As in most my list magic main job is to clear chaff so I go with fire on the L1. Fire on the L2 would be nice but I would also like to have some combat support spells and flaming sword is not very good so to get the fireballs through I need something scary. In my last games I have had death on the L2 so opponent have to chose fireball or Touch of the Reaper. Death have great combat support spells like Curse of Mortality.
The orc’s with the L1 fire stay back with the rockets. The death mage have shorter range and start in the guards or hobgobs - before hiding in the orcs when opponent get close so I can usely have both guards and hobgobs wizard free so they can go and pick a fight if they like. I am thinking about taking out the hobgobs, fill up guards and add more 20 men orcs units, the hobgobs usealy end as expencive chaff or loose combat alot so 20 orcs for 60p seems better.
mabye like this
30 x Citadel guard @ 380 full command and War banner.
20 x Orc slaves @ 80 shields 20 x Orc slaves @ 80 shields
20 x Orc slaves @ 60
Much more boots but a banner less - not sure that is good
I agree with the Anointed they are the punch in the list - in 3(4)-2 with bsb they have 18 S6 ap1 + 4 S7 ap1 on the charge so most opponents get rolled over, they even have I4 and sometimes get to strike first.