Pretty solid list for your first one. I’d drop hellbound from the warmachines and with the saved points look at boosting the infernal guard unit up to 28 strong.
I’d also swap out the great weapon on the bsb in favour of a shield.
You have a few items that are taking up points that I would removed (trim the fat). Things like the shields on the hobgoblins, the pistol on the champion, the levels on the smiths and a couple of items on the prophet.
With the saved points you could look at adding a couple of khans on wolves which would give you some more flexibility.
thanks for the advice, heres a revised list. id like to keep the hellbound on the warmachines to make there attacks magical, there’s a lot of undead players with ethereal units at my club. but ive taken on your other advice trimming the fat and managed to fit in a khan on a wolf with the mask of eee. ive kept the shields on the hobgoblin archers thou just to keep the core limit at 625pts.
Any other suggestions from people would be much appreciated.
Lord Sorcerer-Prophet lvl 4 Hashut, Blood of Hashut Talisman of Preservation, Enchanted Shield, 370 pts
Heroes Infernal Castellan, BSB, Great Weopon, Mask of the Furnace. 200 pts
Deamonsmith lvl 1, fire or metal, Dispel scroll, Charmed Shield. 125 pts
Deamonsmith lvl 1, death. 95 pts
Hobgoblin khan, Light Armour, Shield, Spear, Wolf, Mask of eee. 85 pts
[/u]23 x Infernal Guard, with hand weapons and shields, Full command, Lichbone Pennant. 323 pts
10 x Infernal Guard, with Fireglaives. 170 pts
20 x Hobgoblin Cutthroats, Full command, Shields and Bows. 132 pts