Im not 100% sure on how etc works but I would imagine you would be outlawed for taking double K’daiis to it,but I am not sure how etc works only vaguely understand swedish. Until 9th edition comes out, I would stick your prophet either on a carpet or run drazahoath the ashen (his bale tarus is alot better with the str5 breath attack and his other rules are just way better for using a bale tarus lord) other than that looks like a good combat list; however, units of 6 bulls have worst staying power than groups of 8 which will likely effect their performance.
Hi. According to 2014 ETC rules Kdaii destroyers were part of a pool of 4 points and used up 1 point.<br>But ETC is played to 2400 and there was no necessity to limit it to 1 choice (like the hellcannon) because you cant play 2 Destroyers (650 pts) because of the 25% rule for rare units. I heard the 2015 rules first draft are published but took no look at them yet. But I would assume that 2 destroyers are someway restricted.
edit: If the 2 destroyers were legal I would cut 1 BC unit und change it to a Tau`ruk and a warmachine (death shrieker) and perhaps let go 1 further BC and take a 2nd Khan.
But i’m concern about what you say that 6 bull aren’t enough… Arg hard to think!
Here is another list:
LORD:
-Prophet of hashut on bale taurus, talisman of préservation, enchanted shield. 575pts
HERO:
Deamonsmith, lore of fire, magic shield. 100pts
SPECIAL UNITS:
-Deathshrieker. 100pts
-8 Bull Centaurs with Heavy weapons, banner, musician. 415pts
-Deathshrieker. 100pts
CORE UNIT:
-35 Infernal guards with musician, razor standard. 660pts
RARE UNITS:
-K’daai destroyer. 325pts
-K’daai destroyer. 325pts
My prophet go for the kill with the k’daai and taurus while the infernal guards stay behind with the artillry and the demonsmith, aiming at whatever will come to them. I might also replace deathsrieker and the daemonsmith for a hellbound iron demon!
SO first thing is first, switch out your lord for drazhaoth the ashen, he is literally the best option for a lord on bale tarus, and it saves you 20 points, then give the dispell scroll to your daemonsmith who is going to baby sit the machines.
keep that infernal guard unit big that and I believe only one of them can have a magic standard.
Now the thing with bullcentaurs is you need to have a role defined for them and stick to that role during the game. If you want them to be used as a combat unit (someone that goes out and fights things like skullcrushers, multiple chariots, ranked up ogres, chaos warriors with halberds etc) you need to roll with 8 or 6 with a Tau’ruk with fcmd. If you want them solely to clear chaff and warmachines 4 is the good number.