Wiccus:
So this is my first list but not my first army. I have Warriors and am tinkering with HE right now. I probably wont start CD for several more months but they have definitely piqued my interest. Having the ability to be strong in all 4 phases of the game is amazing. There are some solid mobility options and redirectors as well as devastating war machines and magic and a respectable combat beat down. So I am going to try my hand at this army.
Some of the following list is definitely a lot of what you will find posted around the interwebs but I typically tend to use the old net listing crutch when I am new to an army and then build my own style as my games progress.
Please, tear it apart or heap endless praise upon what is likely my total unoriginality.
Sorcerer Prophet
-Lore of Hashut
-lvl 4
-enchanted shield
-talisman of preservation
=350
Daemonsmith
-Lore of Metal
-lvl 2
-charmed shield
-dispell scroll
=165
Infernal Castellan
-shield
-BSB
-Mask of the Furnace
=197
Hobgoblin Khan
-light armor
-shield
-wolf
-spear
=60
Hobgoblin Khan
-light armor
-shield
-wolf
-spear
=60
29 Infernal Guard
-full command
=380
10 Infernal Guard
-fireglaives
-musician
=180
20 Hobgoblins
-bows
-musician
=104
4 Bull Centaurs
-shields
-great weapons
-full command
-banner of swiftness
=260
Magma Cannon - 145
Deathshrieker - 100
Deathshrieker - 100
5 Wolf Raiders
-spears
-musician
=70
K’daai Destroyer - 325
TOTAL = 2496
Game plan is simple enough. I intend to be mildly aggressive with my big dwarf block that will be accompanied by my BSB and general but keep them back far enough that I can guard my war machines. Lvl 2 chills with the guns, Khans and raiders provide harassment and redirection, bows and glaives kill annoying chaff and protect the cannons that will be doing what cannons do, and the centaurs and totally OP Destroyer that I feel bad for taking provide the necessary flanking and beatdown.
Thoughts from any of you vets?