[Archive] 4000pts Legion of Azgorh

dromar:

Hy every one, as many of us, i’m trying to get some information on the new army list. By gathering all the informations that i have, i can now try to see what can i do with my present chaos dwarf miniatures.

So here it is, let us admire my 4000pts army list, using the legion of Azgorh:

[align=center]4000 PTS CHAOS DWARF[/align]

LORD:

-Zharr-A-Tustra, prophet of Hashut level 3 on baal taurus with charmed shield and talisman of preservation, blood of hashut, other trickster shard, lore of fire.

HEROES:

-Deamonsmith with dragon bane gem, lore of fire.

-Dark castellan, BSB, dragonhelm, shield, luckstone.

-Deamonsmith with dispell scroll, enchanted shield, lore of fire.

-Hobgoblin Khan on wolf with spear, light armour.

-Hobgoblin Khan on wolf with spear, light armour and shield.

SPECIAL:

-Deathshrieker rocket launcher.

-Magma cannon.

-Iron demon hellbound.

-Iron demon hellbound.

-Magma cannon.

-Deathshrieker rocket launcher.

CORE:

-30 Infernal guards with hand weapons, shields, banner, musician, standard.

-29 Infernal guards with hand weapons, shields, banner, musician, standard.

-20 Infernal guards with blunderbuss, standard and musician.

-30 Hobgoblins archers with standard and musician.

RARES:

-Hell cannon.

-K’daai destroyer.

rabotak:

nice! hope we get to see some pics soon!

still, some remarks:

you need to move wolf riders to rare,

and you also need to add the costs for fc and options for a few units, mainly wolf riders and bc. but looks very good so far, keep it up!

:cheers

dromar:

Ok, i made an update for hobgoblin wolfriders but what do you mean by “you need to add the costs for fc and options for a few units” ???

Time of Madness:

Ok, i made an update for hobgoblin wolfriders but what do you mean by "you need to add the costs for fc and options for a few units" ???

dromar
I'm assuming he was making a comment about the point costs you have listed for units.

I've picked out at least 5 units that are priced incorrectly.

It is hard to comment on a list when the points are out of whack.
Time of Madness

dromar:

So what? You want to give me the informations for the unit price? :stuck_out_tongue_winking_eye:

I have no information about this anyone can give me the corrections?:stuck_out_tongue:

rabotak:

So what? You want to give me the informations for the unit price?
I have no information about this anyone can give me the corrections?

dromar
no need to become offended and even less to offend...
i just wanted to say there's some points missing here and there, not point my finger at you... practically all of us are still waiting for tamurkhan, save a blessed few, so it's practically noone here who does know all the points for every option.

dromar:

Lol, i didn’t mean to be offensive, keep cool :smiley:
If you know the right points cost, could you inform me please? thx!

I have done some updates on the point cost, could you confirm that my list is allright now?
If those who have red the book could confirm, it will really help!

And what on earth does the darkforged weapon and the deamonsmith weapon?
What is the rule of miscast for deamonsmith?

dromar:

Update for the list!

What do you think about it guys?

Castellan:

What list are you using?

dromar:


Are you serious?
It’s written everywhere in the trad lol.
I’m using the legion of Azgorh list, from trone of chaos: thamurkan

Castellan:

Oh, I’m sorry about that. lol. But some of the magic items, well, I cannot find in the book. Maybe I’m just looking wrong. Just my two cents: Maybe drop out some of the Upgrades, take out a character or two, then you’ll have room for a Taur’uk. High Strength, high Toughness, 4 wounds…

dromar:

Hy! I make some modifications:

-No more bull centaurs 'cause they are to difficult to find out on the net, i’m trying double iron demon instead.

-An other demonsmith to work close to the second group of artillry

-No more heavy weapon

What do you say?

zhatan87:

Dragon helm on BSB (the bazerack armour is very poor for him…) + shield + luckstone : I prefer to play it for the stubborn capacity rather than for its 3AS6…
With the points left, blood of hashut on the prophet.
I’ve seen a nice combinaison with the prophet on bale taurus : other trickster shard (autre badine du trompeur)+ blood of hashut.

I must try the ID… It needs hellbound, but does the ID get its points back? I doubt…

For the right term : charmed shield for bouclier ensorcelé.
Talisman of preservation.
Dragon bane gem.
You have written several times “banner”…

MLP:

I would increase your infernal guard blunderbuss unit to 25 somehow as currently you will lose the re-roll to wound ability if you suffer one casualty.

dromar:

New list, please, add your comment!

[align=center]4000 PTS CHAOS DWARF[/align]

LORD:

-Zharr-A-Tustra, prophet of Hashut level 4 on baal taurus with charmed shield and talisman of preservation, lore of fire.

HEROES:

-Dark castellan, BSB, mask of the furnace, heavy weapon.

-Deamonsmith with calice of blood and darkness, lore of metal.

-Hobgoblin Khan on wolf and dracocide gemm.

-Hobgoblin Khan on wolf with spear and shield.

SPECIAL:

-Deathshrieker rocket launcher.

-Magma cannon.

-Iron demon hellbound.

-Magma cannon.

-Deathshrieker rocket launcher.

CORE:

-30 Infernal guards with heavy weapon, banner, musician, standard.

-29 Infernal guards with hand weapons, shields, banner, musician, standard.

-30 Infernal guards with blunderbuss, standard and musician.

-40 Hobgoblins archers with shields, standard and musician.

RARES:

-Hell cannon.

-K’daai destroyer.

Nicodemus:

Despite the excitement and community involvement it has brought to this thread, please don’t post points costs for models/units.  That is one of the specific things that gets us into trouble.   Best work-around is to post the total points cost for each of your choices: Lords, Heroes, Core, etc.  Unless, of course, your Rare choice only has one unit like a Hellcannon, then group it in with something else.  The exact points costs are considered part of the intellectual property.

dromar:

IMHO, there is no need for that!

On warfo, everyone are posting point cost total.

It’s the detail that is forbidden to show in post.

Well, i have updated my list: since it’s super hard to find bull centaurs and until zonk made some, i will play with my current miniatures. ^^

Sorceror-Prophet Nalgrund:

-Zharr-A-Tustra, prophet of Hashut level 4 on baal taurus with charmed shield and talisman of preservation, lore of fire.
Drop the Bale Taurus, it's just a way to get sniped
Lore of Fire is terrible on a Level 4, and he is your only way to get Lore of Hashut, so take that instead
Charmed Shield is good, but given he has a huge magic item budget, I'd stick the Furnace Mask on him for magic armour. It gives you an armour boost, a strong ward save and fear for a very reasonable price. Charmed Shield you can farm out to a Hero or your second Sorceror (btw where is he?)

I don't know why you're not fielding a second Sorceror, you have the Lords allowance to burn. A backup Level 4 Death Prophet is a fantastic choice, as he complements the anti-infantry magic of Hashut with sniper spells and the deathstar/monster slaying nuke of 'Sun'. 'Soulblight' is also pretty cool if you roll that, makes IG much more effective.
Dark castellan, BSB, mask of the furnace, heavy weapon.
Obviously drop the Furnace Mask
Great weapon is eh, you have decent Initiative, and with the addition of Potion of Speed, you can actually do pretty well in a challenge.
I'd recommend a Sword of Might, it's pretty cheap and striking at Initiative with S5 is pretty awesome.
Enchanted Shield and Talisman of Preservation are a good combo on him, and that fits in his magic budget with the other items I suggested. With that loadout, you get a very tough BSB who is also pretty fearsome in combat.
-Deamonsmith with chalice of blood and darkness, lore of metal.
I think it's functionally worse than just a cheaper dispel scroll TBH.
Lore of Metal isn't that great on a Level 1, I'd actually take Lore of Fire. Fireball is a great scalable dakka spell, and if you roll Flame Cloak or Burning Blades, you can make your attached IG unit pretty fearsome. Not to mention it generates a lot of hits and can deny Regen.
-Hobgoblin Khan on wolf and dracocide gemm.

-Hobgoblin Khan on wolf with spear and shield.
Dragonbane Gem is completely pointless, no one will be firing Flaming attacks at him
Otherwise, pretty cool, as they are dirt-cheap interdiction and warmachine interception units.
-Deathshrieker rocket launcher.
-Magma cannon.

-Iron demon hellbound.  

-Magma cannon.
-Deathshrieker rocket launcher.
Not a fan of Deathshriekers, I'd personally take as many magma cannons as possible to burn down enemy numerical superiority.
Iron Daemon is fun, I prefer the K'Daai Destroyer for a big mean monster choice. You can take two at this point level (even with a Hell Cannon). Two Destroyers is pretty intimidating to most opponents.
-30 Infernal guards with heavy weapon, banner, musician, standard.

-29 Infernal guards with hand weapons, shields, banner, musician, standard.

-30 Infernal guards with blunderbuss, standard and musician.

-40 Hobgoblins archers with shields, standard and musician.
Not bad. I like fireglaives more, because you hit at Initiative and you get a good shooting attack as well.
I'd split up the Hobgoblin horde into two 20-strong blocks, they won't win combat against anything and being able to split arrow fire is handy at times.
Blunderbuss...eh, S3 is sorta meh, but I guess whilst you're at 30-man, the re-rolls will help.
-Hell cannon.

-K'daai destroyer.
Not bad. Not a fan of the Hellcannon, but it's still a good choice.

dromar:

Looks like we are not agree on how to play this list ^^

-Charmed shield can reset a canon shot on my prophet so i won’t drop it.

By the way, i’m not playing against dwarf of empire so i don’t mind to get sniped and normal canon and stone thrower wound only on 3+ my baal taurus which has 5W.

-Lore of fire is just awesome on my sorcerer prophet: lot of dammages spell and curse + the possibility to heal the BT which isn’t possible with the lore of hashut. Two sorcerer prophet??? Just too expensive for what it can do. lore of death is great, i have already tested it but i love my prophet on taurus.

-Calice of blood and darkness is just super cool 'cause it can be used at any time during the magic phase!

For exemple, you got 6 DD and your ennemy 8. He use 5 or 6 dice to cast a big spell: dispelled by your own dice and then you use the calice: no more dice for him, which is not a handicap 'cause you don’t have DD left! Much more powerfull than a dispell scroll, think about it.

-Lore of metal is here just to have something to deal with super heavy cavalry and so: chaos knights, steam tank, treemen… every thing that is quick and armoured and which can be ardly dealed by other means. In mini battle, i do agree that fire ball is the best for this little deamonsmith but i must prepare against any opponent.

-My castellan isn’t here to inflict damage: he must survive ‘cause he is the on who cary the great standard of my army!

So that’ mean he has to be stuffed like a tank. 3+/4+, fear, 2+ against fire, 2W T5, that’s pretty hard.

-Dracocide gemm is just awesome: oh my! your demon of tzeentch just can do anything, both on fire and close!

Hey look! Your super méga lord with fire attack! locked in contest! oh! your unit with flamm banner! locked! etc etc…

-If i drop my rocket, tell how to take down great monster and flying herop on dragon etc?

And how can i damage the big units? Rocket are very usefull in both use and cheap.

-I like diversity and i want to collectionate as many stuff of the list as i can and play it in a good list so i won’t drop the ID which is very good unit if played well. K’daai is so cool but if the ennemy have some anti fire equipment (liek dragon prince, high elves with caledor armor and so on) it can be handed easily + cannon shot + etc… I do’nt liek to play 2x the same rare choice, One Kd’aii is enough and ID is more interesting an tactical to play. BTW, i have already bought the WF model ^^

-You score a point on my IG, i’m more and more tempted to use 3X30 fireglaives since it can deal with many things in range and in close combat: much more polyvalent than normal infernal though… But the problem is that i have no miniatures to represent this weapons and i have to stay WYSIWYG. I will try it anyway.

-Hobgoblins are here to slow down an ennemy and locked him in melee, that’s why they have shields.

If i play 2X20 units, they won’t locked anything but splinting arrow fire can be nice though… I will try both formation.