Admiral:
Would you like to come with tactics advice for this army list? Opinions on what you would change are also welcome.
I know it’s handicapped, but I intend to grind my way through several different army lists at tournaments until I find viable forces.
The Hobgoblin Khans and Raiders are there to irritate and screen, and perhaps even achieve something small once in a while. They’ve proven perfect fire and magic magnets in the past, almost as good as a K’daai Destroyer. Everyone hates enemy fast cavalry and lone characters. They’re up to no good.
The scribbles beside the points cost are for the Swedish composition system.
Chaos Dwarfs 2400 pts.
Heroes:
Azhkulbindrak the Scorched: Lore of Fire Daemonsmith Sorcerer (95), Level 2 Wizard (35), Dispel Scroll (25), Ruby Ring of Ruin (25).
Total: 180 pts. 1 wmp -15
Uruk Buruk Mountainskull of Nir-Kezhar: Infernal Castellan (105), Battle Standard Bearer (25), great weapon (5), Talisman of Preservation (45), Dragonhelm (10), Ironcurse Icon (5).
Total: 195 pts. -22
Djyngus Khan: Hobgoblin Khan (40), light armour (2), Giant Wolf (12).
Total: 54 pts. -4
Gnooblai Khan: Hobgoblin Khan (40), light armour (2), Giant Wolf (12).
Total: 54 pts. -8
Da Sneaky Gitling: Hobgoblin Khan (40), light armour (2), Giant Wolf (12).
Total: 54 pts. -8
Hero Total: 531 pts. -57 1 wmp
Core Units:
The Gaze of Hell: 40 Infernal Guards (480), great weapons (120), full command (32), Banner of Swiftness (15).
Total: 647 pts. -32
Hail Conqueror: 40 Infernal Guards (480), Hailshot Blunderbusses (240), full command (32), Razor Standard (45).
Total: 797 pts. -26
Core Total: 1444 pts. -58
Special Units:
Daemon Breath of Azhkulbindrak: Magma Cannon (145).
Total: 145 pts. 6 wmp -18
Special Total: 145 pts. -18 6 wmp
Rare Units:
Possessed of Power: Hellcannon (210).
Total: 210 pts. 8 wmp -28
Wanted for murder: 5 Hobgoblin Wolf Raiders (60), bows (10).
Total: 70 pts. -3
Rare Total: 280 pts. -21 8 wmp
Army Total: 2400 pts. 15 wmp=-12 (300-164)/10=13,6
The original plan is to place the BSB in the Blunderbuss unit, which might be able to stand its own in shooting and melee. The hordes will if possible take up position beside each other, perhaps with the Magma Cannon in between. The Hellcannon will guard one flank and provide some long range ordnance.
The Daemonsmith will be scroll caddy and meagre mage in absence of a level 4, whilst the Greenskins will be cannon fodder and if possible redirecters/screeners or flank guards.
Against shooty armies I’ll have to advance into the open and hope for the best, otherwise bunker.