Wifstrand:
Hey guys,
So I’ve only played a single game with ThommyH’s list so far, but when I return home to Denmark from the US next week I will soon be getting at least another couple games in. I wrote up a list today because I was waiting for my girlfriend to finish her class.
It is basically based on what I have in my collection and what I like. I will play against my friend, who is a very experienced and very skilled Wood Elf general. I can’t tell you exactly what he will bring, but there will at least be a unit of six Treekin, most likely a Treeman, and a unit of Wild Riders. As for characters, at least a lvl 4 Life, a BSB and most likely a fighty Hero/Lord.
I would appreciate it if you would suggest tweaks and fine tunings to the list, as well as offer tactical advice and such. My list will likely not change a whole lot since I will be using the models I have at my disposal, but I would still very, very much like to hear what you have to say!
The list:
For 3.000 pts I would do this:Sorcerer Lord - 525 ptsEverybody likes magic and everybody likes big monsters. I am planning for this guy to fly around just outside lines of sight and zap stuff. I hoped I could fit in the Construct’s Breat weapon but as I see it there’s just no way. I tried to make the mount as protective of my lvl 4 as possible. He should be able to suck up a good amount of arrowfire with his setup, as should his Mount.
+ Lvl 4, Lore of Hashut
+ Talisman of Preservation, Power Stone, Healing Potion
Greater Daemonic Mount
+ Winged Taurus
+ Colossal
+ Unnatural Resilience
+ Ironclad
+ SmogRykharth the Unbreakable - 135 ptsTo go with my Immortals. Enough said, I hope!Chaos Dwarf Despot - 140 ptsSurvivable and killy while providing a BSB reroll. I opted to go for items instead of a banner since the units I’ve selected can all have banners themselves…
+ BSB
+ Sword of +2A, Enchanted Shield30 Chaos Dwarf Warriors - 425 ptsThey’re basically here to break Steadfast. Five wide, six deep. Hopefully I can get a flank charge off, but I will get by without it.
+ Great weapons, shields
+ Full command group
+ War Banner20 Chaos Dwarf Stormcallers - 300I’m thinking six or seven wide. They’ll basically run out there and get at least one shot off, then sell their lives in close combat or some such.
+ Sappara, shields30 Immortals - 490 ptsMy awesome, Unbreakable mainstay. They’re supposed to take on anything in close combat and ask for more (receiving the charge, of course).
+ Full command
+ Banner of Eternal Flame2x Mortal Engine - 85/170 ptsThese two machines are there to cause a little havoc. Hopefully I can take out a couple of Wildriders, some Archers, Dryads or even a Treekin. I don’t expect too much, but they’re definitely nice to have.
- Artillery
- Reroll Scatter Dice upgrade6 Bull Centaurs - 315 ptsThey are basically here because I love them. I will use them to either engange his cavalry in a hurry, or ride out on one of the flanks and steamroll his multiple small Archer units. Any Archer unit trampled flat is an Archer unit that isn’t shooting at my war machine crew or Sorcerer Lord.
+ Full command
+ Standard of Discipline
+ Great weapons
Total: 2.500 pts on the nose
What are your thoughts? Thanks in advance!Bull Centaur Elder - 134 ptsHe’ll (obviously) join the Bull Centaurs, forming a much more powerful unit that is now able to take on much more varied threats. And because Bull Centaurs are awesome.
+ Crown of Command
+ Golden Sigil Sword (I10)
+ ShieldDaemonic Engine - 365 ptsIt’s very expensive, I know… It provides one very accurate, safe Stone Thrower that re-rolls to wound. Any Elf unit hit by this bad boy should be torn apart…
+ Daemonic Barrage
+ Diabolic Sentience
+ Doomfire
+ Ironclad
+ Unnatural Resilience
+ Daemonsmith
+ 1 extra Crewman
+ Unnatural Resilience
Total: 499 pts
Grand total: 2.599 pts