[Archive] 2500 points Tamurkhan List - First CD game

Singleton Mosby:

Soon I’ll be playing my first game with my CD army. I haven’t received all the units I’ve ordered yet but came up with the following army list. Played with the idea of not fielding a Lord on a Taurus and instead use a Castelllan and Bull Centaur Tau’ruk, but in the end I went for the Lord on Taurus after all. Wise or not?

Lords & Heroes
- Lord (level 4) on Taurus with Pistol
- Deamonsmith Sorcerer (level 2) with Pistol
- Hobgoblin Khan on Giant wolf with light armour, shield and spear

Core
- 14 Thunderers (command)
- 14 Infernal guards (command) Don’t have the models to make it into 20 yet
- 14 Thunderers (command)

Special
20 Infernal Ironsworn (command)
5 Bull Centaurs (command) with Additional handweapon
Death Shrieker Rocket Launcher

Rare
Dreadquake Mortar
9 Hobgoblin Wolf Raiders (command) light armour, bow

What do you think, will this work?
And which magic item should I give my lord with the 30 remaining points?

Some other models I have but didn’t use: Another Death Shrieker/ one more Taurus/ lord onLamassu

Time of Madness:

The list is going to have to be re-worked in my opinion.

You only have 30 remaining points and 0 magic items on the characters.

I’m assuming the lord is on the bale taurus for the points to work out? To make the taurus rider competitive you really need to have close to 100pts spent on items. The 4+ save item is a good start followed by an enchanted shield.

Are the thunderers fireglaives? If so you may want to combine that unit into one larger one. Personally I’d increase the regular unit of guard and only take one unit of 10 fireglaives (if you have the models).

As of right now your combat units are way to small and your lack of combat characters/bsb at 2500pt level concerns me.

Time of Madness

Singleton Mosby:

1. I'm assuming the lord is on the bale taurus for the points to work out? To make the taurus rider competitive you really need to have close to 100pts spent on items. The 4+ save item is a good start followed by an enchanted shield.

2. Are the thunderers fireglaives? If so you may want to combine that unit into one larger one. Personally I'd increase the regular unit of guard and only take one unit of 10 fireglaives (if you have the models).

Time of Madness
1. At 450 points I thought he was really expensive already. Might take him off of the Taurus and put him on foot in one of the units then.

2. The Thunderers have Blunderbusses, not Fireglaves. If I combine them all into one unit of 30 it will be a unit with a width of 15. Why is that better then two units with a width of 7?

Grimbold Blackhammer:

I think Singleton Mosby slipped into his Dwarf-army days when he wrote “Thunderers”. I don’t think a unit of 14 with a whopping 12" range will do anything other than act as two very expensive speedbumps. And I’m not sure what a unit of 10 wolf riders can do that 5 can’t?

Grimbold Blackhammer

Time of Madness:

The Prophet is generally better on foot supporting the infantry. However, the taurus can be fun and makes better use of the short range lore of hashut.

My theory on blunderbusses is go big or go home. If you take a unit of 30 with full command and a magic standard you are just about hitting the minimum core for the army. At 20+ models they become a lot more reliable re-rolling to wound.

Time of Madness

maded12:

Thunderers?!? TRAITORS!!!

I’ll assume that your hogboglin slave doesn’t know how to spell right so you are forgiven :wink:

On a more serious note. Taking blunderbusses in a unit smaller then 24 is not smart. You need a lot of them to get the best out of them.

An unprotected lord isn’t going to work either. If you want him on a taurus you’re going to have to accept that he will cost a TON of points this is the biggest problem we all have with our lord choice.

2x5 wolf riders is better then 1x10 for all sort of reasons.

Or you could drop all the wolf riders and take 2 more khans on wolfs (I love those guys but I geus that’s personal)

If I may ask you something. What strategy do you want to play? If you want a gun line you’re going to need more shooting. If you want a hammer/anvil type you need a bigger hammer.

Singleton Mosby:


I think Singleton Mosby slipped into his Dwarf-army days when he wrote "Thunderers".  I don't think a unit of 14 with a whopping 12" range will do anything other than act as two very expensive speedbumps.  And I'm not sure what a unit of 10 wolf riders can do that 5 can't?


Grimbold Blackhammer
;) My men never held blackpowder weapons as my other army is a Brettonian one.

But if I understand you correctly Warriors with blunderbusses should be used in quite large units and with a fairly narrow front? Guess they should be used as regular CD Warriors with a little 'spike' then.

As for the wolfriders, what's the use of the Khan if I would use two units of five. They will be just like Bret. Mounted Squires.
The Prophet is generally better on foot supporting the infantry.

Time of Madness
Thanks, I'll go for a prophet on foot for now, or perhaps no prophet at all.

Singleton Mosby:

1. On a more serious note. Taking blunderbusses in a unit smaller then 24 is not smart. You need a lot of them to get the best out of them.

2. An unprotected lord isn't going to work either. If you want him on a taurus you're going to have to accept that he will cost a TON of points this is the biggest problem we all have with our lord choice.

3. 2x5 wolf riders is better then 1x10 for all sort of reasons.
Or you could drop all the wolf riders and take 2 more khans on wolfs (I love those guys but I geus that's personal)

4. If I may ask you something. What strategy do you want to play? If you want a gun line you're going to need more shooting. If you want a hammer/anvil type you need a bigger hammer.

maded12
1. I'll put all of them into one unit. To me (noob) feels like a waist of points as most won't be using their expensive weapon. Could you please elaborate why I should be using them as a bigger unit?
And in how many ranks do I deploy them?

2. Noted, he'll be on foot for now.

3. 2x5, one with a Khan sounds like fun.

4. I've no idea yet as I haven't played this army before. Will probably try a 'castle' if there's a hill. If not an advancing gunline, even though I will need to buy another unit of blunderbusses in the future then. CD seem a bit too slow for the Hammer & Anvil. It will just be a we'll see for the first few games.

5. I see you're Dutch as well, where do you play?

Thanks for the tips to you all btw! :D

--------------------------------
New List, edited with your input. What you think?

Lords & Heroes
- Sorcerer Prophet (level 4) pistol, naptha bombs, Mask of Furnace
- Deamonsmith (level 1)
- Infernal Castellan with great weapon, shield, pistol
- Hobgobin Khan on wolf with armour, shield, bow, spear

Core
- 29 Blunderbussiers (full command) with the Castellan
- 24 Infernal Guards (full command) with great weapons and the Sorcerer Prophet

Special
- 5 Bull Centaurs
- Death Shrieker
- Death Shrieker

Rare
- Dreadquake Mortar
- 5 Hobgoblin Wolfrider
- 5 Hobgoblin Wolfride

maded12:

I ment it quite literal when I said that you need more blunderbusses to be really effective. They don’t do their max damage output in units smaller then 20 (see their special rules) And you want a few extra to prevent the unit from shrinking below 20. 29 does seem like overkill though :wink:

I personally deploy them 10wide 2 ranks deep (4 models on the third row). But this is really my personal taste. Lots of good CD players don’t want to use them at all for all sort of reasons.

The lord model… You really need to figure this one out for yourself. 25% of people go lord rushing aka the 700pt lord, 25% make him a foot slugger, 25% don’t bother to take him at all and 25% don’t know what to do with the bugger.

2x5 one with a khan is not worth it. You either take 5 riders or a khan. The reason for this is rather simple. Points. You don’t want to put to many points in a unit which is going to die 99% of the time by turn 3 (and that’s being generous) Note: this does not mean that they are worthless. They can do a lot in those 3 turns :stuck_out_tongue:

Chaos dwarfs to slow for the hammer and anvil? Our cav has M7 and our tank(s) and deamons can easily keep up with them. Not to mention that we have fast support, uhm, I mean fast cav which has 18inch march movements. We are a lot of things but being slow is not one of them :wink:

I’m from Pijnacker (a little place between Then Hague en Rotterdam) I play in de Randstad area. Mostly casual though :slight_smile:

Time of Madness:

Second list looks a lot better.

I’d flip flop the character locations though. Put the Prophet in with the blunders and the castellan in with the guard.

Time of Madness

Singleton Mosby:

Thanks for the tips. One more question: Is it better to take 5 Bull Centaurs or 2 x 3?

And I live in Gouda.

Time of Madness:

Best formation is 2X2 (so 4 models in total in one unit). Then give them a standard bearer with the banner of swiftness. Make sure they have great weapons :slight_smile:

Time of Madness

maded12:

Personally I like them in units of 3’s (1 champion 2 compannions). I prefer to give them great weapons and shields. The shields help them survive vs ranged attacks.

Gouda is not that far away (30ish minutes) Where do you play?

Singleton Mosby:

Personally I like them in units of 3's (1 champion 2 compannions). I prefer to give them great weapons and shields. The shields help them survive vs ranged attacks.

Gouda is not that far away (30ish minutes) Where do you play?

maded12
At the moment we have a group of four (I play with my Bretonnian army) but I will be attending a Warhammer club in Poeldijk.