ethereals heroes and one unit, and this lore makes me win the game...)
3 bull centaurs, shields and spears,
Be careful, In RAW, the bull centaurs don't benefit from the spear (monstrous beast : fight in three ranks...)
Ask the organizator before...

The list seems to be more playable, and more nicely to play with and against. A kind of "one unit of each":)