[Archive] 2500 Tournament List(1)

Morgrim Blackbeard:

OK here is the latest incarnation…going to give it a try this week hopefully

Sorcerer-Prophet ; General; Level 4 Wizard; Hand Weapon; Blackshard Armour;

1 Darkforge Weapon

1 Dragonhelm

1 Earthing Rod

1 Talisman of Preservation

1 Ironcurse Icon

Bull Centaur Taur’ruk (Hand Weapon; Great Weapon; Blackshard Armour;

1 Crown of Command (Stubborn)

Dark Castellean ((Battle Standard Bearer; Hand Weapon; Blackshard Armour; Shield;

1 The Mask of the Furnace (Fear)

Daemonsmith Sorcerer ( Level 1 Wizard; Ensorcelled Hand Weapon; Blackshard Armour; Dispel Scroll)

Daemonsmith Sorcerer

1 Chalice of Blood and Darkness

22 Chaos Dwarf Infernal Guard, (Death Mask, Musician Mus; Standard Bearer Std; Hand Weapon;

1 Razor Standard (Armour Piercing)

16 Chaos Dwarf Infernal Guard, ( Death mask, Musician Mus; Standard Bearer Std; Hand Weapon; Great Weapon; Blackshard Armour; Shield;

3 Bull Centaurs Renders shield

Chaos Dwarf Magma Cannon

Hellcannon

Deathshrieker Death Rocket

Dreadquake Mortar

1 Slave Ogre Crewman (Hand Weapon)

Daemonsmiths are on war machine duty. SP and Castellan go in the bigger Dwarf unit. Bull Centaurs chaff hunt. Taur’ruk either joins them or goes after warmachines.

Thoughts?

sam585:

I feel you are not playing the Taur’ruk to its potential without a 1+ rerollable. Stubborn is nice, but being hard as hell to kill is a lot nicer in many cases.

Other than that I cannot really determine your armies overall effectiveness, you got a strong shooting phase, and you should have a strong magic phase, your combat phase is going to be your worst, so watch out for getting into CC early.

If you are concerned about warmachine hunting, khans perform much better, using the Taur’ruk for that role is risky, since he will have a big shoot me with a cannon sign on his head. But you still have 5 chances a turn, maybe 6 to get a direct hit+kill on enemey warmachines if you can keep all of them alive for that turn.