babyberg:
Hi there fellow chaos follower,
I’m quite new in the CD setting. Here is the list I’ve come up with. I’ll comment each choice at the end.
Total Roster Cost: 2398
Sorcerer-Prophet, death lore
lvl 4, charmed shield, dispel scroll, talisman of preservation
Dark Castellean
Battle standard bearer, black hammer of Hashut, enchanted shield
2X Hobgoblin Khan
Wolf, Spear, light armour
25 Chaos Dwarf Infernal Guard
full command, great weapon
25 Chaos Dwarf Infernal Guard
Hand weapon & shield, musician, banner
4 Bull Centaurs Renders
full command, great weapon
4 Bull Centaurs Renders
full command, additional hand weapon
8 K’daai Fireborn
manburner
5 Hobgoblin Wolf Riders
musician
5 Hobgoblin Wolf Riders
musician
First thing to say is, I want to play in a competitive tournament setting.
Second… Yes, no warmachine. I don’t like them that much. There, I’ve said it… I’ve made this tactical choice after several practices. Simply put, I can’t justify the enormous price tag each one have. I’ve used each one of them. Don’t get me wrong, I’m sure they can be good. But our tournament scene if mostly oriented on objective control. I need to move, I need to control the map. And obviously, warmachine are a serious step-back in that mind set. Since you really need to attach a Daemonsmith for a truly efficient killing machine, I invest around 500 pts (2 daemonsmith, earthshaker & magma) on 2,4k for 2 shooting attack by turn… Well, that around 20% of my army that is going to sit here and get destroyed as soon as decent warmachine hunter come close. And by decent, I’m not talking about the deathshrieker rocket. Don’t get me started on those.
Thirdly, I’m not quite set on that list. I really love the irondaemon (skullcraker version). But again, it’s overwhelming price tag is irritating.
Fourthly, yes, no hobgoblins foot soldiers. I now I could use a 40-50 horde of them, but their is several reason for not including them. I don’t want to create them, I don’t think they will be adapted to my kind of list and Infernal Guard are too awesome not to include!
So, the list by itself:
Sorcerer-Prophet, death lore
lvl 4, charmed shield, dispel scroll, talisman of preservation
Easy choice here. Great stats, great Ld and choice for lore of death. His leadership really synergies with spirit leach and the basic purple sun (15+) on 4 dice will be cast 84% of the time. What’s not to love with him?
Dark Castellean
Battle standard bearer, black hammer of Hashut, enchanted shield
Again, a good choice. A good investment, stubborn with To5. St6 with hashut hammer at such a small cost? yes please.
2X Hobgoblin Khan
Wolf, Spear, light armour
Great sacrificial guys. Can tie up most other redirector. Good little fellow. I would love to find some point to kit them up with magic item but each game remind me how I have to keep them low on point cost.
25 Chaos Dwarf Infernal Guard
full command, great weapon
Str6, 4+ armour… Yes please. Would love to get 30 of them, but their price tag is pretty high.
25 Chaos Dwarf Infernal Guard
Hand weapon & shield, musician, banner
Bunker for BSB + lvl.4. Love to see combat and usually perform pretty well.
4 Bull Centaurs Renders
full command, great weapon
Little pain wagon. My original pain train was composed with 8 guys like this but I’ve realized that it was a big inefficient investment. Love to chop knight, monsters and sometime warmachines. The To5, 3+ armor, Mov7 is really to good to pass. And the psychological effect they impose is truly great. I really hate to see a measly ‘‘2’’ in their attack profile, but if these guy would have 3 attacks, they would be too good.
4 Bull Centaurs Renders
full command, additional hand weapon
Second pain wagon. I’ve choose the AHW to add flexibility. I would use GW de facto on the Bull because I have to ensure that each and every attack that hit wound. But equipped like this, I align them to smash infantry/low armoured troop mostly. With 3 attacks + stomp, their unbelievable ability to not died greatly compose for their lack of hurting power. But if they get tied up in a fight you don’t want, it can become ugly fast. Be sure to use their 7 inches moves right.
8 K’daai Fireborn
manburner
I have to say, I’m in a love/hate relationship with k’daii. I’ve never loved them and I’ve never included them in any army list because of their burning body rule. You see, when I pay for a unit, I mostly invest points in is ability to kill (redirector not included). Each and every unit have a predictable killing ratio against predictable enemy. But here, I pay 55 pts to include a selfdestruction ability and an unpredictable killing ration because I can die before I get to the enemy. And forgeworld had this silly idea to only give them 2 Wo each. Darn… But well, when you look at all the ability you can get for that risk, it’s pretty awesome. This unit really synergies with the -1To and -1 Str from the lore of death spell. Your blazing body will cause more wounds and the re-roll to wound imposed will be even uglier for the enemy. Factored with their 4++, it’s pretty good. They also eat troll and chimera for dinner and love khorne stupid cannon and several flame/runic induced dwarf warmachines.
5 Hobgoblin Wolf Riders
musician
5 Hobgoblin Wolf Riders
musician
Same role as the khan except they are less reliable. The animosity is quite bad, but their price tag compensate it. You will ‘‘only’’ flee, compared to forced combat with O&G animosity. Which is a good thing. Their funny, dies in a funny way an are always a comics relief when I explain my opponent that I will suffer a -1 to hit if he charged me…
Overall, this is my idea. Please, don’t be shy to comment anything! I’ll be glad to talk about it!
I’m going to play 5-6 games in the next few days. Those are practice against different list (undeath legion, dwarf, dark elf, legion of chaos, etc) and different player level (inexperienced to hard veteran). I’ll keep you updated on my thoughts and potential modifications.