Neil:
I’ve got a game against a tough player who I have never beaten before, so I’ve gone for a (hopefully) decent list but without sacrificing the guiding principle of producing an army that is fun to play against. I’m expecting my opponent to use Orcs and Goblins
General of the Empire - Full Plate, Enchanted Shield, Crimson Amulet, Sword of Justice (in Halberdiers)
Wizard, Lv4 (Light), 4+ ward, dispell scroll.
ASB - Armour of 2+ armour save (in Greatswords)
Wizard - L2 (Heavens), Rod of Power
Warrior Priest, Heavy Armour, Shield, Ironcurse Icon (in Greatswords)
Warrior Priest, Heavy Armour, Gt Weapon, Barded Horse, Potion of Foolhardiness. (in Knights)
46x Halberdiers, Musician, Standard.
Detachment 20x Free Company
10x Huntsmen
30x Flaggellants
9 x Knights, Musician, Standard, Lances
30x Greatswords, Full Command, Standard of Discipline
Detachment 15x Free Company
6x Pistoliers, Musician, Champion with Repeater Pistol
2x Mortar
1x Cannon
1x Steam Tank
I’m a bit worrried about Fanatics, hence the huntsmen and I would have also liked a couple of Archer detachments to help with this. I suppose I can also use the steam tank to draw them out too.
I would also have liked an Engineer or two, another Warrior Priest for the Halberdiers, and the Crown of Command for the Warrior Priest in the Knights, but I can’t see what to drop out - maybe the detachments?
Am I better off with 1 cannon and 2 mortars or 2 cannons and 1 Mortar. I don’t think that he has got an Archanarok Spider. I would also be interested in any other suggestions that anyone has for improvement.
I know that this might be better suited to the Empire Forum, but I’m not registering over there just to post an army list, and I expect that most people here have enough experience to offer some constructive advice.
Thanks :hat off