[Archive] 2400 points Legion of Azgorh list

The Besieger:

This week i will try the new CD list :).

I hope the points are right vs the Tamurkhan book.

The LVL 4 and BSB will join the unit with 18 IG.

You think this new army list is ok? :slight_smile:

Lord + Heroes = 707 points

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1 Sorcerer-Prophet LVL 4 300

Talisman of Preservation 45

Charmed Shield 5

The Black Hammer of Hashut 35

(A save 2+ W save 4+)

1 Dark Castellan BSB 130

The Mask of the Furnace 65

Luckstone 5

Shield 2

(A save 2+ W save 4+)

1 Daemonsmith Sorcerer 95

Dispel Scroll 25

Core = 786 points

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30 Infernal Guard + Blunderbusses 540

18 Infernal Guard + Full Command 246

Special = 905 points

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8 Bull Centaurs + Champion + Musician + Great Weapon 375

1 Iron Daemon 285

1 Magma Cannon 145

1 Deathshrieker Rocket 100

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TOTAL 2398 points

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ryanamandaanna:

Interested to hear how the blunderbussers turn out!

Grimbold Blackhammer:

You have a 2400 point list with only four deployments.  I just don’t see how you don’t expect to be out-flanked and crushed.  I like the theme but I don’t think it will do well in practice.

And your fast-moving centaurs should definitely have a musician!

I hoe you can prove me wrong! Good luck!!

Grimbold Blackhammer

eratu13:

Hammer is ten points cheaper and mask of the furnace gives a 4 plus ward

Baggronor:

You have a 2400 point list with only four deployments.
So do my Dwarfs, hasn't been a problem thus far. Only coz I have enough shooting to dictate my opponent's needs though.

Main drawback is that I don't think you have enough of anything to control the game. Not enough shooting to force the issue and not enough melee power to beat anyone who does come close.

Against other shooty armies, you'll be forced into an embarrassing slog across the table as they outgun you - Empire, Dwarfs.

Combat armies won't take enough casualties on the way in and you don't have enough hittiness to deal with them up close.

Its fine for friendly games, don't get me wrong - I'm a tournament playing scumbag so am fairly merciless with what goes into a list :P.

My general thoughts on the Tamurkhan army list:
I think a Hellcannon is essential. Nothing puts the fear into people like a str 10/5 template. The fact its unbreakable and good in melee makes it an excellent flank anchor too.

I think 1 Metal wizard, likely a lv2, is also a wise move, for the buffs and also the anti STank capability. The only war machine we have that has a reasonable chance of damaging one is the Hellcannon - and that should be shooting at troops.

IG should be in BIG units to be effective. 30 minimum. I would drop the 18 IG in your list for Hobgoblins. The shooting upgrades are absurdly priced imo. BS3 missile fire is lame at low point costs, let alone ours. I would just take more troopers.

The Destroyer is so auto-pick its ridiculous.

The Besieger:

@ryanamandaanna : Ok will let you know :slight_smile:

@Grimbold Blackhammer : Posb you are right :slight_smile:

Also about the musician in the BC unit you are right.

@eratu13 : Big thx mate for the update.

@Baggronor : Yes maybe i need think to bring a hellcannon in the army.

Are this still the same rules and points?

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1520013_Hellcannon_of_Chaos.pdf

Thommy H:

Nope, that’s from two Editions ago. You can find the current rules for the Hellcannon in Warhammer Armies: Warriors of Chaos.

The Besieger:

Ok thx Thommy

This message was automatically appended because it was too short.

The Besieger:

I used this army list.

Pictures form the battle you can find here :slight_smile:

http://www.chaos-dwarfs.com/forum/showthread.php?tid=1938&page=2

Lord + Heroes = 717 points

--------------------------

1 Sorcerer-Prophet LVL 4 300 (in 29 IG unit)

Talisman of Preservation 45

Charmed Shield 5

Crown of Command 35

Gold Sigil Sword 15

(A save 2+ W save 4+)

1 Dark Castellan BSB 130 (in 19 IG unit)

The Mask of the Furnace 65

Shield 2

(A save 2+ W save 4+)

1 Daemonsmith Sorcerer 95

Dispel Scroll 25

Core = 760 points

-----------------

29 Infernal Guard + Blunderbusses 522

19 Infernal Guard + Musician 238

Special = 920 points

--------------------

8 Bull Centaurs + Musician + Great Weapon 365

1 Iron Daemon (incl upgrade) 310

1 Magma Cannon 145

1 Deathshrieker Rocket 100

Time of Madness:

Interesting list just skimmed over the battle report. Looks like your opponent had a pretty good idea how to use a high elf army.

He was really able to neutralize the big unit of Centaurs first with the eagle and then with the Cav unit plus -3WS spell. The eagle acted as a bit of a speed bump. The cav took away the stomp attack leaving you with 4 less attacks per turn. The -3 WS made it pretty tough for the low attack centaurs to do much damage.

The blunderbuss unit is such a point sink! By the looks of the report it doesn’t look like they did much of anything all game. Because of the point cost of that unit you had no points left over for any support units. This army really could have used a destroyer or hellcannon for some flank support. You only had the centaurs and they were taken care of pretty quickly by the cav.

You may be better off dropping the blunders and just sticking with the basic 12pt infernal guard, would have saved you around 200pts.

I think the size of the centaurs is a bit large as well. The frontage is pretty wide for the lack of attacks. I think the biggest unit I’d ever take would be 6 (3X2). You may have been better off even taking 2 units of 4 (2x2) to give you to different flanking type units.

Hope this helps.

Time of Madness

The Besieger:

Was thinking to change the Blunderbuss unit to a Fireglaives unit :).

I also agree about the BC unit.Its to large and maybe go to

6 BC unit or 2 times 4.

thx for the reply