Lore of Hashut on the Level 4, Lore of Fire on the Level 1 (for Fireball 90 percent of the time I think).
By the way, is it true that, with the Chalice, you can roll your dice to cast a spell, and then before they get to roll dispel dice you can activate it? Edit: I just saw that it does indeed do this. So as to not get punched at my local gaming club, I dropped it for the Hammer of Hashut and Channeling Staff, but would also like other possible loadout suggestions.
Anyway, any thoughts? Look like a decent list? Not too much I can change with what I’ve got. I could drop the Taurus and get more Renders, but the Taurus is a really cool model (not sure how it works gameplay wise).
Also, I am getting the HW/S IG. What is the best way to make it so that they are modeled for great weapons?
Finally, anything I should be looking to expand into with this army first? Hobgoblins? Fireborn?
So my favorite Bale Taurus Build is Mask of the Furnace plus Dawnstone. Now your general is 2+ re-rollable and 4++. That is a hard as nails general.
I then put the Talisman of Preservation, Other Tricksters Shard, Dragonhelm, and Ironcurse icon on my BSB along with a mundane shield. 2+ 4++ is great.
If I went the destroyer route, that would require a bit of reworking the list due to it costing about 100 points more than the Bale Taurus. I’ll make something up to see how it looks.
If I kept the Bale Taurus build, taking into consideration your suggestions, this is what I came up with:
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Sorcerer-Prophet, 615 pts (General; Level 4 Upgrade; The Mask of the Furnace; Dawnstone) Bale Taurus
Also, I might be able to acquire a Dreadquake Mortar for a bit cheaper than retail. Is that a worthy war machine, or would I just find myself rather having Hellcannons (which I already own)?
The dread quake is a fantastic war machine. I would jump on it.
Nice list by the way. Let us know how it performs!
TheFNG
Will do. Not sure if the models are going to arrive in time for the tournament on the 15th, but I'm using the list for sure on the tournament on the 1st of March. But hopefully get a few practice games in beforehand.
Well, things didn’t go so well. I think that the Bale Taurus Sorcerer, while an awesome model, is too vulnerable.
I went 1-2 overall.
Don’t have the energy for a full battle report, but here is a short one.
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First turn his 2 Bolt Throwers kill all the Renders, leaving the Ruk by himself (they were rolling a lot of “3’s” for the “d3 wounds”).
On my turn one of my Doom Rockets rolls a hit and misfire on the middle of his sea guard. I reroll the die with my level 1, and get a misfire again. It blows up and panics the level 1.
Flame cannon and other doomfire shave off a decent amount of white lions and also kill a White Lion Chariot.
Turn two he irresistables a pit of shades onto the Bale Sorcerer, killing both the mount and the lord.
Frost phoenix charges Ruk. They do two wounds each to each other, but with the charge frosty wins. I fail my leadership 9 stubborn test and get run down.
Infernal Guard get tied up with the Pheonix Guard. They make a good fight of it but get whittled down.
Massacre to high elves.
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Infernal Guard fight 6 Beasts of Nurgle for about 4 turns of the game. They are insanely tough to work through.
Bale Taurus dies pretty quick to Soulgrinder Stonethrower shot. Sorcerer lives but struggles to do much without movement.
First turn Taur’ruk gets hit with a Soulgrinder shot, fails look out sir, and dies.
Final two turns of the game 2x soulgrinders and 1x GUO were fighting rest of Infernal Guard. Killed one soulgrinder and did 3 wounds to the other, and 3 wounds to the GUO before being wiped out.
War machines mostly just died to his three units of furies, or misfired and didn’t do damage.