[Archive] 2400 Team Tourney List

Jomblic:

So I will be teaming up with a Warriors of Chaos Throgg list. The Tourney will be 2400 pts total, so 1200 per team member. Adepticon rules being used.

The Throgg list is:

1198 pts

Throgg

Trolls x6

-AHW

Trolls x7

-AHW

Chimera

-Breath Weapon, Regeneration

Skullcrushers of Khorne x3

-Enscrolled Weapons

I want to complement it since it is a very aggressive list. I figure a nice anvil unit and some shooting and magic support.

I came up with:

1198 pts

Sorcerer Prophet (lords are now available in adepticon rules)

-lvl 4

Infernal Castellan

-Enchanted Shield, Black Hammer

Infernal Guard x22

-FC, Flame Banner, Blunderbuss

Deathshrieker Rocket

Dreadquake Mortar

-Slave Ogre

I haven’t had a chance to play my chaos dwarves yet so this is all just theory crafting. The tourney is a few months out so I will have time to adjust and practice. I would like to make it a competitive list.

Jomblic:

Anyone? Looks good? Looks bad?

Bueller?.. Bueller?.. Bueller?..

Xx9millxX:

Looks cool … Seems like a pretty good supporting list seeing as the troll army is pretty offensive … Seems like it would be pretty fun to play a team list like that

Time of Madness:

Pretty solid when you combine the lists. You’ve got the magic/shooting bits and he has all the combat power with the chimera/crushers/trolls.

I’d go for a more defensive build on the bsb though.

Time of Madness

zhatan87:

Personnally, I’d go on a more offensive list. With k’daai for example. You don’t need a castellan in your list, except he is the BSB (and even, with so few units, BSB isn’t mandatory).

Keep the level 4 (you need at least one) for magic phase.

Have done a team tourney with offensive daemons.

Played a level 4, some CDs, 6 BC+Tauruk. It works medium (3W2L) cause CDs core units aren’t fast enough to follow the friendly army. Maybe CD armies are better in a defensive team strategy rather than a complementary strategy…

Danzig:

Personnally, I'd go on a more offensive list. With k'daai for example. You don't need a castellan in your list, except he is the BSB (and even, with so few units, BSB isn't mandatory).
Keep the level 4 (you need at least one) for magic phase.
Have done a team tourney with offensive daemons.
Played a level 4, some CDs, 6 BC+Tauruk. It works medium (3W2L) cause CDs core units aren't fast enough to follow the friendly army. Maybe CD armies are better in a defensive team strategy rather than a complementary strategy...

zhatan87
This is what I was thinking also. Combined with the Trolls, you could really overwhelm opponents.

Unfortunately, it's too low points for a Destroyer though.

I'd take a level 3 with Death. A Taur'ruk. 400 points of Core (4 units of 20 archers might be nice... to help you get units down when deploying). A unit of BCs. Then probably a hellcannon. If you have the sorc-pro near the hellcannon, you'll be able to use a look out sir. Also, at this point level, not a lot of things will be able to take out a Hellcannon and your Sorc.

The BCs rush ahead with the chaos army. Your Hellcannon and Lord can soften up large, dangerous infantry units (thinking of HE and DE units... black guard, executioners, witch elves, white lions, etc). Your lord and hellcannon should be able to kill any combat threats that present themselves.

If you have extra points, maybe a Deathshieker (again combines well with death and can soften up large infantry units), or some Hobgoblin Khans/Wolf Riders. I think points will be tight though. May have to drop the lord to level 3, which should be fine.

I worry that in your first army, the Dwarf infantry will be sitting in no man's lands while they watch your ally's trolls get overwhelmed. The BCs give you a strong forward threat, and the shooting is all there to soften up larger units that might stop the Chaos/BC charge.

Jomblic:

Thanks for the input guys. I’ll try to line up some team games to try it all out and get back with the results!

Jomblic:

How well do the k’daai work? The toughness test with d3 wounds on fail seems kinda rough in a t4 unit.

TheFNG:

Based on his list, I would running something like this…

SP Lvl 3 Hashut

265

Taur’ruk Bshard Armor, GW

17? (don’t remember the cost of Blackshard armor)

10x IG no command (here to fill the minimum IG req)

120

20x Hobgobs w/bows

90

20x Hobgobs w/bows

90

3x BC w/shields

135

3x BC w/shields

135

Magma Cannon; Hellbound

170

Then throw whatever you want for items onto the Taur’ruk or the SP with the remaining points. The BCs and Taur’ruk are there to combo charge with the trolls while the magma cannon focuses fire on any chaff. The SP (if you get the spells) with Ashstorm and Flames can do a nice job of slowing down warmachine hunters/thinning out hordes. If you were to give him the Ruby Ring of Ruin you then get a nice long distance spell too which can be useful for taking out hordes or other chaff. The hobbos are there for extra drops/cheap units that you can use to muck up the middle of the battle field. As for the IG, they are there to protect the MC and the SP by acting as a redirector and fulfill the requirement for at least one CD core unit. I think that with the number of drops you both have, it will create a lot of confusion for the opposing teams and allow you to really dictate match ups.

zhatan87:

If you were to give him the Ruby Ring of Ruin you then get a nice long distance spell too which can be useful for taking out hordes or other chaff.
You can only cast the small fireball...
How well do the k'daai work? The toughness test with d3 wounds on  fail seems kinda rough in a t4 unit.
They aren't the best minis in the game, and they need to be in great numbers in order to do something. Played them by 7. Cost much but can deal with many things without any help. They are better with the destroyer though, cause you should fight against at least one mounted model with 2+ward save against flamming...

By experience, 7+k'daai can fight solo whereas BC need very often a tauruk in order to be secure... But in this small size, you can try 6 BC with great weapon, and it's already a pain for many armies...

What you should ask is "what are the big advantage and drawback of my teammate?"
He played throgg+troll+chimera+skullcrushers : stupidity+frenzy : he needs LD10 (if you play in alliance). He can vomit so no armour save. He does have breath weapon and magic attacks.
What does he need?
Maybe ranks to remove steadfast fastly (so I'll go for 30+hobgoblins cheap units).
Magic of course (cause you don't have any) and dispel scroll...
Units with M5+.

So : general which can't do the job of babysitting a warmachine --> sorcerer prophet to get LD10, level3+ and scroll
Hobgoblins with bows to take out redirectors cause you don't want to be distract all game by fast cavs. Must move though while shooting to get an opportunity to charge "in corner" while trolls or anything else are in close combat. The minimum in core so 300 pts.
In rare, hellcannon is always great but must stay back. You can't get the destroyer (which would be the best choice to you). The other things are useless.
So I'll go max points in special : you can take 1-2 deathshrieker if you want a piece of warmachine (one of the best in the LoA list and really cheap). M5+ : k'daai or BC in function of what you get. BC are cheap, and you can fill 2*6 with great weapons.

Kind of this list for example :
Prophet level 4 death (you need to have something to deal with characters, as you already have trolls and cheap units (hobgoblins) to struggle with the others things) or hashut for primary and ash storm (spells are short range, flying is always good when playing this lore), charmed shield, scroll and arabian carpet (don't know how much you can put in lord points).
2*27 hobgoblins with bows and shield, musician
2*5 BC great weapons, musician

Only 5 drops (10 with your friend) cause you would want to go first very very often.
1 flying level 4. Two units of bowmen for 20+ shots (if needed, in 5*5 and running, or in 10*2 for shooting for 40+ shots). Two units of BC with S6 which makes a lot of great Strengh in your team. It's not very sure cause you don't have any BSB, but prophet, trolls and skull are immune to psychology. And you should be very careful with your lord when playing him in solo. But that's way, you are enough fast to follow him

Just another one advice, warhounds are only 30 pts. Should have at least one cheap redirector.

TheFNG:

If you were to give him the Ruby Ring of Ruin you then get a nice long distance spell too which can be useful for taking out hordes or other chaff.
You can only cast the small fireball...
Fair enough.  Though I still think that 24" is plenty in most scenarios.  
Kind of this list for example :
Prophet level 4 death (you need to have something to deal with characters, as you already have trolls and cheap units (hobgoblins) to struggle with the others things) or hashut for primary and ash storm (spells are short range, flying is always good when playing this lore), charmed shield, scroll and arabian carpet (don't know how much you can put in lord points).
Unless there's something funny at work here, he's got 300 pts for his SP.  So level 3 + dispell scroll or ruby ring + charmed shield works or he can go lvl 4.  I'm in favor Hashut plus ruby ring, but i see your points.  
Only 5 drops (10 with your friend) cause you would want to go first very very often.
I disagree unless you're going warmachine heavy.  more drops with higher movement means you're getting the matchups you want in deployment.
Just another one advice, warhounds are only 30 pts. Should have at least one cheap redirector.
Completely agree.

zhatan87:

I disagree unless you're going warmachine heavy. more drops with higher movement means you're getting the matchups you want in deployment.
Maybe I can be mistaken but with warmachine heavy, you want to go first and it's obvious.
With such a good movement phase, you don't really need to get slot for deployment : just deploy in the center with trolls, and cavs on the side of the trolls, and you can't go wrong 90%...
he's got 300 pts for his SP.
Don't know that. 300 pts of SP isn't enough to me. Just the scroll and it lets you only 10 pts... One magic shield and that's it... Should test daemonsmith in this case...
For example 2*2level2 : 40 pts of staff. Or level 2 charmed shield (135) + tauruk (enchanted shield, dragonbane gem) (165). Knowing that with only one level 2, magic won't win game for you...
Good point is you get back 80 pts of the lord quoted in the last list... Which can be invested in another BC...